EVALUATOR by William Fraser If you've ever tried to write a program that deals with mathematical equations and other such complicated number thingies, it may have occurred to you that there's no obvious way of actually getting the equations into the computer (unless you actually build them Into the program to start off with of course, which isn't much use). It would be much handier if there was a way of getting our rubber-keyed chum to ask you to type in equations while the program's running, but unfortunately there isn't. Or, that is, there wasn't. (Bet you weren't expecting that.) By using William Fraser's routine all you've got to do is INPUT the equation into Z$ and then RANDOMIZE USR 64000. The routine then calls the appropriate ROM routine to evaluate the equation and returns the answer in the variable y. As a special added bonus William's incorporated the routine into a graph- plotting program so you can see exactly what's going on. All you've got to do is type in the Basic listing (missing out all the instructions if you want, of course) and save it onto tape. Then simply fish out the Hex Loader from a previous YS (the November issue would do fine) and use it to type in the hex listing, which should be saved after the Basic. Reload, run and you're away.