4K Race refueled ================ A 4k minigame for the Spectrum 128k Winner of the 2005 Minigame Compo (http://www.ffd2.com/minigame/) Version 2.01 CREDITS Code and manual: Paolo Ferraris (pieffe8.at.libero.it) Graphics: Luciano Costarelli Engine sound idea: Mario "Chrome" Prato Thanks to the Italian Zx Spectrum mailing-list for testing and suggestions on the original 4K Race LOADING INSTRUCTIONS The game has NOT been tested on a real machine, but on two of the most accurate emulators available, and those Spectrum emulators usually emulate the real machine faithfully. Do NOT run the game on a 48k Spectrum, or on a 128k Spectrum in 48k mode: it runs, but all graphics are distorted. If you have troubles running the game, * be sure that you are using/emulating a Spectrum 128k/+2/+3. Some 128k clones may be good as well. * after a reset, select TAPE LOADER at the starting menu * try to remove all additional hardware from your computer. The game does not work with hardware such as microdrives, and others which like to write on the floating bus... Be sure to turn the volume on! PREFACE This is an enhanced version of 4K race. The original game have been successful (thanks folks!) even if incomplete: strange prespective, all cars of the same size even if at different distances, etc... I thought that it was not possible to solve such problems in a 4k but, while working on a complete version of the game, I found out that it was possible. I never though I'd have ever used advanced programming tecniques such as dynamic compiling, expecially for the Spectrum! GAME DESCRIPTION As the title suggests, this is a racing game, similar to (oh well...) Outrun and Super Hang-On. The goal of the game is to reach the end of the track in the given time avoiding all the other cars. Checkpoints - there are 6 along the track - give you extra seconds. Time over = game over. At every game the track is different. Controls: Q = accelerate A = brakes O = turn left P = turn right or Sinclair Joystick port 1. The upper part of the screen shows the score and high score, the part of the track in which you are, the time left, and the speed. I hope you will enjoy this minigame. I have spent a lot of hours on it. Comments and suggestions are welcome. REVISION HISTORY 1.00 "4k race" for the Spectrum 128k original game 1.01 "4k race" for the ts/tc2068 (beta). Not working on the real machine. 2.00 "4k race refueled" for the Spectrum 128k. - Bigger cars - Better prospective - Visual is over car and not over the street any longer - Faster to start - Minor playability improvements 2.01 "4k race refueled" for the Spectrum 128k. - Fixed bug that freezes the game at the end of every game 2.10 "4k race refueled+" for the ts/tc2068 (beta). - Tested on the real TS 2068 - New introduction screen - Better landscape