Future Games: reformatted for readability - original spread over multiple panes of inlay Scanned by juice@2008 #### Page 1-2: English instructions ############################################ THE GAME This year's Games are introduced by M'artaqui Diklorr, Lunar Primi-Omnex lor this year:- "Listen up! I shouldn't think that I need to remind you that as tagged citizens you are allowed to enter the Annual Byrexien Lunar Games. This is your chance to leave this miserable slime-pit ot a planet and escape to the stars! The winners of the competition gain their freedom and a one way space-flight to a planet of their choice aboard the latest X2-11 Star-Hopper, with a luxury rococo decor and fully air-conditioned." "Get on with it." "What?" "Get on with it." "Oh. yes. The losers, well, the losers usually don't make it through alive, so forget about them. This is the start of the tenth Lunar Games, so good luck, you'll certainly need it. I've never seen such a pathetic looking bunch of no hopers in my....." "Shut up." "What?" "Shut up." "Right." A long pause whilst the 1000 hopefuls take up their positions in the air locks, then booming over the speakers comes the voice of the Controller. "724b. suit up! You're first off." "What a maroon. This guy's a stiff. for sure." "Yeah, won't make it past the first event." "Well, better send for a meat-wagon, then." "Yeah." And with that the Games begin. Take your place in the race for freedom along with the others. To win out you have to cope with five separate events, as well as making it trom one stadium to the next in a fit state to compete. The Games are:- EVENT 1 You are given an I.D. card for the games which must be verified by Computer Central. You are also supplied with a Blaster, just in case things get a little hectic. The defence system for Com-Cen was designed by Sallay Limwhimfim. the famous and totally deranged security systems expert, who on completing the project vanished without trace. Everything which moves around is hostile. Use the grenades to stop the robots and avoid the lethal hazards lying around. Get to the computer. Follow the arrows on the screen. To qualify you must finish in the alloted time. LINK Having made your way to docking bay ninety-four, you must then pilot your lunar skimmer to the location of the next major event. Be forewarned, many competitors fail to make it past this relatively simple section of the competition. Your skimmer is a shiny new Zrt model, armed with two band-three energy cannons. EVENT 2 You are teleported to the new and highly impressive synthi-asteroid field, which consists of three appealingly coloured rocks. You must leap about on the fields trying to avoid the superheated plasma spheres, fired at you from deep space by a meanoid from the planet Zrag. You are also given a specialised Astral Wimp-out device which will cut in automatically if all your grenades have been used. Too kind really. Should let you cop it. LINK Again, using your skimmer, you must make your way to the next event. The terrain and its inhabitants are, interestingly enough, far more dangerous than last time. EVENT 3 This is the aerial combat range. You are supplied with a very nice hoverpack and shield generator, in a tasteful shade of white. You must shoot anything which moves as quickly as you can. Penalties are awarded for all collisions, although your shield will protect you for all such happenings, for a certain period anyway. LINK Incredibly lethal linking section, consisting of you, your skimmer, some nasties and journey to the next event. The journey is of course more dangerous than before. EVENT 4 You are located on the Fortanich Ridge, you must destroy or be destroyed by the potentially lethal barrage issuing from the canyon below. Hidden in the canyon is a family of toxrad-spitting atomic death-badgers. You are equipped with an exposure timer, the ioxrad must be picked off quickly, since failure to do so will result in lethal contamination. LINK Yet again you must make use of your skimmer to get the next event. Astoundingly, the landscape has become almost unrecognisably more hostile within the last few minutes. EVENT 5 Having arrived at the Olympi-domeyou are positioned on the track slightly ahead of a highly dangerous and not to mention hungry beast. Your instructions are as follows; Run like hell or you will be eaten. Note: Due to the potentially lethal nature of this event, you are issued with as Astral Wimp-out device, allowing you to escape to the relative safety of your skimmer. LINK Incredibly, you get to use your skimmer again, only this time you must make your way to the closing ceremonies, where with due pomp and circumstances you are awarded your prize! CONTROLLING THE GAME All keys are redefinable at the start. Use the on-screen instructions to either practise each event before competing, or go straight into the competition, which is each event in turn and to win you have to survive them all! Throughout the sequences, the keys remain standard, although the effect may vary! For example "FIRE" lobs a grenade in Event 1 but fires your laser in Event 3. You'll soon get the hang of it. (Outrunning anything means moving your feet left, right, left, right as fast as possible. Get it?) Good Luck. LOADING INSTRUCTIONS 48K: Load "" ENTER 128K: Enter (tape loader option) On 48K machines the program loads in two parts. Follow the on-screen instructions during the link.