TURTLE TIMEWARP LOADING INSTRUCTIONS 1. Connect the EAR socket on your Spectrum to the EAR socket on your cassette recorder and ensure that the MIC lead is disconnected. 2. Place the cassette in the recorder and make sure that it is fully rewound. 3. The volume control on the cassette recorder should be set to a suitable level, usually around three-quarters. 4. Type LOAD"" 5. Press the ENTER key on the Spectrum. 6. Press PLAY on the cassette recorder. 7. The program should now load and RUN automatically. If loading is unsuccessful then adjust the volume and/or tone controls on the cassette recorder and repeat the above procedure. (C) COPYRIGHT 1984 SOFTSTONE LIMITED All rights reserved worldwide. The game and name TURTLE TIME WARP and all of its associated code, graphic, illustrations, audio effects, text and everything relating to the game are the exclusive property and copyright of SOFTETONE LIMITED. Unauthorised copying, hiring, lending, public performance, reproduction, distribution or modification in any form, in part or in full is expressly prohibited. Thanks to Axis Productions Ltd for all artwork and to Perfection Software for the programming TURTLE TIMEWARP The year is A.D. 2795. The last eight hundred years have borne witness to no fewer than four thermo-nuclear wars, and now after almost two centuries of struggling to survive successive plagues, natural disasters and attacks from horribly mutated predators, the last remaining humanoids are dead! The only heritage that Mankind has left behind are the ruins of once proud cities and a radiation-sick world glowing with a constant fluorescent twilight. The land is alive with animal species, all mutations; the seas are stagnant and dead! Lured by the radiation emanating from the once blue and green Earth, an alien vessel enters the solar system. As galactic wardens of Infinite wisdom, they decree that one of the remaining races on Earth should be helped to survive. Due to its hard shell a certain species of Turtle emerges unscathed from the holocaust. The aliens protect certain of the brick houses left across the world by the humanoids: they also leave a number of Time Gates behind before they finally turn around and leave the solar system as unobtrusively as they came. Food, is scarce, and the mutations quickly learn that the only source of clean nourishment is Turtle Flambe! As the largest and strongest of the turtles, it is your duty to find and carry all other turtles to the security of the "Safe Houses". As each land is secured, you must use the Time Gates left by the aliens to warp yourself to other lands and other dimensions in order that Turtledom might survive. PLAYING THE GAME Keyboard Operation K Joystick Operation J Redefine Control Keys R Left Z Right X Up O Down K Stun Bomb M Guide your TURTLE to the "?" in the maze. If the "?” contains a turtle, then carry it on your back to a safe-house, otherwise, a mutant will chase you. You con drop a Stun-Bomb to ease the situation, but only one is allowed on the screen at any one time. When you have saved five turtles, go through the TIMEWARP in the centre of the screen. If you have an original program, then why not try 'phoning Tony on 01-486 5266? You might see your name as one of the Games Kings.