PLAYING INSTRUCTIONS SIDE ONE HELLFIRE Count: MELBOURNE HOUSE PROGRAMMING - BEAM SOFTWARE To join your peers in the Elysium fields, you (Ulysses) must complete three tasks set by the gods. Climb the slopes of Mount Olympus to enter the cave, avoiding falling boulders and using your shields as protection from the Gorgon's deadly stare. Inside the mountain is the temple of Knossos, where you must sneak past the Minatuars on guard - only to find yourself trapped in the Maze. Maces found in the chests can be used to break open exits and kill monsters, but beware the reptilian Assassin and the Fireabll Thrower. Joysticks - Kempston, Interface II KEYS - UP=Q DOWN=S, A RAISE SHIELD=Z,X,C,V JUMP/ THROW=B,N,M,SPACE LEFT=I,O,K,L RIGHT=P,ENTER XAVIOR Count: PSS PROGRAMMING - PAUL HUTCHINSON Scattered around a vast subterrainean complex of over 4000 rooms are the constituent sections of DNA which when assembled will allow your race to thrive once more. However, over 250 different apparitions are there to stop you. Discover the secrets of the Orbs strewn around the complex. On completing the DNA molecule, the genetic chamber reveals it's doors. Rid the chamber of it's guards, and your race will be saved. To use Currah Microspeech, enter LET keys=0, then load in normal manner. Joystick - Kempston, KEYS - Redefinable. HUNCHBACK II Count: OCEAN SOFTWARE LTD © 1984 Quasimodo must reach Esmerelda imprisoned in the castle stronghold. He must collect all bonus bells on his way, or on screen six push them to the top of the rope to reach the giant bell. The stronghold is fraught with danger - fireballs, arrows, bats, birds and more! After reaching Esmerelda, you can begin again on an ever-increasing level of difficulty. Joysticks - Kempston, Interface II, Protec. KEYS - Redefinable WIZARDS'S WARRIOR Count: MASTERTRONIC Rid the land of the tyrannical Wizard of Wylye. Enter the increasingly lethal crypts infested by his minions, using your radar to pinpoint their positions. Beware those with unexpected powers. After clearing each crypt, the Wizard's Magic Eagle will appear to thwart your mission. Dispose of it, and you will be awarded double points in the next crypt. The Wizard himself might appear to hurl Magic Bolts at you, but relying only on your wits, agility and lazer, try to liberate Wylye. Joysticks - Kempston, AGF, KEYS - LEFT=Z, CAPS SHIFT RIGHT=X,C DOWN=B to SPACE UP=H to ENTER FIRE=Y to P SPECTRUM CHESS II Count: ARTIC PROGRAMMING - THE ARTIC TEAM If you choose Play (P): White colour to play? (B or W) Level of Play? Enter seconds between 001 (1 Sec) to 999 (16 Hours). To move piece, type starting co-ordinate, a space, and destination co-ordinate followed by enter (e.g. E2 E4 Enter). Press P-computer will play best move found. Press M and it will recommend move. T saves position to Tape. Z copies to ZX printer. O prints all moves to screen or printer. S to Stop (resign). You may take en-passant. If you choose A to analyse: XXOOO clears position XX. X will clear whole board. XXCPM puts piece (P) of colour (C) on square XX. M must be Y or N to indicate if the piece has been moved yet. PIECES - P=Pawn R=Rook N=Knight B=Bishop Q=Queen K=King. Q (quit) will return you to main menu. WINGED WARLORDS Count: CDS SOFTWARE PROGRAMMING - MIKE LAMB As the lone White Knight, you must free the skies of Plutonia of the evil Winged Warlords. Joust them from their flying mounts, and dispose of them before their trusrt steeds can return to pick them up. Avoid the 'Evil Bird of War' because any attempt to challenge it will lead to death. KEYS - LEFT=X RIGHT=Z FLY=SPACE PAUSE=P HEADBANGER'S HEAVEN Count: LLAMASOFT PROGRAMMING - JEFF MINTER Full instructions on screen. Supports William Stuart Speech System. SIDE 2 RUPERT & THE ICE CASTLE Count: QUICKSILVA Jack Frost's sister, Jenny, has mischievously frozen Rupert's friends - Bingo, Edward Trunk, Algy and Badger Bill - inside the Ice Castle. Rupert must avoid falling icicles, slippery skates, Jack-in-the-boxes and Snowmen to unfreeze his pals with magic ice pills and set them on their way back to Nutwood. Each of the three levels of play present Rupert with a different set of problems. On level three, Rupert will find clothes scattered about the Castle to keep him warm. He can run, jump, duck to avoid snowballs and even slide along the patches of ice. Joysticks - Kempston, Sinclair. KEYS - LEFT=0 RIGHT=P JUMP=Bottom Row DUCK=A,S,D,F,G. PAUSE=1 BUGEYES Count: AUDIOGENIC PROGRAMMING - PETER FOTHERGILL To prevent Bugeyes invading earth, you must destroy the power generator hidden deep inside their spacecraft. Work your way secretly past the guards patrolling the ten floors of the ship to your ultimate destination. Joystick - Kempston. KEYS - LEFT=6 RIGHT=7 HOLD=H RESTART=S ABORT=P START=SPACE HORACE & THE SPIDERS Count: PSION with MELBOURNE HOUSE Horace must rid Spider Mountains of the deadly octopeds that inhabit them. He must first climb the hills, jump around to avoid the guards. He must then cross Spider Bridge before entering Spider Cave. Here he must stamp holes in their giant web and wait for them to repair the damage when they become vunerable. Horace then faces steeper hills, more spiders... KEYS - UP=Q DOWN=Z LEFT=I RIGHT=P STOMP=V,B,N,M PAUSE=START RESTART=Bottom Row MR FREEZE Count: FIREBIRD PROGRAMMING - DAVID CLARK Mr Freeze must de-ice each of the giant fridge's compartments whilst avoiding flying food, ice cubes, guardian robots and the star-guarding lazer. He can de-ice the compartments in any order by reaching the defrost button at the top of each screen. Joystick - Kempston. KEYS - LEFT=Z RIGHT=X UP=P,Q DOWN=L,A JUMP=CAPS SHIFT or SPACE FIRE=C or SYMBOL SHIFT PAUSE=H DR FRANKY & THE MONSTER Count: VIRGIN GAMES PROGRAMMING - MARTIN WHEELER Dr Franky is desperately trying to turn his monstrous creation into a human being and collecting the white conical flasks of life-giving chemicals and taking them to his master. A weird collection of ghouls inhabiting his laboratory are out to stop him. The magic hammer found on some screens may help him in his task. KEYS - LEFT=1 RIGHT=2 JUMP=O PEDRO Count: BEAU JOLLY PROGRAMMING - FRANK JOHNSON To stop the animals from eating his crop, Pedro can use the bricks or compost found at the bottom of the screen to block the maze exits. Alternatively, he can stomp on the pests, but not forgetting to re-seed his field at every opportunity. Chase away the tramp when he appears or he will steal all your remaining seed. At the start of each new level, you will be issued with one new seed for each plant remaining. Joysticks - Kempston, Fuller, Sinclair, AGF, Protec, Cursor. KEYS - LEFT=SHIFT,X,V,N RIGHT=Z,C,B,M DOWN=Second Row UP=Third Row JUMP/PICK UP/PUT=Top Row or Space Bar. CYBERTANKS Count: STAR DREAMS PROGRAMMING - PAUL JEFFRIES Defend your deserted city from the runaway tanks demolishing it. If you become trapped, you can blast your way through the derelict buildings. If you clear the first wave, each subsequent wave will drop mines capable of destroying ANY tank crossing them. Joystick - Kempston. KEYS - LEFT=5,O RIGHT=8,P FIRE=V,ZERO UP=7,I DOWN=Q,6 LOADING INSTRUCTIONS Keep a record of your tape counter reading in the space provided as you locate programmes. Connect the EAR socket on your Spectrum to the EAR or LOAD socket on your tape recorder. Wind the tape to the correct tape count. Type LOAD "" and press ENTER. Press Play/Load on the tape recorder. Full instructions can be found in the Spectrum manual.