Ocean Racer - The Great Yacht Race Game Alternative Software Ltd (c)1987 Loading Instructions:- Loads in 48k mode only. Type Load"" and then press ENTER key. Summary of Keys SPACE - cycles through options ENTER - chooses an option Rudder : O - steers the dinghy anticlockwise P - steers the dinghy clockwise Sails : N - pulls the sail in l - lets the sail out Balance : Q - moves the helmsman into the centre W - moves the helmsman out C - looks to port V - looks to starboard E - Displays the chart CAPS/SHIFT A - Restarts the program Selecting Level of dificulty Level 1 - you steer the dinghy Level 2 - you steer and trim the sail Level 3 - you are in full control: you steer, trim the sail, and set the balance Levels 4-6 are a repeat of the first 3 levels except this time you race against the computer boat Selecting a Course The first sailing course is now displayed. The pravailing wing is described at the bottom right. You will also see the following objects on the chart: Red buoys - Buoys which you must round in a clockwise direction Blue buoys - Buoys which you must round in an anticlockwise direction Black objects - Hazards; rocks; sunken trees, wrecks Yellow objects- Sand banks Press SPACE and the next course appears. When the course you want is displayed, press ENTER. You may now select the number of laps. The message 'Number of Laps 1' appears. Press SPACE to change the number of laps to 2. Keep pressing SPACE until the number of laps you want is displayed. Then press ENTER to choose that number. While you are learning to sail, one lap should be sufficient. There are five courses in all. You can check them by studying the chart. Your Speed Indicator At the left of the screen is your speed indicator. When you are moving a bar appears. This shows your speed: The higher the bar, the faster you are going. The small pointer to the left of your speed bar shows the maximum speed that you could achieve if you were to get your sail trim and balance for the wind direction exactly right. Balancing the boat To see where you are on the course, press E. The clock is suspended and the screen shows a chart. The small purple boat marks your position. the small black boat marks the position of Black Streak (levels 4-6). (If both the opposing boat and you are close together, the position of only one of the boats is shown.) The buoy you must head for flashes. To continue, press E (or any of the above keys) a second time. If you collide with buoys or Black Streak then you incur an immediate 5 second penalty. For five seconds your dinghy will be immobile. If you hit underwater obstacles (e.g. sunken wrecks, sand banks or if you capsize or veer into a bank), you sink and you cannot continue with your course. Press SPACE to start again. The course ends when either the computer boat or you have successfully rounded the last buoy on the last lap. You must round each buoy in the correct direction: Red for clockwise, blue for anticlockwise. (You have not rounded the buoy until the message 'You have rounded the buoy' appears). If you were racing the computer then the result of the race will be given. Typed and TZXed by Tim Hingley 20/8/2000