SPACE GUN Ocean SCENARIO In the year 2039AD man has begun deep space exploration. However, throughout the deep expanse of space there are many unknown dangers awaiting weary travellers and explorers. From a crippled ship a distress call is transmitted. You have received the message. Will you be able to rescue the helpless hostages from the clutches of the astral hijackers? Travel through corridors and rooms packed with aliens of all sizes, searching for survivors, and out onto the planet surface to more dangerous regions. LOADING COMMODORE CASSETTE Position the cassette in your Commodore recorder with the printed side upwards and make sure that it is rewound to the beginning. Ensure that all the leads are connected. Press the SHIFT key and the RUN/STOP key simultaneously. Follow the on-screen instructions - PRESS PLAY ON TAPE. This program will then load automatically. For C128 loading type GO 64 (RETURN), then follow C64 instructions. DISK Select 64 mode (if using Commodore 128). Turn on the disk drive, insert the program into the drive with the label facing upwards. Type LOAD "*",8,1 (RETURN). The introductory screen will appear and the program will then load automatically. SPECTRUM 128/+2/+2A/+3 (128K ONLY) CASSETTE Place the cassette in the recorder, ensuring that it is fully rewound. Select LOADER option and press the ENTER key. Follow on-screen instructions. CONTROLS C64/CONSOLE This is a one-player game controlled by a joystick in Port 2. During the titles use the joystick to select music or sound effects and press Fire to start the game. During the game the joystick will move the gunsight and the Fire button will fire. If a second fire button exists it will select a weapon from the available arsenal. On a C64 the following keys are used: SPACE SELECT WEAPON RUN/STOP PAUSE (Fire to resume or Q to quit) SPECTRUM This is a one-player game playable with a Sinclair 2, Kempston or Cursor joystick. To use a Kempston joystick press K during the titles. If none of these joysticks is available the following keys can be used: Q UP A DOWN O LEFT P RIGHT SPACE FIRE The following keys are used with all joysticks and keyboard: M SELECT WEAPON H PAUSE GAME (H to resume) During the game the appropriate controller will move the gunsight and the fire button will fire. The M key will select a weapon from the available arsenal. GAMEPLAY Travel through the corridors of the spaceship and the barren planet surface searching for trapped hostages who must be rescued. As you pass walls flashing lights may appear and firing at these will produce one of the following pickups which can be collected by shooting them: a flame thrower - scorch those aliens! a grenade - blow 'em to smithereens! a blade - cut 'em in two! a freeze gun - leave 'em standing! body armour - protect yourself! red tube - refresh yourself with some energy units yellow tube - restore yourself to full energy If a weapon is continually fired its recharge rate will drop and its firepower will become less and less effective. The weapon's recharge rate will increase if firing is ceased. In some parts of the complex you will encounter large guardians which must be conquered before you can continue. You will fail in your mission if you lose all your energy or lose all your hostages. On some implementations you may have a choice of direction to travel at certain points in the complex. Select a direction by shooting the appropriate arrow which will appear. STATUS AND SCORING At the top of the screen are the scores for the players taking part, the time remaining to complete the current section of the complex and the number of hostages in that section. A hostage icon will be blank if they have not been found, filled if they have been rescued or crossed out if they have been killed. At the bottom of the screen is a radar display which will reveal some of the aliens in the vicinity and, for each player taking part, a display indicating the current number of special weapons in their arsenal and which weapon is currently selected, the current energy available to the player shown as a segmented bar and the current weapon recharge rate. HINTS AND TIPS Concentrate on large aliens first. Use special weapons on large groups for best results. Collect as many different weapons as possible. Remember that not all aliens will appear on the radar. Don't get the blues or life will become tricky! CREDITS (c) 1991 Taito Corp. All Rights Reserved. Conversion by Images Software Ltd. C64 Programmed by Tom Pinnock Graphics by Andy Pang, Chris Edwards Spectrum Programmed by Damian Stones Graphics by Steve B. Music by Sonic Projects Produced by D.C. Ward (c) 1992 Ocean Software Ltd.