Time Bomb by Robert Burgess from Your Sinclair #11 (Nov.1986) also published as "Time for Action" in Computer Gamer (May.1986) and on the 60 Spectrum Games compilation from Magnum Computing [NOTE: ] [The POKEs at line 40 will only have the desired effect on a ] [standard 48K Spectrum; if Interface 1 is attached they won't] [work. ] [At low skill levels the alien might not move at all, which ] [makes it impossible to clear the screen. JimG] 'Ere, wot's that tickin' noise? Aaaah! It's a time bomb ... over there, behind that wall. Quick ... get over there and defuse it! What? Whadda ya mean there's a great big alien chasing you? Don't be such a coward. Ooh! It's a bit large and fierce. Er ... no, it's okay, you deal with it. I'll go and get help. Stop that whining and listen here, 'cos you've got five levels to get through! You just use Q and A to go up and down, and O and P to go left and right. There's a facility to save your hi-scores too, so in the end your sacrifice won't be wasted. Oh yes, and a little bird tells me that you won't be able to deactivate the last bomb until the whole floor is green ... It's fast, it's addictive, and it's your neck that's on the block. So get on with it. I'm off! -- Another Fine Product transcribed by: Jim Grimwood (jimg@globalnet.co.uk), Weardale, England --