CABAL Ocean SCENARIO The coin-op sensation that throws you deep into enemy territory with little more than a low-powered, single-shot repeater for protection. With superior marksmanship and lightning reactions you can increase the odds - in your favour. Capture enhanced weaponry, including grenades, and now you can really make your mark! ... That is, until you come face to face with the enemy gunships, tanks and submarines. Equip yourself for some stunning arcade action, load up and FIRE!!! SPECTRUM +3 DISK Set up system and switch on as described in your instruction manual. Insert disk and press ENTER to choose 'LOADER' option. This program will then load automatically. CONTROLS This is a one or two player game, and can be played with either keyboard or joystick. PRE-SET KEYS - KEYBOARD IS RE-DEFINABLE. WITHOUT FIRE BUTTON PRESSED: O - MOVE LEFT P - MOVE RIGHT M - FIRE WEAPON WITH FIRE BUTTON PRESSED: Q - MOVE SIGHT UP AND FIRE WEAPON A - MOVE SIGHT DOWN AND FIRE WEAPON O - MOVE SIGHT LEFT AND FIRE WEAPON P - MOVE SIGHT RIGHT AND FIRE WEAPON ADDITIONAL KEYS: SPACE - THROW GRENADE H - PAUSE GAME - PRESS ANY KEY TO CONTINUE F - QUIT GAME The following joysticks may be used:- KEMPSTON SINCLAIR CURSOR JOYSTICK WITHOUT FIRE MOVE SIGHT MOVE SIGHT UP MOVE SIGHT UP/LEFT \ | / UP/RIGHT \ | / \|/ MOVE SIGHT/MAN LEFT <----- + -----> MOVE SIGHT/MAN LEFT /|\ / | \ MOVE SIGHT / | \ MOVE SIGHT DOWN/LEFT MOVE DOWN/RIGHT SIGHT DOWN WITH FIRE MOVE SIGHT/ FIRE GUN UP | | | MOVE SIGHT/FIRE GUN <----- + -----> MOVE SIGHT/FIRE GUN LEFT | RIGHT | | MOVE SIGHT/ FIRE GUN DOWN STATUS AND SCORING The top of the status panel from left to right displays:- Number of lives remaining, current player, and score. The bottom of the status panel from left to right displays:- Grenades and enemy damage. An extra life will be awarded every 10,000 points. The blue enemy damage indicator will gradually turn red as more enemies are destroyed. When completely red the section is complete. Points are awarded as follows:- Front Baddies 10 points Middle Baddies 20 points Back Baddies 30 points Bullet/Grenade 10 points Helicopter 50 points Tank 30 points Truck 30 points Building 10 points GAMEPLAY There are five levels each with four stages. During the first four stages of each level you must eliminate all enemies, tanks, helicopters, planes and cars. At the end of the fourth stage of each level you will meet a very tough adversary. You have a constant supply of fire power. Certain objects, when destroyed will give you bonus items such as extra grenades, bazookas or machine guns. If you lose all your lives you will get only one continue play option. When this option appears, if you press the 'N' key your game will be over. If you press the 'Y' key you will get an extra two lives to try and proceed further through the game. HINTS AND TIPS Save grenades for crowds and buildings. Collect extra weapons for better fire power. Blow up all buildings. Blow up trucks before more enemies are introduced. Hide behind barrels and walls etc. CREDITS (c) 1988 TAD Corporation Programmed by James Bagley. Graphics by Charles Davies. Music by Keith Tinman. Produced by Paul Finnegan and David Ward. (c) 1989 Ocean Software Limited.