TERROR OF THE DEEP Mirrorsoft An Adventure Simulation in the Depths of Loch Ness Designed and programmed by Mr. Micro This program is for all Spectrum 48K and 128K microcomputers. Side A is the 48K version, and Side B the 128K version (with added sound). Both keyboard and joystick can be used. LOADING Load "" and press PLAY on the tape recorder. THE GAME It is the close of the nineteenth century. A number of large, meteorite-like objects have been seen falling from the skies over Loch Ness. Strange creatures are reported to be rising from the Loch at night, threatening the lives of the locals, and even the legendary Nessie herself ... By the side of the Loch lives an ancient and extremely eccentric Scottish engineer, who has developed an extraordinary bell-like diving craft to explore the mysterious depths of the Loch. The engineer is now dying, and selected you as the one to complete his mission, using his craft to clear the Loch of its alien population and save his favourite monster. Unfortunately, before you can receive full instruction in operating his craft, the engineer's eyes close for the last time ... Your strange craft is now being lowered into the icy waters of Loch Ness and you are poring over a map to decide where to dive first. SELECTING YOUR DIVING POSITION Before you dive, you must first show the captain of the surface ship the starting point of your first dive by moving the indicator to the position you've selected. Begin your task by flooding the tanks (ballast switch down) and the darkness of the deep will press around you. CONTROLLING THE CRAFT The craft is driven by a seaweed-and-water combination to produce an electrical current which drives the screw and powers the arc lamps. To conserve fuel, the lamps can be operated manually. The power for rotating the console, releasing weapons, and for guidance is produced by rotating the Energy wheel. The pivot controls allow you to rotate the [?] within the craft to see what is happening around you; however, you will always travel forward, which is not necessarily the direction of your view through the window! GETTING SUPPLIES When your stock of spears or fuel is running low, you need to signal the ship to send down supplies. Sound the klaxon (device switch down) once for spears and twice for fuel and when you see the package float down to the loch bed, activate the magnet (device switch up) to take the supplies on board. The electromagnet uses a lot of energy, so take care not to get stranded without energy. Also, try not to move away from your position, otherwise you will have to hunt for supplies when they are dropped - but beware of the spores which leech onto your windows, as they only attack when you are stationary. DROPPING BOMBS Never operate the plunger (detonator down) before dropping a bomb, and always make sure you get well away from the bomb before detonating it. LAST WORDS On the floor of the diving craft is a yellowing notebook, used by the engineer on his last voyage. A few words are still legible: "Soon after I dived, they were crawling all over the craft. Even the electric field did not keep them away indefinitely ... "I watched in horror as three spores joined together ... kil ... "There are strange pods suspended in the water ... just before they hatch, they seem to glow "The fish of the Loch seem to fear the evil crystals, and I wish I could flee with them, but I must go on in the other direction to destroy the cryst ... "Blew up one of the crystals today, but I must continue my search for the one which is the source of the evil ... "Must surface and get my bearings... "Saw a crystal, but could not blow it up as no more weapons remained. Then I heard a strange noise - as I surface I saw a huge shadowy creature which seemed different from the rest ... no feeling of evil, however ... I believe it wanted my help to escape the evil ... could it be the Loch Ness monster ... if it is, I must not harm her... THE INSTRUMENTS When you enter the craft, you are confronted with a battery of controls. By dint of logic, you deduce that they are (from left to right): PUMP - Circulates oxygen. Push up and down to fill tanks. Level shown on dial above. A bell sounds if the level becomes critical. GAUGE - Shows supply of oxygen regeneration crystals. TRIGGER - Activates defence/attack with current weapon, operated by FIRE. WEAPON GAUGE - Top: remaining spears; Bottom: remaining bombs (max 2). WEAPON SELECTOR - From the top: spears, electric field, bombs. COMPASS - Shows craft heading, independent of view. LIGHT SWITCH - Activates carbon arc lamp. BALLAST SWITCH - Up: increase buoyancy to rise or surface; Mid: neutral; Down: decrease buoyancy to sink or go down. DEVICE SWITCH - Up: activate magnet; Mid: off; Down: sound klaxon. THRUST - Up: forward; Mid: neutral; Down: backwards. PIVOT LEFT - Rotate centre console left. RUDDER - Up: turn left; Mid: off; Down: turn right. TILT - points craft upwards or downwards to aim weapons. PIVOT RIGHT - Rotate centre console right. ENERGY WHEEL - Each turn boosts energy. Stored energy shown on meter. FUEL GAUGE - Fuel remaining. Will indicate if fuel casks are picked up. DETONATOR - Up: prime; Down: detonate after dropping bomb. The central sight can be used to aim your weapons. KEYBOARD CONTROLS Z = left X = right M = down K = up Space = fire JOYSTICK CONTROLS Standard joystick movement controls apply. OTHER CONTROLS P = pause Q = reset T = allows use of joystick in the usual way for weapon aiming. Press again to revert to normal control panel operation. Terror or the Deep (c) Mirrorsoft Ltd, 1987.