DOCTUM The game was programmed in 1991 (I was 19!), and was intented to be published but no company was interested in it. The game used some characters that the spanish company Dinamic made for the readers of the spanish magazine MicroHobby (best computer magazine ever!!) to be used by them in their games (MH#76), although most of the beautiful graphics of the game are ours. I like very much the work of Antonio designing the rooms and his graphics. I am very proud of this little game, my biggest project in assembler. Later I jumped into the Amiga (best computer ever!!) and made a couple of intros and one game in AMOS released in the public domain. Now I work with Visual Basic and SQL (sigh!! Where have the good times gone??) This game was never published in any way, and can now be enjoyed by anyone. Feel free to distribute it, but please distribute it only in the zip file with these files-- doctum.tzx 35.270 Bytes doctum_poke.txt 177 Bytes doctum_readme.txt 2.039 Bytes I uploaded the game to the World of Spectrum web page on 3/july/2004, and give them permission to distribute the game. Carlos In the demolition works of an old mansion, a strange buried tower was discovered underground. Your curiosity makes you walk into the tower and by some means you find out that a great knowledge is hidden in big crystals-- you know you have to collect them to comprehend that knowledge. So, you enter the tower of DOCTUM. Backgrounds and scenary by-- Antonio Ballesteros Programming and animation by-- Carlos Gandarillas En las obras de derribo de una antigua mansión se descubre una extraña torre enterrada baja tierra. Tu curiosidad te lleva a penetrar en la torre y, de alguna manera, comprendes que allí se encuentra un gran saber escondido en unos grandes cristales, que sabes que debes recoger para llegar a comprenderlo. Te adentras, pues, en la torre de DOCTUM. Decorados y ambientación: Antonio Ballesteros Programación y animación: Carlos Gandarillas