[Original inlay card re-typed in 2004 AD by Alessandro Grussu - http://www.ag-online.da.ru Please note: Typographical errors are the same as in the original!] ------------------------ THE DRAGONTORC OF AVALON ------------------------ INTRODUCTION ---------------------------------------------------------- DRAGONTORC is inhabited by a cascade of people and creatures for you to meet and match - Werewolves in Wolfwood, Wraiths in the Cursed Crypt, Dwarfs on Dreamdown and Bats in Hellsmouth Caverns. It will probably take you several hours of play before you meet them all. Good luck! HINTS TO GET YOU STARTED! ---------------------------------------------------------- You start off in Wispwood with the spells MOVE, SERVANT and BANE at your command. To select a spell use UP and DOWN to wind the scroll. When the arrow indicates the spell you need, press FIRE once to select it and a second time to activate it. Notice that it is Maroc's astral projection which moves away - his body is left behind. We suggest that you take the Seal of Merlyn because you'll need it later on. The Wispwood is inhabited by Wisps and Elves. You can sample the arcade style features of Dragontorc by selecting BANE and attacking the Wisps but be careful of your energy level. Explore the wood to collect the MISSILE spell. Find the stone and use the Seal to get under it and into the lost Vaults of Locris. Attack the Skeletons in the vaults with MISSILE - collecting further spells as you go. When you have completed Wispwood and the Vaults you'll get a message from Merlyn telling you where to go next. HINTS FOR EXPERIENCED USERS ---------------------------------------------------------- 1. Dragontorc is not just a sequel to Avalon - it's a whole new world of experience. There are peoples and creatures who have lives of their own. How to deal with them is crucial to your progress. 2. You can now select the MOVE spell very quickly by hitting LEFT or RIGHT whilst in the "scroll" mode. 3. Other creatures are often unfriendly and may try to kill you. You will have to overpower them. Some, like the Elves, are fairly harmless. If you trade with them you will win their confidence and they will become more useful to you. 4. The characters of the other creatures will change as you progress depending on how you treat them. You may be able to win over the most dastardly enemies if you try hard enough - but you may get killed off several times in the process! 5. Each stone circle is a separate explorable area. Some circles have underground levels which are accessible through trapdoors etc. 6. If you are killed you return to the beginning of your current area. The objects that you were carrying remain at the place where you were killed although they may be picked up by one of the creatures in the game. 7. Leylines connect each area - mark them on the map as you discover them. 8. Make a note of Merlyn's messages as they appear because they usually only appear once. 9. Your score increases as you discover objects or spells, when you defeat enemies or unlock doors, etc. 10. Your current rank is displayed posthumously when you are killed. DETAILED INSTRUCTIONS ---------------------------------------------------------- This game has a number of features you will not have previously encountered and though you will quickly become accustomed to them, these detailed instructions are necessarily lengthy. If you get stuck you are advised to read the relevant instructions carefully. BASIC CONTROL ---------------------------------------------------------- SPECTRUM The controls for Dragontorc are very straightforward . UP, DOWN, LEFT, RIGHT and FIRE. You are asked to select your keyboard/joystick preference before the game begins. No other commands are necessary during play although the P and O keys freeze and unfreeze the game respectively and the Save and Load keys (S and J) can be used to SAVE the current game and LOAD it at a later date. WINDING THE SCROLL ---------------------------------------------------------- When Dragontorc has loaded and the initial screens are completed you will be presented with a view of a forest clearing with a pathway on the right hand side. Maroc sits cross-legged in the centre and a large scroll is displayed at the bottom of the screen on which the world MOVE, SERVANT and BANE are written (these are spells). A large arrow points to the spell which will be selected when the FIRE button is pressed. Moving the joystick UP or DOWN scrolls the lists of spells slowly at first, then quickly. To scroll very slowly, just repeatedly touch the joystick UP and DOWN and the scroll will move one position at a time. When you have many spells it is best to fast scroll until you see the spell you need and then stop. Adjust up or down by the one touch method until the arrow points to the right place. SELECTING THE MOVE SPELL ---------------------------------------------------------- To move, first align the MOVE spell with the arrow. Press the FIRE button once and the scroll changes to display MOVE in the top left of the scroll - this is the spell you have selected. Three M's to the right of MOVE tell you you have three or more uses of the spell left. On the far right is a staff - this is the carrier of the MOVE spell and you will notice that Maroc is carrying a staff in his right hand. Underneath is the phrase 'project thy soul' which is a clue to the effect of the MOVE spell. Press the FIRE button again and the staff on the scroll will flash. This tells you that the MOVE spell is now activated. Pressing the FIRE button again de- activates the spell and the scroll returns. There is a second, emergency method for selecting MOVE. Deselect your current spell by pressing FIRE and hit LEFT or RIGHT. Move is selected immediately. Try selecting and deselecting MOVE by either method a few times. When you have finished make sure the staff on the scroll is flashing. ENERGY LEVEL ---------------------------------------------------------- Across the bottom of the scroll is a flame. This is a display of the energy level you have left. The longer the flame the more your energy. MOVING AROUND ---------------------------------------------------------- You can now use the keyboard or joystick (depending on which was originally selected) to move the wizard around. Notice the wizard cannot pass through the trees but he can move down the gravel paths (represented by dots on the "ground") to an adjacent location. Explore the Wispwood Forest. There are magic items for you to collect by moving Maroc so that he passes over them. You will encounter Wisps and Elves as you move around. Below the Forest are the Lost Vaults of Locris. Each location in the Lost Vaults is separated by a door. To open the door take Maroc (the wizard) up to the door knob and the door will open. Now take Maroc through the door. This operation will take a little practice but you will soon master it. COLLECTING SPELLS ---------------------------------------------------------- If Maroc collects a magic item the demon at the top of the screen flashes. When this occurs, turn off the MOVE spell by pressing the FIRE button. You will usually see that a new spell has been added to your Spell List. Sometimes you will collect a duplicate of a spell which you already have in which case your Spell List will be unchanged. However, you will now be able to use the spell more times. For example, if you collect more than one copy of the MISSILE spell you will be able to fire it more times before it becomes exhausted. THE SERVANT SPELL ---------------------------------------------------------- The SERVANT spell gives you control of a sprite who can pick objects up, give them to you or to other characters by way of trade, take things from your sack, throw objects, hit things with objects, etc. He is moved with the control keys or joystick. He cannot release an object unless he is switched off by moving him off the bottom of the screen, or unless Maroc or someone else takes the object. The name of the object appears on the scroll. The sack on Maroc's back can hold a small number of objects. When you have collected a few objects using the SERVANT and placed them in the sack, find a quiet place and experiment taking things from the sack and replacing them. When taking an object from the sack steer it away from Maroc or he will take it back again. You will be able to use the SERVANT to look through the objects in the sack by moving the sprite to and from the sack. EXPLORING DRAGONTORC ---------------------------------------------------------- As you move about you will encounter various people and creatures, some friendly who may help you, some unfriendly and dangerous. If they attack you they will drain your energy. You can deal with them by attacking with a spell or object, running away and escaping through a leyline, frightening them, or making friends with them. They may have objects to give you or they may steal objects from the place you are in. You may be able to trade with them. Dragontorc is very complex. There are over 250 rooms, forest clearings, caves, crypts and stone circles to explore, connected by magical leylines. Just like an ordinary adventure you must do the correct sequence of things to progress in the game. Here are some clues to help you: * Almost all significant objects are coloured differently from the location in which they are found. * Some exits are locked and you must find the key. * Some exits are invisible until you solve a problem. * There are some spells and objects to help you maintain your energy as you penetrate further. * Merlyn will give you instructions whenever he can. This will usually be when you find an artefact with energy - enabling him to transmit his thoughts to you. His instructions will appear on the scroll and you will need to write them down as they may only appear once. MAKING A MAP ---------------------------------------------------------- SPECTRUM If you wish to pause to make a map or for any other reason press the P key to freeze the game and the O key to unfreeze it. Each stone circle on the map is the location of a separate explorable area. A separate map can be made for each area. Some areas have underground levels that overlap the ground level requiring two maps. AMSTRAD If you wish to pause to make a map or for any other reason press the SHIFT P key to pause the game and the SHIFT O key to unpause it. Each stone circle on the map is the location of a separate explorable area. A separate map can be made for each area. Some areas have underground levels that overlap the ground level requiring two maps. LEYLINES ---------------------------------------------------------- As you discover leylines mark them in on the map of Britain. SPELL DISPLAY ---------------------------------------------------------- At the top of the spell display is the spell name which is a clue to the spell's use, and a number of magic tokens. This part of the scroll is replaced by the name of the part of the underground citadel you have reached whenever you pass into a new room. MAGIC TOKENS ---------------------------------------------------------- The number of tokens indicates how many more times the spell may be used. When there are three tokens, the spell may be used three or more times more. When only two tokens appears it warns that you can only use the spell twice more. On the spell's last use, only one token is displayed. ENERGY DISPLAY ---------------------------------------------------------- On the lower half of the spell display is a dragon's tongue of flame. This is a visual display of your remaining energy. When the flame grows short and disappears you will die and be returned to the beginning of your current area. An audible bleep can be heard every time you lose or gain energy. The higher the beep, the more energy you have. BACKGROUND SPELLS E.G. BANE ---------------------------------------------------------- Background spells when activated last until you switch them off. You are allowed to select another spell while these spells are running, for instance, you can MOVE whilst UNSEEN. When activated, the spell list is displayed. The background spell name, shown on the small scroll on the bottom right of the screen, reminds you that you have a background spell running. Energy used by the spell will be deducted every few seconds. To turn background spells off, reselect the spell and press FIRE. FOREGROUND SPELLS E.G. ENERGISE ---------------------------------------------------------- These have an instant effect when activated after which the spell scroll is redisplayed. CURSOR SPELLS E.G. SERVANT ---------------------------------------------------------- These display some form of object whilst active and the object can be directed with the keyboard controls or joystick. To switch the spell off, press FIRE or move the object off the bottom of the screen. MISSILE SPELLS E.G. MISSILE ---------------------------------------------------------- These are rather like cursor spells. The spell energy is fired from Maroc to the cursor by pressing FIRE and switches off automatically after firing. The spell may also be switched off without firing by moving the cursor off the bottom of the screen. SCORING ---------------------------------------------------------- A digital score is updated every time you acquire spells, useful objects, defeat enemies, unlock doors, etc. Each time your energy is depleted and you return to the first location your current rank is displayed. In this game Maroc starts as a Magician. There are eight ranks he can master, each divided into eight stages: STAGES RANKS Apprentice Magician Minor Sage Lesser Lore Master Learned Warlock Master Wizard Chief Sorceror High Guardian of Lore Supreme Lore Lord You start the game as an Apprentice Magician. It is not possible to go down in rank in this game. SAVING AND LOADING AN OLD GAME ---------------------------------------------------------- The game may be saved in its current state at any time by pressing P to freeze the game, placing a blank cassette in your recorder and pressing the SAVE key. On completion, or if an error is detected or Break is pressed, press O to restart the game. An old game can be reloaded by first LOADing the original "Dragontorc" cassette and then pressing the LOAD key and LOADing the cassette on which you saved your previous game. If an error is detected or Break is pressed then the game resets for you to try to LOAD your saved game again. GREMLIN GRAPHICS SOFTWARE LIMITED Alpha House, 10 Carver Street, Sheffield S1 4FS. © 1988. All rights reserved. Unauthorised copying, lending or resale by any means strictly prohibited.