------------------- MOTOR MASSACRE (TM) ------------------- LOADING INSTRUCTIONS CBM64/128 Cassette. Press SHIFT and RUN/STOP keys simultaneously. Press PLAY on your cassette recorder. Disk: Type LOAD "*",8,1 and press RETURN. SPECTRUM 48/128 +2 +3 CASSETTE: Type LOAD "" and press RETURN. Press PLAY on your cassette recorder. Disk: Use the Disk Loader as normal. AMSTRAD CPC Cassette: Press CTRL and small enter keys simultaneously. Press PLAY on your cassette recorder. Disk: Type RUN"DISK and press ENTER. ATARI ST 1. Make sure to plug the joystick into Port 1 of your computer. 2. Insert Motor Massacre Disk 1 into drive 1 of your computer. If you have two disk drives, insert Motor Massacre Disk 2 into drive 2. 3. Turn on your monitor or TV, disk drive(s), and then your computer. 4. The program will then load automatically. If you are using one disk drive, you will be prompted during the game to insert the second disk. AMIGA Note: You will need Kickstart 1.2 to run the program. Amiga 2000 users will not need to use Kickstart 1.2. 1. Make sure to plug the joystick into Port 1 of your computer. 2. Turn on your monitor or TV, disk drive and then your computer. 3. Insert the Kickstart 1.2 disk into drive DF:0. 4. At the Workbench prompt, eject the Kickstart 1.2 disk and insert Motor Massacre Disk 1 into drive DF:0. If you have two disk drives, insert Motor Massacre Disk 2 into drive DF:1. 5. The program will then load automatically, if you are using one disk drive, you will be prompted during the game to insert the second disk. GAME PLAY Introduction Before the Great Biological Holocaust, you led a wild life chasing down creeps. But then was then; now you've settled down to a quiet life in the last remaining city on earth. Sure, sometimes life's a little quiet. But one thing's for sure, life here is better than life on the Outside. Out there it's just one, big mutant mess. It all started when that menace, Dr. A. Noid, thought he could strike it rich by pawning off that vile food substitute, Slu. He knew exactly what Slu would do to anyone who ate it. After you get hooked on the stuff, you don't care about anything except finding more of it. Real food is in short supply; so, he thought he'd add new meaning to the phrase "cornering the market." That mad little green guy has taken over. Now everyone is trapped in their cities, unable to break free from the mad doctor's grip of slimy Slu addiction. In his cities, killer cars cruise the streets, just looking for a guy like you to smash to bits. In the abandoned buildings, strung-out zombie mutants roam the halls, searching for a healthy victim to contaminate. The only way out of this freakshow is to smash your way through in a demolition-derby fight to the death. Why should you even care what happens to that schizoid doctor? Your city is the last one untouched by that wacko: and life's o.k., even if it can be a little dull. Well, word is out that a nice price has just been put on Dr. Noid's head, and you could use the money. Besides, it's just your line of work. The time has come, to break out the tools of your trade: your leather jacket, cool shades, ammo-packed pistol, and your ATV (Armored Tactical Vehicle). This isn't an ordinary ATV, either. It's equipped with a high-powered gun, 50 rounds of ammo, and a built in Ram Car, which is going to come in mighty handy in those smash-up demolition derbies. Crank that baby up, and shift into high gear. You're on a road to destruction, with no turning back. Are you ready to leave the safety of the city in search for a demented mad doctor guarded by an army of ruthless mutants? You'd better believe it! Your Mission You're trapped inside the first city. Dr. A. Noid has set up an elaborate ring of protection around himself. You've got to fight your way through three cities to reach the head honcho himself. Survival is the name of the game and the odds are stacked against you. Make sure you find the supplies to get you through this alive. Money doesn't mean a thing, but food does. Any food you find can be traded for gas, repairs, ammo, weapons, etc. But first, you've got to find some. While you cruise the streets, keep your eyes open for entrances to buildings. Your search won't be easy as you've to fight your way through the streets with kamikaze cars hot on your tail. Inside the buildings you'll find food, weapons, tools for your car, and if you're lucky, an arena pass to get you into the arena at the city's gate. You'll also find armies of slimy mutants waiting to get their hands on you. Sure you have a gun, but if you run into one of those goons . . . you won't exactly be the picture of health. Once you have the arena pass, find the arena where Dr. A. Noid stages demolition contests between his toughest mutants and anyone who's crazy enough to try to take them on. If you make it through the arena, you'll be in the next city in your search for Dr. Noid. If you make it through to the third city, you're not just lucky, but crazy, too. You've still got Dr. A. Noid to put away. He's waiting in the last arena, ready to give you the challenge of your life. Your ATV With two cars in one, you're geared up for just about anything. Use your ATV to drive around the city and blast your enemies away with your ATV Gun. Drive your smaller Ram-Car in the arenas where you can zip in and out of tight places. Don't let the size fool you; this is one tough car. ATV Standard Equipment ATV Gun Move the joystick to aim your ATV at your enemy, and then press the fire button. The gun has a relatively short range, so be accurate. Dashboard Indicators Located at the bottom of the screen, from left to right, the controls are: Fuel Gauge Fill up your tank at gas stations. Keep a close eye on the gauge, your ATV isn't exactly an economy car. Speedometer Speed is displayed in kilometres per hour. Damage Indicator Located below the fuel gauge and speedometer, on the Atari ST & Amiga. Below the speedometer & radar on the Spectrum & Amstrad, and in the middle of the dashboard on the Commodore, this displays how much damage your ATV has sustained. You can get your ATV repaired at any gas station. Radar Screen Active after you have installed the radar, this feature will let you see the enemy, as well as the hazards around you. (Not available on Commodore version). Ammunition Indicators The top one is the ATV shell supply. The lower one is the smoke screen supply, active after you have installed the Smoke Generator (Atari ST/Amiga only.) Turbo-Charger, Airbrake, Battle-Armor Indicators These light up when the features are active. ATV Add-On Equipment As you roam the buildings, you'll find equipment to add on to your ATV. You can also purchase equipment at any of the gas stations throughout the city. Turbo-Charger This handy piece of equipment boosts your power and fuel-burning efficiency to the max. Once you've installed this, you'll blast past any car on the road. Radar You'll be able to see what's around you in a one-block radius. Entrances to buildings are marked by yellow rectangles (Atari ST/Amiga only). You are the center dot; the other moving dots are the enemy. In the Arena, the hazards are marked on the radar, as well as the enemy's location. (Not available on Commodore). Airbrakes These enable you to stop instantly, giving you all the control of the best high-precision vehicles available. You'll never have to skid to a stop again. Multi-Gun This isn't an ordinary gun; this will put them all away. It shoots bullets in four directions; but still uses the same amount of ammo as a regular gun. (Atari ST/Amiga only). Missile Launcher This is the launcher for heat-seeking missiles, capable of finding and hitting any enemy in the immediate vicinity. A bargain with ten missiles included with the launcher. To switch between the Missile Launcher and the regular ATV gun, press the spacebar. (Commodore only). Smoke Generator Lose your enemy in a cloud of smoke. Now you can stop those charging cars dead in their tracks; once they get a whiff of this stuff, they won't be able to see you until the smoke clears, and by then you'll be long gone. To fire smoke at an enemy, press the Spacebar. (Atari ST/Amiga only). Battle-Armor With this double protective plating, you'll be able to withstand the most brutal attacks. Your ATV will last twice as long, without compromising performance. ATV Handling Well, now that you're strapped into your ATV, you'll have to learn how to handle it. On the Atari ST and Amiga, there are two modes for steering; Amstrad, Spectrum and Commodore users follow Mode #1. Note that in Mode #2, North is the top of the screen. Mode #1 Mode #2 Forward, accelerate North ^ ^ | | | | Turn <------ Fire ------> Turn West <------ Fire ------> East Left West Right East | | | | v v Reverse, decelerate South THE STREETS Your objective is to find the arena pass in one of the buildings and then high-tail it to the arena. The only problem is that you've got to find your way around a strange city, with a bunch of crazy rebel cars after you. Remember your ATV doesn't run on air. You have to find the things you need to keep your ATV running. The streets are filled with hazards such as oil slicks, land mines, gun turrets and dead ends. If you run over an oil slick, you'll lose control and spin out. When you run over a land mine, you'll damage your ATV. Gun turrets guard parts of the city. If you're lucky, you can time the shotd, and try to get past them without getting hit. If you're not so lucky, you'll end up in the crossfire. Some streets are blocked by debris. You can fire your ATV gun to clear the way. Although, some debris cannot be cleared. While you're cruising the streets, enemy cars ram into you trying to smash you to bits. Fire your ATV gun by aiming your ATV in the direction of the enemy and pressing the fire button. In the first city, one shot'll do it. In the second and third cities, it isn't going to be so easy; you might have to shoot them two or three times to stop them. If you've found a smoke generator (Atari ST/ Amiga only), press the spacebar to let loose a cloud of smoke that'll blind the enemy and let you get away fast. The entrances to buildings are marked on the Atari ST & Amiga with red arrows on the streets. You can also see the entrances on the radar. The arena is marked by the word "Arena" on the road in front of the building. On the Commodore, the entrances to the buildings are marked by an opening in the building wall. You can save your game while you are in the streets (Atari ST, Amiga & Commodore only) to do this follow the instructions in the section entitled "Saving Your Game". THE BUILDINGS You're running low on fuel, and your car's starting to look a little beat up. What are you going to do? Get to a gas station fast. They don't take cash or credit cards. So the only thing that'll get you anywhere is food. You've to find a building where food is stored. Then you can get the food you need to trade for gas, repairs, ammo and weapons. If you're lucky, you'll find other goodies like guns, ammo, ATV equipment and maybe a gallon of gas or two. Also keep your eyes open for an arena pass. Watch out for slimy mutants roaming around the buildings. They're slow, so you can probably out run them although blasting them is a whole lot more fun. If you run into one your health level will go down. The mutants come out of holes in the ground. So steer clear of those; if you fall into one you're dead. The Control Panel The control panel is located at the bottom of the screen. From left to right, the indicators are: Health This displays your health status. As you run into mutants, toilets or hang around the buildings too long, your health will deteroriate. To get your health back up, pick up one of the First-Aid Kits located somewhere in the building. If your health level goes down to zero, you're dead. Weapon The current weapon is displayed. You can find other guns in the buildings, or purchase them at gas stations. You start the game with a pistol. The other weapons are: a magnum, shotgun, assault rifle, small uzi, and machine gun*. The bigger the gun, the more powerful your fire is. That means you can blow the mutants away and break through debris without much effort. (*Note the machine gun is not available on Spectrum or Amstrad versions). Inventory This shows the last thing you picked up, such as: food, add-on ATV equipment, water, etc. Ammunition The amount of ammunition remaining is displayed. You start off the game with 99 rounds of ammunition for your pistol. When you find or purchase any ammunition this is added to the total amount, not to exceed 99 round. The same ammunition is used for all the guns inside, you can't use this ammo in your ATV. Keys The number of keys picked up in the buildings are displayed. Keys are used to open locked doors. Food The number of food units is shown. Some food is worth more than others. If you find a big crate of food, you'll get more food units. But if you find some cans of Slu, well, it isn't much, but it adds up. Finding Your Way Around As if crazy mutants weren't enough, you've also got to contend with a maze of walls and debris. Some areas may be blocked by "shoot-able" debris. To get rid of that stuff, just aim your gun at it and shoot. Depending on the gun you're using, it might take one or more shots to get through. Other times you'll just have to find another route. Most of the rooms in buildings are locked, so you'll have to find a key to unlock the door. Be careful though, not all doors lead to rooms with useful things inside. Joystick Control North ^ | | West <------ Fire ------> East | | v South What you can find There is more than just food around the buildings. Here are just some of those things: Add-On ATV Equipment Atari ST & Amiga users can find a Radar, Smoke Generator and a Multi-Directional Gun. Commodore users can find a Missile Launcher, complete with 10 shells. Spectrum & Amstrad users can find a Radar, Turbo-Charger, Airbrakes and Battle-Armor. First-Aid Kits Sometimes there are more than one in a building; other times, there aren't any in a building. If you find one of these, it'll boost your health level by 25%. But if your health is up to 100%, it can't be improved. You cannot store extra first-aid kits; so if you don't need one, don't pick one up. Ammunition Ammunition is in closed crates. Each crate contains 10 - 25 rounds of ammunition. Your total amount of ammunition cannot exceed 99 rounds. So if you don't need it, don't pick it up. The ammunition you pick up is only usable inside buildings; a different type of ammunition is used in your ATV. Keys You can store as many keys as you can find. So if you find keys in one building, you can use them in another building. Fuel Cans In some buildings you can find fuel for your ATV. Each can you find will give you a quarter of a tank. Arena Pass This will get you into the arena and on to the next city if you can manage to beat the enemy cars. GAS STATIONS Gas station attendants only have one motive - profit. If they can trade food for services, gas, ammo or weapons, they can then sell the food. Gas stations are smaller than the other buildings in the city, and their entrances are not marked. That makes them hard to find. There are several gas stations in each city. Once you enter a gas station, an attendant asks you what you want. You can select from weapons, ammunition, repairs and gas. To select a category, move the joystick left or right, until the finger on the screen is positioned over the desired category, and press the fire button. You will be able to select from three different items. Move the joystick left or right again, and press the fire button. After you have made your selections, press the Exit button. THE ARENA You've found the arena pass and entered the arena. Do you have the energy to face a battalion of demolition derby cars all by yourself?. Hop into your smaller Ram-Car and prepare for a smash up fight. The enemy has larger, heavier and slower cars than yours; be quick. No guns or missile launchers are allowed. You've got to ram the enemy, hitting him often enough to smash him to bits. The Dashboard From left to right, your dashboard indicators are: Fuel Gauge You start in the arena with a full gas tank. Make the most of the time you have. Speedometer It is important to watch the guage when you're heading for a collision. If you're trying to smash an enemy, the faster you're going, the greater the damage. If you hit an obstacle or the arena wall, the faster you're going the more damage you'll sustain. Radar With your radar you'll be able to see the hazards and enemies around you. You are the center dot, and the moving dots are the enemy. (Atari ST/Amiga only.) Damage Indicator This displays the amount of damage you have sustained. Keep in mind that if you are hit head on, you will sustain more damage than if you are hit on the side. ARENA INSTRUCTIONS Spectrum/Amstrad/Atari ST & Amiga Not only do you have to defeat the enemy cars, you've got to watch out for land mines, flipping floor tiles, and the bottomless pit that surrounds the arena. Keep on the areas marked by square tiles or the dirt areas. You have to work your way through an obstacle course of bombs, gaping holes and craggy cliffs, all while trying to fend off crashing cars. If you fall into the black abyss, or get smashed up, that's the end. Things you can find: Gas cans If you're running out of gas, pick up one of the gas cans in the arena. This adds a quarter of a tank to your fuel supply. But if you don't need it, don't pick it up yet, it won't help you. Wrenches Pick up one of these to repair your car and reduce the damage level by 25%. Commodore This is a smash up derby with no rules and no holds barred. No guns or special weapons allowed; this is strictly a machine versus machine fight. Make the most of your hits against the enemy. If you smash him in the right spot, at the right speed, you'll blast him to bits. The ring is wide open; so there's no place to hide and no place to run to. You're forced to match wits against an army of kamikaze cars in an open arena. SAVING YOUR GAME (Option only available on Atari ST & Amiga.) You can only save the game during the street sequences; you can't save the game when you're in a building, arena or gas station. Use the following instructions for your machine type. Atari ST and Amiga Press the * key (asterisk) to save your game. After saving you will be able to resume the game where you left off, or quit the game by pressing Q. To load a saved game, press R at the "Press the Fire Button" prompt when the screen showing the ATV appears. Commodore Commodore users can't save a game, but if you are able to get through a city, a password will appear after you have completed the arena. When you start the game again, type in the password af the "Press the Fire Button" prompt when the screen showing the ATV appears. WINNING THE GAME So you've managed to make it to the second city in your hunt for Dr. A. Noid. Congratulations. Don't go patting yourself on the back just yet. Now things get really tough. The enemy is a lot harder to defeat; now you have to shoot the cars a couple of times to destroy them. The mutants in the buildings are harder to shoot, and the arena is going to be one tough scene. And just wait until you get to the third city, you're in for a real treat. Dr. A. Noid will be waiting for you in the arena. He may be little, but he'll be the toughest opponent you'll ever face. QUICK REFERENCE Keyboard Controls: Spectrum/Amstrad. Q - UP SPACE BAR - FIRE A - DOWN G - PAUSE O - LEFT G & ENTER - QUIT P - RIGHT COMMODORE -> - (Backarrow in the upper left of the keyboard). Quit the game. You will return to the opening title screen. S - Sound on/off SPACE BAR - Toggle between cannon shells and heat-seeking missiles (if available). Atari ST And Amiga Q - Quit. If you are in the buildings or arenas you will quit to the streets. If you are in the streets, you will quit the game and return to the opening title screen. S - Sound on/off. P - Pause on/off. The fire button will also resume play. D - Toggle between joystick mode #1 & #2 (see ATV handling). * - Saves game in progress. Must be in the streets to save a game. R - Loads saved game. Type R at the "Press the Fire Button" prompt when the ATV screen appears. SPACE BAR - Drops a smoke bomb (if available). Joystick Controls:- Spectrum- Supported by Kempstan Interface II/Cursor and Sinclair. Amstrad- Joystick. Commodore- Joystick in Part #2. Atari ST/Amiga- Joystick in Part #1. CREDITS Atari ST and Amiga. ------------------- Programmed by Ed Zdnieryk. Graphics by Nick Gray. Art Design by Dennis Turner. Commodore 64/128. ----------------- Programmed by Distinctive Software. Art Design by Dennis Turner. Spectrum and Amstrad. --------------------- Programmed by Sentient Software. Art Design by Dennis Turner. Produced under license from Chris Gray Enterprises Inc. (C) 1987. Created by Chris Gray. (C) 1988 Gremlin Graphics Software Limited. All rights reserved Gremlin Graphics Software Limited. Alpha House, 10 Carver Street Sheffield S14FS Tel: 0742 735423. Copyright subsists on this program. Unauthorised broadcasting, diffusion, public performance, copying or re-recording, hiring, leasing, renting and selling under any exchange or re-purchase scheme in any manner is strictly prohibited.