THE SPECTRUM GAMES DATABASE URIDIUM PUBLISHER Hewson AUTHOR 1986 CATEGORY Arcade Licence CONTROLS Keyboard, Kempston, Cursor KEYS : Left - Z } Right - X } Joystick Up - L } controls Down - SYM/SHIFT } Fire - ENTER - Joystick fire Pause - P (fire to restart) Quit - Q INSTRUCTIONS The solar system is under attack! Enemy Super-Dreadnoughts have been placed in orbit around each of the planets. They are draining mineral resources from the planetary cores for use in their power units. Each Super-Dreadnought seeks out a different metal for its metal convertor. Your Manta class Space Fighter will be transported to each planet in turn and it is your task to destroy each Dreadnought. First you must attack the defensive screen of enemy fighters, then you must neutralise the majority of surface defences before you land on the Super-Dreadnought's master runway. It is then possible to activate the Dreadnought's self-destruct mechanism. Your Manta fighter is deployed on a low-level strafing run as you start your assault on the aliens' defences. You must avoid the meteor screens and communications aerials which tower above the Dreadnought's surface. The fighter defences deploy in waves. A bonus is awarded after landing if all ships in a wave are destroyed. Attack surface features to score bonus points but beware of the homing mines which materialise over flashing generator ports! When the LAND NOW message appears, move as soon as possible to the right hand end of the Super-Dreadnought and fly flat over the end of the master runway from left to right. Your Manta Class Fighter Joystick up/down sets the position above the Super-Dreadnought, joystick left/right controls acceleration and deceleration. If your velocity falls too low your fighter performs a half-loop followed by a half-roll so as to face in the opposite direction. The manoeuvre also temporarily increases your height above the surface and may be used to avoid incoming missiles and mines. Your Manta performs a 90 degree roll if you press and hold fire whilst moving the joystick up or down. This will enable you to manoeuvre through restricted spaces. Score Table Small explodable surface feature 10 Large explodable surface feature 25 Enemy ship or runway 100 Enemy fighter 100-1000 Wave annihilation bonus 100 per wave A bonus Manta is awarded every 10,000 points. Game Options Spectrum 1 - Keyboard 1 player 2 - Keyboard 2 players 3 - Joystick 1 player 4 - Joystick 2 players During Play: P - Pause game FIRE - To restart Q - To abandon game Credits Designed and programmed by Andrew Braybrook Music written and programmed by Steve Turner Spectrum Conversion by Dominic Robinson Amstrad conversion by Neil Latarche (c) Hewson Consultants Ltd 1986, 1987 (c) Graftgold 1986, 1987 The program and data are copyright and may not be reproduced in part of in total by any means without the written permission of Hewson Consultatnts Ltd. All rights reserved. No responsibility is accepted for any errors. Our policy is one of constant improvement. Therefore, we reserve the right to modify any product without notice. Hewson Consultants Ltd 56B Milton Park Milton, Abingdon, Oxon OX14 4RX SCORES RECEIVED "A very worthy version of a fast-moving ahoot-em-up." 90% (CRASH #35, December 1986) GENERAL FACTS NOTES