======== Sabotage ======== Sabotage is a fast and furious shoot em up in the best tradition. The graphics are simply superb ad the gameplay has many fine flourishes. As a highly regarded mercenary your task is to see off a fleet of marauding aliens attacking your planet. You are not alone though - there are some rebels in the alien camp whose blueprint to the plans of the alien mothership will allow you to destroy it and end its evil onslaught once and for all. Spectrum Program - Nicky Rutter Game Design - Jason Fox & Adam Gilmore Graphics - Micheal Owens SPECTRUM LOADING INSTRUCTIONS: LOAD "" ENTER Sabotage is a fast-packed action. You are fully introduced to the game by a running tutorial which takes you through the different alien oppoents who are determined not to let you pass. Clever icon control makes getting into the game easy. You play a mercenary hired by the people of your planet, a planet buckling under the incessant attack waves of circling alien spaceships. Your task is to go to each sector of the planet and destroy any alien attack craft which approaches you. When you reach the end of the sector you must destroy the sector guardian ships and land on the sector runway. Your job now is to find the 5th columnist rebel who will give you a piece of blueprint which, when all pieces are assembled, allow your ship's weapon computer to lock on to the alien leader's elusive mothercraft. Each 5th columnist will give you a different piece of blueprint. Only when you have destroyed all sector guardians will the planet be safe. CONTROLS: JOYSTICK Choose between KEMPSTON or SINCLAIR. Do not engage AUTOFIRE on sophisticated joystick. Use icons to select alternate one or two player, one or two joysticks OR keyboard. The GO icon leads into the game. Press FIRE to activate any icon. (Default is one player, keyboard) KEYBOARD UP - Y, U, I, O, P FIRE - B, N, M, SYMBOL SHIFT, SPACE DOWN - H, J, K, L, ENTER LEFT - A, D RIGHT - S, F 1 - PAUSE Q - abort game while paused ANY KEY - continue game while paused Your blue space ship blasts the approaching aliens as they swoop about you. Your craft can pick up a forcefield for a few precious moments of invulnerability, or can run into a pocket of gravitational acceleration where the craft shoots ahead in a flash of speed. When a sector has been cleared of alien craft your ship's computer guides you in for an automatic landing. It is here you meet the rebels, a motley crew of disaffected individuals who have grown disillusioned with their leader's tyrannical ways. They are held out, unknown to their hosts, in a disused droid service hold, which is reasonably comfortable save the bare live wires which run throughout the mosaic of cracs along the length of the floor. Collect one piece of blueprint here and it won't be long before you figure out a use for the key. After each level a password is revealed for the next level, up to level Six, after which levels Seven and Eight must be completed each time. At the end of the game all eight pieces of the blueprint are assembled and the secret computer code releaved. The program code, graphics, music and artwork of this game are the copyright of Zeppelin Games. (C) 1988 Zeppelin Games Ltd 28 Osborne Road, Jesmond, Newcastle upon Tyne NE2 2AJ