======= Zip-Zap ======= Document created by rstuart@ukonline.co.uk for World of Spectrum: http://www.void.jump.org HALLUCINOR: An unexplored planet only recently discovered in the Spectralia Star System. Probe investigation records massive life readings and earth normal gravitational and atmospheric conditions. The planet has been marked for immediate priority colonization subject to clearance by robot team Prelim-0484. A simple job they said, exciting but not at all dangerous they said. I mean things were O.K. for the first couple of months. There certainly wasn't much guarding to do. If a native did appear, a quick warning blast from my laser blast would send it scurrying away, but then ...As soon as the whole of the Tele-Portal network was powered up, they attacked, we guards tried to stop them but there were just too many of them... and now there's only me left, my control circuitry is damaged, I can't switch my motors off, so the only thing I can do to slow down is to slam the brake units on, but that doesn't do much good. I must pick up the fuel cells and go through the Tele-Portal to soak up some more energy, it's running so low, so tired... OH NO!!! Here they come again... H-E-L-P!!!! How to Play Zip-Zap: The object of the game is to survive through as many sectors (levels) of the planet "Hallucinor" as possible. You must steer the runaway robot through the fuel cells to pick them up. After passing through one it automatically moves to its position around the Tele-Port so that it can provide power to activate the Tele-Portal. The Tele-Portal must be fully energized with all four fuel cells in position around the Tele-Portal so that you can be transported to the next sector. To be transported you simply steer the robot through the centre of the fully energized Tele-Portal. The Tele-Portal will automatically come down and transport you to the next sector. Use your laser blaster to defend yourself against the attacking aliens. The brakes can be used to reduce your speed by about one third enabling you to turn in a smaller circle to avoid the aliens. You start with 99 units of energy in your storage batteries. Energy is used up slowly travelling around but should you collide with an alien your shields will automatically be activated using up to 10 units of energy. 10 units of energy are generated when you travel through the Tele-Portal to the next sector. There is a bonus of 99 which decreases steadily until you are transported through the Tele-Portal, at which time the bonus showing is added to your score. As you travel through more and more sectors of the planet, the aliens become more and more vicious and intelligent... so beware... THE TOP STATUS LINE: The top line shows from left to right - the number of sectors you have survived so far, the current bonus, the score so far, the high score. In addition the second line indicates the amount of energy remaining in your storage batteries. SCORING: Your score for each alien destroyed is equal to the sector number you are on i.e. 3 points per alien on sector 3, the bonus will be added to your score at the end. HOW TO CONTROL YOUR ROBOT: There are a large number of keys which may be used. You should choose the combination with which you feel most comfortable. ROTATE LEFT: The keys to rotate left are all on the bottom row of the keyboard. Beginning with CAPS SHIFT every alternate key may be used. That is CAPS SHIFT, X, V, N, SYMBOL SHIFT. ROTATE RIGHT: The remaining keys on the bottom row may be used to rotate right. That is Z, C, B, M, SPACE. BRAKE: Any of the keys on the second row may be used to slow down. FIRE: Any of the keys on the third row may be used to fire. TO COLLECT FUEL CELLS: Simply pass through them with your robot. Doing so reactivates their natural attraction to the particular Tele-Portal that they were designed for and (after a quick zip through hyperspace) they will automatically by positioned around the Tele-Portal. LOADING: Place the cassette into your tape recorder with the printed side facing upwards. Ensure that a lead goes from the EAR socket on the SPECTRUM to the EAR socket on the recorder and that the MIC socket is disconnected. Rewind the tape to the beginning. Type one of the following: LOAD "zipzap" . The word LOAD is obtained by depressing the J key, and the quotes by depressing the SYMBOL SHIFT and P keys simultaneously. means to press the key marked ENTER. Also note that there is no space between the two quotes in this method. Press play on the recorder. If loading is successful a flashing message will appear on the screen after seveal seconds. The process is entirely automatic from there on. If problems are expected adjust your volume control and/or try again or re-read chapter six of your introductory manual. Zip Zap will only work with a 48K ZX SPECTRUM. GAME DESIGN & SOFTWARE by Ian Weatherburn GRAPHIC DESIGN by Steve Blower. Zip-Zap (C) 1983 by Imagine Software. The game Zip-Zap, its program code, game mechanics, audio-visual presentation and documentation are protected by National and International copyright laws. All rights of the author and owner reserved worldwide. Zip-Zap is a registered trademark of Imagine Software.