********* The Project 64 etext of the ~Zybex manual (Atari Version)~, transcribed by Richard Douwes , Retrieved from Morbid Guy's Atari 8-bit Manual Archive http://www.best.com/~morbid/manuals/zybex.txt ZYBEX10.TXT, September 1997, etext #286# Readapted for the Spectrum in 2001 AD by Alessandro Grussu http://www.ag-online.da.ru ********* ZYBEX Simultaneous two player option L 2.99 Battle on your own or with a friend through the planets of the Czoken system to your final destination- Zybex. The great variety of weird and wonderful weapons ensure there are hundreds of variations on blasting your opponents to oblivion. This game is just too good to believe and is about the best arcade game you can imagine. Brilliant graphics, superb music and sound effects, and the kind of slick gamesplay that will have you itching for just one more go. The story has two rebels, Rinser and Cassalana, on an almost suicidal mission to escape the nightmare that is Death Row. To earn a stay of execution they must penetrate the very heart of many strange worlds and collect from each a teleport crystal. Each crystal gives access to another fantastic world until the excited player reaches the Restricted Levels and the ultimate challenge- Zybex itself. The last, Zybex crystal, is all-powerful, and will ensure your captors remove the death rings from your necks. Shoot your way through the bizarre and colourful aliens and find exotic weapons whose differing powers are a joy to discover and use. Each weapon delivers an even more powerful blast as you pick up more of the same weapon type. CONTROLS: [Player 1 Player 2 W - Up I - Up Z - Down M - Down A - Left J - Left S - Right K - Right Q - Change weapon O - Change weapon Weapons fire automatically.] The game always begins on the first level, Arcturus, and each level sees you start with the Orbit Weapon. This bullet-firing gun begins on Fire Power 1 but can be further developed to deliver a constant stream of missiles when the player has the maximum (2) orbiting defence pods. The other weapons are the 8-way, the Pulse, the Wall, and the Rail Gun. This last can be developed into a long pole which cannot be stopped. All these weapons begin on Fire Power 1 but by picking up weapons of the same type each can have its power increased up to Fire Power 2. Fireballs and asteroids cannot be destroyed. At the end of most levels lies a commandship which is difficult to eliminate. The heads of these craft are vulnerable. When killed the player looses one Fire Power from the weapon carried at the time and assuming there are some spare lives, a new life has the player invulnerable to collision for a few seconds (while the figure flashes). Extra lives lie in the floating suits and after every 10,000 points. Bonus points, represented by a large floating B, are added up at the end of each level. Have you tried SPEED ACE, Zeppelin's super motorcycle racing game by the same author, Brian Jobling? The program code, graphics, music and artwork of this game are the copyright of Zeppelin Games and may not be reproduced, stored or hired without the written permission of Zeppelin Games Limited. (c) 1988 Zeppelin Games Limited 28 Osborne Road, Jesmond, Newcastle upon Tyne NE2 2AJ ********* End Project 64 etext Zybex manual. *********