Willy The Rogue ----------------------------------------------------------------------- Contents 1: Usual crap 2: A WARNING 3: My 15 mins 4: Story 5: Instructions 6: New rooms and changes 7: Legal stuff, Thanx and Other Stuff ----------------------------------------------------------------------- 1:Usual crap JSW Willy The Rogue: part 2 of the down and out trilogy By the DrUnKeN mAsTeR!!! BaSe1 PrOdUcTiOnZ 2002. Based on the original concept by Matthew Smith. Game from software projects 1984 2: WARNING ONCE AGAIN MY GAME AND THIS README MAY HAVE OFFENSIVE STUFF IN BLAH, BLAH, BLAH YOU KNOW THE SCORE. 3: My 15 mins This is the 3rd JSW I've worked on, The first being the DrUnKeN mAsTeR!!! the second Skint Willy. The drunken master was a 48k version just to see if I could do it but I was really pleased with it at the time (It's looking turd compared to a lot of other games though). Skint Willy was my first 128k outing and took me a few months to tweak up good (unlike the drunken master that took me 3 days). Funnily enough I know I'll have finished my forth JSW before I finish this (that's a 48k version which has nothing to do with the trilogy). 4: Story Willy scratched his head. I've woke up in another bathroom he thought. Hold up he thought, through the drunken sleepy haze he saw a figure of pure American pop-tart yes it was that annoying pseudo virgin Britney Spears stressin' about the state of the bathroom. Willy jumped to an alertness he'd experienced before, get on this wasn't the worst toilet in the world this was a stars bathroom, or at least this bathroom had a star in it at the time. What did I do last night thought Willy.....Agh! fuck it who cares what I did I've regained my fortune from that sneaky german and I've partied and drank and watched that Krauser squirm. I've woke up in a bathroom that has a hollywood slut in it......bonus. Now for a start Willy having lost his fortune and spent a year or so on skid row and having done some of the dodgy shit he had to to get his fortune back in the first place decided, this place is bound to have some nice shit to steal I'll loot the place sleep here then run off with my goodies the day after. I guess once a thief always a thief or at least that's how I got branded so I'm passing my burden on to one of my fave game characters. 5: Instructions If your emulator supports a stick you can use that. Otherwise use O,P and SPACE for left,right and jump. a-g pauses h-Return/enter toggles music on/off and unpauses collect all the flashing items from the rooms before the time runs out. 6: New rooms and changes (in no particular order) 1:Oops I did it again! This games equivalent to the bathroom any Titney Spheres fans won't like my sprite for her but who cares I hate Britney so here's a piss take hahaha. 2:A most splendid hallway Not particularly splendid at all but here it is anyway. I wanted to make the portrait seem like a stalker joke. 3:Ravioli Fred Pretty much Macaroni Ted but slightly different. The sprite now has a large confused looking head on top instead of the usual periscope type thingy. This is just something I wanted to do since I was younger so I did. 4:The same but different Dedicated to top landing the room nobody can be bothered to edit properly (hahaha). As you can see I couldn't be bothered to edit it properly either. 5:The room to doss down in Just the master bedroom with some minor changes. Nothing special at all really. 6:Fat cow loves the booze No real inspiration to this room just well what you see is what you get. It's just a linker really. 7:Hundred hand slap Dedicated to the beat em' up that's got almost as many different versions as this game (hahahaha). The crappy sprite is supposed to be E Honda from SF2. My original game before I ran into a lot of technical difficulties had four rooms with piss take style streetfighter characters in them but this was crap so I sacked the idea. Following this room was "The Head Swappers" containing Ryu, Dan, Ken and Akuma", the one after was called "On a roll". This room contained Blanka in his regular, champion and turbo colours walking and doing his cannonball. The final was called Champion Edition and contained Sagat (2 sprites high and looked terrible) and I would've included Vega, Balrog and Bison if I hadn't have changed my mind. Oh well maybe I'll do something similar one day. 8:Too early for munchies This room is pretty poo really, The fat fucker on the table is coloured white so he collects the items, I just thought I'd make that clear so nobody complains about any bugs in this room. It's supposed to be funny although it isn't really. 9:Perm Mania (spectrum style) I dedicated this room to the best game on Bishi Bashi Special. Thats a crappy playstation game and all it has on it is about 80-100 mini games which are only fun in multiplayer. Perm Mania is really fun when there's a lot of people and you're pissed up on booze. But I made this room just for kudos off my friends really. 10:and the beat goes oooonnnnn Bog standard room to switch themes from the rooms on either side, just a map padder really. I took the name from that evil All Seeing I tune of the same name. 11:The best room in the house This room is supposed to represent a spectrum playing Chuckie Egg on a massive TV. I thought it was cool The title actually refers to the house itself not the game. Because when this is finished there will be better rooms. From here it may seem like I have an obsession with Chuckie Egg......I have I'll adnit it that game rocked. 12:The fun and games must stop This room is a crappy linker, I named it after something a teacher shouted once when I was at school. 13:The Door that Butty Guards This one won't be understood by anybody I don't actually know, and I can't be bothered to explain it, it'll take ages. It's not really funny anyway though so you're not missing out on anything really. 14:Verander.....Patio? Outside the house is it a verander or a patio......hmmmmmmm 15:Kung fu relikz I'm a keen martial artist so I put this above Hundred hand slap so it ties in. No real message here just put it there for fun. Although I called it kung-fu, when the sprites I put in are Japanese (katana and a scroll containing the word void) even though kung-fu would indicate chinese martial arts.......I apologise to the purists hahahaha 16:The dojo Following on from "Kung fu relikz" this room didn't quite turn out how I planned it. It's passable I suppose but it seems to suffer from bland overkill. I just don't know where I went wrong hahaha> 17:The legend of Fong Sai Yuk A room and title based on a really cool kung fu movie with Jet Li in it from way before he sold out. It doesn't look graphically special and the guardians aren't particularly complex, but I'm happy with it. I hope you are too! 18:Room without a view It had the potential to be a really shitty, hard and annoying room but I went easy for it oh well I guess I'm a nice bloke innit. 19:Geldra Control Room Purely dedicated to Rolling Thunder one of the best platform shooters to date (well I think so 1 was fuckin' A, 2 was good, 3 was a bit played out). So don't worry the guys with the pointy heads are not the KKK they're Geldra maskers (or hoods) I'm not sure which is right for the first Rolling Thunder. I know they were Maskers in the second game but I'm not sure about the first. 20:Geldra Maskers This room is based on the levels of all rolling thunder games where the player seemed able to do inhuman leaps between floors, Here the maskers do, Willy on the other hand remains the same. I'll admit I was tempted to activate the super jump in this room but I decided against it. 21:The Archives All terrorist organisations need reading material and Geldra are no exception. (I'm gonna get sued off Namco at this rate haha) Reading material guarded by a bigfooted nerd. 22:Conan the Librarian An unoriginal joke made real by me, and so fuck what ya gonna do about it :) 23:Johnny 5 survived the 80's Dedicated to that crap alive robot with the stupid voice (I'll admit though I'm always tempted to watch short circuit 2 when it comes on TV). I think the robot looked more like a fuckin' lawnmower. But here he is in all his crapness "Laser is to kill, no disassemble johnny 5". Except this time he wants to kill you. 24:Not another landing Landings are an integral part of JSW so here you have it....another landing It's crap and I have no idea why I made the items swords. 25:They call me the Squanderer I got the idea for the title from the tune the wanderer but in this case I filled the room with money bags and fat blokes who grab them I also changed Willys sprite into one of these fat men as well just for a laugh. I started one of the fatties behind one of the items hoping to annoy people into waiting for him to walk all the way back to get it, but it's actually low enough for Willy to just jump up and get it. I can't be bothered to change this as it may still catch some people off guard. 26:Overhang I called this room this as it's above the Verander....Patio? room. so in effect it is overhanging above the front of the house. The baldy man bangin' his head off the wall was inspired by the film Jacobs ladder where the nutter in the institute during one of the more disturbing parts of the film bangs his head off a window until it bleeds. I coloured the sprite blue as this is the colour of American sanitarium pyjamas (I think). The items are supposed to be pills. The double meaning behind this room is also a catchy one, swap the title around and you have Hangover, and a man banging his head off the wall, The items are aspirin. But I prefer my original concept of a lunatic instead. 27:West wall base I dunno weither to laugh or apologise for this one I just couldn't help myself. Afterall what's a JSW remake if you don't have any slight references to the original, although this is just a blatant wind up (haha). The items are meaningless I just wiggled the mouse and banged the keyboard (haha). The sprites are supposed to be goat type demon thingies. 28:Half way up the west wall I had to carry this one on for at least 2 more screens just to keep the theme goin'. I stuck MM style amoebatrons in there, partly because they're pretty cool and also because I was too lazy to draw any more sprites at the time. 29:Unholy Priests Refuge Better than calling it backwards priests hole, or priests hole 2002. Hahahahahahaha I've now turned the whole west side of the house into a backwards parody of the original. 30:The power supply My take on the emergency generator (again). Nothing special no items no guardians, just a large electrical fault. 31:Stop!......Camel Time My take on the [ room from JSW2 (again). I made the camel a different shape and once again no guardians it's just a map padder and it helps keep my whole west wall type back of the house thing goin' on. I tried to make the camel look Minteresque :P 32:Servants quarters What appalling conditions those poor servants live in, no wonder they've all gone loony. Steal the pennies (the servants wages) in the room from right under the they're noses. 33:Attack of the Sega Saturns I dedicate this to segas nasa super computer sized black box, (If you hollow a saturn out it makes a stylish wardrobe). Yes dedicated to segas most misunderstood and underated console (at least it wasn't as crap as the Mega-CD or as much of a rip-off as the 32X). Yes I remember setting a saturn up It was like plugging a VW camper into the mains, and then plugging 2 stealth bombers into it so you could play it, and due to it's massive size and weight the lights would go dim and certain areas of the city would lose power altogether. This room is partly inspired by the mutant telephone room in MM, on the left we have a saturn sporting 2 control pads and on the right a saturn with 2 virtua cop guns (which were also huge). 34:NO! You put ketchup on my peas! Inspired by one episode of the Viz comics spoilt bastard comic strip, in which Timmy's (spoilt bastard for those who don't know it) mother makes him his dinner and then puts the ketchup on his peas. With Timmy being a spoilt bastard he goes absolutely beserk, and starts calling his mother things like a useless old troll, then he demands she remakes his whole dinner for him. I thought that was pretty funny so here it is (unfortunately the comic is 200% funnier than this room). 35:Lil' Bastards Bedroom A follow on from the 2 previous rooms partly because of the name, and partly because of the guardians in there. I made it basically a follow on from the ketchup...peas room. Hence the Name and the rest comes from the white saturn sprite (as Sega brung out a limited edition white saturn and a spoilt bastard would obviously want one of these). 36:Keep the noise down in there I dedicate the title to one of my mothers favourate sayings. I put my headspinning b-boy sprite in there and the breakdancer sprite from "Skint Willy's" Dancin' freaks room. 37:Don't ask about the freaks Literally don't because I'm not sure I can tell you myself, Maybe ask a freak about freaks? I can't tell you about the freaks but I recycled MM sprites in this room, I've become obsessed with the amoebatron sprites for some reason. I guess I just like them, after all the amoebatron rooms in MM were like a breather from the ruthless rooms. 38:2D Monster Maze How Pacman may have looked had it have been a platfrom game......maybe, then again maybe not. I got the idea for the title from the wonderful spectrum/Z80 title 3D monster maze (which was about as 3D as a 4 year olds drawing). But not to worry there's some nostalgic action here (in more ways than 1). 39:Rickety Turrets of death!! Another piss take just like all those rooms on top of the house in the original, it contains turrets and little men with pointy sticks goin' up and down between them. Since I messed one of the turrets up to look damaged. I trapped a guard underneath it. Still this room is nothin' special. 40:Yes you've seen this 1000 times I would've liked to have made the title for this room a little more risque but I didn't have room for it. This is another piss take on those turret style rooms from the original. This one specifically aimed at "I'm sure I've seen this before". another bog standard room with no real perks. 41:Mysterious Gezi? Another room I'll have real trouble explainin'. It's based on an insult derived from the word "geci" (it's an insult in a foreign language anyway, can't remember which language though just the meanin'). The meanin' is so crap itself though that it's funny, the mysterious part well that's to add a little suspicion as to why these gezi's are here in the first place. 42:On top of the house (again) Guess which room this is aimed at, and which one it's above. I wouldn't jump off to find out though :) 43:Le Jardin Hardly an original room name or/and an original room, A tree some grass and lots of birds whoopee doo, we've seen it all before. But so! It's a map padder nothin' more. I think I first saw a room called this in Dr What (can't remember which company made that game Durrell I think?). 44:The GREENhouse I suppose I just wanted to make this room look nice, It turned out to be better than my original plan for it, I kept the concept of this room in my head for weeks while I was building the rooms that lead up to it. In the end I just had to start it and leave it unfinished til' I caught up. My original concept looked very different in my head to what it does actually onscreen but I'm quite pleased with the way it turned out anyway. The title should give a clue as to what that rasta is smokin' can you guess what the items are supposed to be (I'll give you a clue even though they look like em' they're not turds). 45:The Happy Tree Although not a particularly lethal room it might catch some people out once, but I think once is about it. I like this room it took me a little while to do but I was happy with the results. The items are those naughty mushrooms that hippies like. 46:U should'nt have ate the shrooms A ridiculously crap screen I obviously make a joke of drug abuse here, I put a guardian in there that's a bit weird goes nowhere near you though. I added a few sneaky touches to this room but nothing that will tax even a crap player. I would've been happier to have programmed the features in myself but I just had to cheat the game into doing something it wasn't meant to. I haven't got time to bust apart a JSW plus I'd need to convert it to run on a real ZX machine. I also don't have the time to be poking and altering the actual code I promised this game to be finished months ago, and I can still see months bein' added to my unreliable deadline. I typed this sep 12 2002. I couldn't do it on a real speccy anyway I need a powerpack (for a +3 if anyone can help). 47: I told you, you shouldn't have hahaha A cheap cut 'n' paste of the room before it, but with no guardians and a lot more flashing. 48: Peakin' A totally harmless room unless you're stupid and you jump at all. 2 items so easy to collect you'd have to have a lime jelly for a brain to die on this room. 49: Teleport station 1 Just what it says a room with teleporters in it, are any of the teleporters out of order? and how many are there? typed 17/09/02 and not yet finished teleporter wise but graphically it is no guardians present didn't see the need for them in this room. 50: Teleporter Technicians Toilet Just an odd room next to teleporter station 1, just seemed like the right thing to do at the time, why have a teleport station as a dead end when the room next to it can be instead, not very hard at all in fact it's an easy room and almost pointless. 51: How the fuck do I cross this A river very fast flowin' very lethal. Bridge burned down you stuck where you are. Can you get to the other side the answer is yes. 52: Roof! Roof? Ain't that the truth Another room on top of the house, The ramp is a conveyer to simulate the slippiness of actual roof tiles a few nasties and items and one guardian. You shouldn't have too much hassle gettin' past here. 53: Down we go! just a linker between 2 roof screens 54: Slip 'n' Slide Another roof type screen under "down we go". No nasties or guardians (apart from the moon) in this room but there's a little surprise non the less. Those with sharp eyes should see it without any problems. 55: The roof has a hole in it? Sorry another linker I know this particlar section of the map has a lot of bland screens and linkers but it all leads up to the good stuff. 56: Linkety Link Linkety Link (eye) The name would suggest yet another linker, hoho it would be right too. this room may maintain the blandness of the rest of this section of the map but still it's meant to look clinically drab due to what it's leadin' up to. 57: Teleport station 2 Pretty much the same lingo that accompanies teleport station 1. I've got the look I want for the room, which is basic minimal and block colours. Gives it that Buck Rogers feel hahaha. Typed 22/09/02 I only have one teleporter active in this room too, partially because I haven't made the rooms for the other teleporter(s) in both teleport stations. But they obviously will be made by the time you're readin' this. 58: Entering the Simulator Another stale and basic room, intentional of course. This time it's a mix of bland and block colours, The floor is a right moving conveyor so as soon as you enter you have to enter the simulator. Which unknown to Willy is a touch too realistic and malfunctioning. 59: LOADING (Program: ManicMiner) This screen is crap but at the same time I think a lot will appreciate what I've done here. I find amusment in pokin' fun at somethin' I miss soooooo much. Anyone who doesn't actually know what this screen represents shouldn't be playin' this game unless they're under the age of 10, in which case they probably still shouldn't be playin' this :P 60: The Central Tavern This room is just the central cavern with pretty minor changes, due to a slight memory allocation thingy and my inability to make crumbly floors there aren't any. I tried to keep this room as close to the Central Cavern as poss, but I also made some not so subtle changes. I swapped the sprites over Willy is now the robot and vice versa. I added a few more keys to make things right but since I'm lazy I guessed where they went. Funnily enough I don't actually have the original MM on my Hardrive at the min, so I'll have to go through my backups (although it'd probably be quicker to just download it again). I know I've rambled on a bit here, but Manic Miner is one of my fave games ever and I want to do it justice. Oh and also this is the first official room of the simulator as soon as you leave this room from the right you can't go back til' you've been all the way through the simulator. 61: The (Unoriginal) Secret Passage! I put this at this position of the Readme to confuse you all (that's if you actually bothered to read this far if you did thank you). I'm obviously not goin' to tell you where this room is but you're gonna have to find it to finish this game off. This room and the one after it both contain items so keep your eyes peeled for a means of gettin' here. I know normally my room guides have the spoiler warnin' but I decided against that this time. Because if you warn about spoilers people can't help but lookin'. 62: Da room they didn't want ya 2 C Crap and comical at the same time I especially like my guardians for this room, they suck hahaha. A lot of conveyor action in this room it looks easy but it's in fact quite tricky. The more experienced players shouldn't have a prob with this I think but the newby may find themselves bald from hair rippin'. 63: Chilly Willy My simulator version of MM's cold room, nothin' much different, apart from the floors are set up slightly differently and there's an extra penguin. I changed the items to be square ice lollies instead of rounded ones too. As for the title well Chilly Willy was a penguin. 64: Turkey Jerky a.k.a Sage n' Onion Just the Menagerie without crumbly floors and an extra bird, also I know it's cheap but there's a teleporter where the portal would be on MM. 65: The Atomic Vectrex! This is the abandoned Uranium workings with a full overhaul. The room itself remains the same in design but all the graphics are now bright green and as jagged as possible. Now I know a vectrex screen is white until you put those little cards over them. But I couldn't have another screen with all white and grey graphics, I changed the seals to 4 frame sprites instead of 8 the balls on there noses are now a diamond shape and I hollowed them out too. I called it The Atomic Vectrex just because of the Uranium in the original MM version of this room. 66: COTTAGERS BEWARE!!! Just eugenes lair, A few slight changes to the actual room but nothin' major. The toilet guardians are now spinning JSW toilets instead of the skinnier manic miner ones. Other than that this is just eugenes lair. The title I thought was quite funny and pretty rude too. Makes you think what kind of person Eugene would be considering his lair is a toilet. 67: Get ya Willy oot!! Processing plant with some changes. Willys' sprite is now the pac-man type thingy from this room and all the sprites are variations of Willy himself. I put a hole in the floor on the left side of the main platform (where the first pac-man would be on the original room). The room title well bollocks just don't even ask. The teleporter is on the top right platform. 68: Quirky Freek (watch the goo) This is at this part of the readme because I forgot to mention it. If this was in order I'd have had to do a load of rearrangin' now. But fortunately I don't I think this is the only room with a rope in, and I think I may keep it that way. It's up on the roof the name kinda sounds like quirkafleeg, I've used the quirky freek thing before I think but who cares. I decided against adding a sprite of a man on his back rolling around and a nasty of some kind of dead animal. Yes yes I used to read the freek brothers when I was younger. 69: All along the watch tower This is way down here because I also forgot to mention it. This room is my pseudo "Watch Tower" It's pretty poo really and it isn't hard it's almost pointless hahahaha 70: Somethin's not right here The vat with major changes. You start near the top right of the screen because that's where the teleporter from "Get ya Willy oot!" plonks you. I originally had the previous screen set up so you could start the vat from the proper place (bottom left). But I decided since I'd sacrificed the kangaroo type lizard things from the vat for somethin' else I'd change the whole room altogether. Another one of my plans was to redraw the vat and then flip it, it was when I was just about to start this I realised I didn't have enough graphics and/or crumblers. So I had to concoct another idea from somewhere. 71: Chris Moyles Fan Club Sorry if this offends any Chris Moyles fans but tough. I know he isn't really that fat any more but still he was when he was at his peak of annoyance. So he's a little slimmer but he's still just as annoying. His radio show is crap and gets on my nerves so much, it's pure trash aimed at middle class poncy students. I wanna smack the fat bastard! Anyway the room is nothing different from the kong beast design wise, but the sprites are all the fat man from previous screens in my game. The sprite that replaces the actual Kong Beast is the barrel we all know and love (quite appropriate for this room). There's no switches in this room though, switch No 1 isn't there at all and switch No 2 is replaced with an item. I added more guardians to this room too. It's still pretty easy though. 72: Wack Amoebas Just wacky amoebatrons with minor changes. The far left vertical amoebatron moves faster than it normally would. The first horizontal guardian is now on the ground rather than the first central platform, and the aforementioned platform now has a block taken from each side so it's smaller. Also I placed an arrow above the teleporter in this room. I did in a few previous screens too, partially because one of my friends suggested an inexperienced player may not even bother lookin' for a teleporter and presume there was a bug. 73: Fake plastic trees I got the name from a radiohead tune, which incidentally I don't actually like. It's a version of the Endorian forest screen from MM I built it pretty much from scratch, and just kept a similar shape to the room from memory. The guardians on the tree are supposed to be headless people with axes stuck in their necks. The taller guardian on the ground is meant to be Jason Vorhees. I was toying with the idea of calling this room friday the 13th but I opted to keep the sillier name. The floor is a right moving conveyor so it's wise not to be too hasty. 74: It's for youhooooo!!! My version of Attack of the Mutant Telephones, it's very different the phones can pass through the platforms too so watch out. I put the items in some pretty shitty positions in the room, a more experienced player will have encountered this type of evil technique before but some may not have. 75: Barrels ARE appropriate!!! My version of the return of the kong beast, obviously due to a lack of options I have had to remove switches swap items and some graphics around a bit. this follows on from my chris moyles fan club screen. With the barrels in there usual place and moylesy lookin' down on the carnage. 76: Whore refinery Just the ore refinery with Maria instead of the eye and my skanky chick sprite instead of those pneumatic drill type things. The teleporter is where the exit would be. I had to replace the ladder with water blocks and the horizontal sprites all go the same speed. 77: Bigg market Nightmares Based on the most evil drinkin' area in Newcastle, The sprites are pint glasses. This would be the "Skylab landing bay" in MM. The teleporter is on the top left platform. 78: Oh Globbits This would be the bank in MM, but I changed it to a slightly more amusing theme. Remember Trapdoor, well this room now contains Berk, Boney and Drutt from that ridiculous plasticine puppet program. 79: The six%^enth *))(ern The simulator is starting to crash oh dear. 80: D BREAK CONT Repeats, 0:1 I filled this screen with 1s and 0s just for a laugh the only thing in there that kills you is a 2. Which is obviously impossible. 81: WALK!!! An almost pointless room a little surreal, but it does have an item in there. 82: You are leaving the simulator I wrapped the map around to take you back to the linkety link room because it's a simulator. In effect you never actually left the room. 83: Up we go I extended the roof a little more with this screen, it's pretty similar to slip n' slide. 84: R(oof)uthless The only thing ruthless about this screen is that it's another roof type screen and if you're getting sick of these don't worry 2 or 3 screens in and I'll wrap it up and maybe take you back down into the house (26/09/02). Partially because there's only so far you can take roof screens plus nearly everyone has them in their games. 85: The wilds of Wani What I think, about half of the middle aged people I know say when they get lost or end up wandering around for longer than they want to be. You hear them sayin' eeeh I've been lost in the Wilds of Wani. So thought I'd make a rural type screen takin' the piss out of them. You cannot leave via the left as the exit is guarded by the most evil maniac ever created. I can't tell you his identity, because then you'd have to die. 86: Hmmm Ancient Structure! An Ancient structure shrouded with mystery, and guarded by a mental barbarian and a bright blue birdy. Very odd indeed, but it's a straightforward screen. 87: Where the hell is this? You're now crossing the mysterious structure wooooo a couple of guardians added just to brighten things up a bit. 88: Oh! It's just Penshaw Monument. Well the truth about the ancient structure is revealed how exciting. I based these screens on Penshaw Monument, a historic site not too far away from where I live. As far as I'm concerned that monument is an oddity it looks ancient greek or somethin'. 89: Well that was nice (pointless)! Well it was pointless but I liked it. Now for all those who know the place I mean sorry I know it's supposed to be on a hill but I've made too many up and down type screens already and I'm gettin' sick of it. For those who don't well it won't matter really. 90: Lumpy 'n' bumpy A crap and almost pointless screen. 91: The worlds 1st 2 story outhouse Based on a joke from the simpsons, it's a stoopid room. a few guardians 1 item and a teleporter. That's it really. 92: The other side This room is self explanitary if you've been on the "How the fuck do I cross this" screen. It's crap really. 93: Interstellar vacuum toilet. A basic screen just somewhere for a teleporter to plonk you. 94: Ghosts A room to add a little creepiness to this unusual space ship you've been teleported to. 95: Out of Control room Not to be taken too seriously. 96: the Hull just a linker. 97: Bio degradable Just what happened to this spaceship? 98: The Window All ships have gotta have one. 99: Infested long ago I made a few jokes with this room, the crew members all cacooned up all over the room. I even put the mascot up there. That's where i got my inspiration for the guardians in that room. |the dog like Giger aliens off Alien 3. 100: Jason X Pretty harmless really I just couldn't resist it though. 101: Sod Beamin' Get me outta here! Just the room with the teleporter in it. Pretty bog standard. 102: Well here you are? This is where the spaceship teleporter puts you, it rounds the map up nicely. 103: You're runnin' out of roof Harmless but it leads you somewhere. 104: THE LAST ITEM? Is it or isn't it, (I know this sounds cheesy) that depends on you hahaha 105 - 111 These screens are a falling multi death with a message, I suggest strongly against jumpin' off if you've been playing for a long time, as this might make you want to cry. 112: Flooded basement (amendments) I put this room here so it is possible to finish the game. 7: Legal stuff,thanx and other stuff This is freeware feel free to use it but don't abuse it (I mean sellin' it and things like that). Thanks to John Elliot whose editor I used. Thanks to software projects for making the game in the first place. Thanks to Mr C my official playtester. If I've missed anyone let me know :) DrUnKeNmAsTeR!!! BaSe 1 PrOdUcTiOnZ 2002 ----------------E-mail: drunkenmaster@radgeez.fsnet.co.uk--------------