THE SPECTRUM GAMES DATABASE BOUNDER PUBLISHER Gremlin Graphics AUTHOR(S) In-house YEAR 1985 CATALOGUE NUMBER None CATEGORY Overhead view 'puzzle' arcade thing. DESCRIPTION CONTROLS Q - Left W - Right M - Pause On/Off L - Up P - Down BREAK - Return to title page Joystick: Kempston or Sinclair Interface II auto-selects when interface attached INSTRUCTIONS ORIGINAL INLAY CARD TEXT Move Bounder ( tennis ball ) around screen, bouncing on hexagonal slabs only. If you miss, you fall to your death. Be sure to identify mountains and walls as you can't go over them, you must go around. Any collision means you lose a life. As a rule: IF IT ISN'T HEXAGONAL, THEN AVOID IT! These aliens destroy you: Binoculoids Stickits Moscita Birds Chomper Domes Pterries Coins Exocets &c Useful aliens are: Teleports Jump Bonuses Bonus Bugs Copyright Cans Moving Platforms Trial and error will help you identify which ones are which. Slabs with arrows give you just over twice the time in the air. This allows you to make longer jumps, and if you feel inclined, a few fancy aerobatics (Not recommended for beginners ) Slabs with question marks give you a mystery bonus, some good, some fair, but most of 'em bad. Careful planning and the use of a map are essential. Use the pause control to help you map the screens. After each level, there is a bonus stage. Bounce on as many question marks as possible. Clearing all question marks will earn you a bonus. Each jump unused adds to your bonus score. HINTS/CHEATS SEQUELS/PREQUELS SCORES RECEIVED URLS GENERAL FACTS NOTES