---------------------- THINGY AND THE DOODAHS ---------------------- Gameplay -------- Thingy is a bit of a wally. He has broken his Spectrum. If his parents find out, his life will not be worth living. Therefore, he must embark on an epic journey to find enough money to buy a replacement before returning home. His task is not an easy one as the Doodahs will not let Thingy have their money without a fight. There are many different types of Doodahs, the most deadly of whom are the merciless Whatsisnames. Others are Thingummybobs, Whatchamacallits and the So-and-sos. To Move ------- [Q] - Up; [A] - Down; [O] - Left; [P] - Right; [X] - Pause; [C] - Un-Pause; [Z] - Tune on; [CAPS SHIFT] - Tune off. Alternatively, a Cursor, Kempston or Interface II Joystick may be used. There are two locations away from home with a secret code. If these letters are pressed at the same time as 0, Thingy will start in this location. N. B. There are over 200 rooms including a maze to negotiate. Playing Hints ------------- 1. A total of £64 can be obtained, but only £60 is needed. The computer can then be bought from the computer shop; then return home. 2. Not every room is possible in every direction. Loading Instructions -------------------- Type LOAD"" and press ENTER. Press PLAY on the cassette recorder. @ 1986 AMERICANA Software, Units 2&3, Holford Way, Holford, Birmingham B6 7AX.