THE SPECTRUM GAMES DATABASE VULCAN PUBLISHER Cases Computer Systems AUTHOR(S) R.T. Smith YEAR 1985 CATALOGUE NUMBER CATEGORY Strategy DESCRIPTION Vulcan is a war game. CONTROLS Self explanatory (menu driven - the 1st letter of each word in the menu selects that command). INSTRUCTIONS ORIGINAL INLAY CARD TEXT HINTS/CHEATS SEQUELS/PREQUELS Vulcan was third in a series of similar wargames by the same author. The first being Arnhem, and the second Desert Rats. SCORES RECEIVED Newsfield Readers Golden Joystick Award winner 1988 (A 'CRASH' Magazine award). REVIEWS URLS GENERAL FACTS 'Vulcan' Is the follow up to Desert Rats and deals with the fighting in Tunisia 1942/43. This is where the Americans come into it! The scenarios are: The Race for Tunis, Kasserine, The Eighth Army, Operation Vulcan and The Tunisian Campaign. As with Desert Rats, the Campaign would take about 18 - 25 hours to play. Axis forces are heavily outnumbered and undersupplied, but have heavy tanks to maul the allies. The Allies win if they capture both Bizerta and Tunis together while the Axis win if they hold out to the end of the game and inflict enough damage on the Allies. Victory points are allocated for certain objectives, each enemy unit destroyed etc... NOTES There are expanded 128k versions available of this games which have additional sounds and scenarios (but are essentially the same). The main attraction of this games over the run of the mill strategy wargame is the system used to order units (simple and effective but complex enough sums it up nicely) and the superb graphics (for a wargame - based on squares rather than hexes). The only really annoying feature of both games is that units are taken away without warning sometimes (and if they were in a strategic position...).