********* The Project 64 etext of the UN Squadron manual Converted to etext by Neil Tomlinson. Readapted and supplied to World of Spectrum by Alessandro Grussu in 2005 AD. ********* UN SQUADRON ----------- SCENARIO -------- For many years, the countries of the Middle East have been in a state of economic and social ruin due to violent civil war. While the rest of the world demanded an end to the bloodshed, evil arms dealers had little trouble infiltrating each country's volatile government with false promises of wealth and power. Now united, and with revolutionary new weapons, this corrupt alliance could dash all hopes for world peace in an instant. The only obstacle between harmony and anarchy is UN Squadron,a multi-national force, flying the latest aerial fire power. LOADING INSTRUCTIONS -------------------- CBM 64/128 CASSETTE Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette deck. CBM 64/128 DISK Type LOAD"*",8,1 and press RETURN. The game will load and run automtically. Player One: Joystick Port 2. Player 2: Joystick Port 1. Spectrum 48/128K, +2 Cassette Type LOAD"" and press ENTER. Press PLAY on the cassette recorder. The program will load automatically. Amstrad CPC Cassette Press CTRL and small ENTER keys simutaneously. Press PLAY on the cassette recorder. Amstrad CPC Disk Type RUN"DISK and press the ENTER key. The game will load and run automatically. Atari ST Disk Insert disk and turn on computer. The game will load and run automatically. GAMEPLAY -------- Once the game has loaded, a title screen will appear. C64/Spectrum/Amstrad users note:- Select the number of players using the joystick (C64 users: Use the joystick in port 2) and press FIRE to continue. After selecting the number of players, a screen will be displayed showing the pilots, and their planes. Select the pilot/plane of your choice by moving the joystick left/right, and press FIRE to confirm. (This process can be done simultaneously in two player mode.) NAME: Mickey Simon NATIONALITY: USA PLANE: F-14 A former American Navy pilot. He can manoeuvre the F-14 Tomcat in aerial combat with unsurpassed skill. F-14 Equipment: 20mm Vulcan Cannon. Characteristics: His Tomcat excels in aerial combat and has a wide range of attack possibilities. NAME: Greg Gates NATIONALITY: Denmark PLANE: A-10 He used to earn his living by helping hostages all over Europe. A-10 Equipment: Gattling Gun. Characteristics: Its forte is ground combat. Bullets for ground attack have excellent destructive power. NAME: Shin Kazama NATIONALITY: Japan PLANE: F-20 He has displayed the highest shooting rate of all the pilots in the unit. His Tiger Shark is excellent in both ground and aerial attacks. F-20 Equipment: 20mm Vulcan Cannon Characteristics: His Tiger Shark has speed and destructive power. It can destroy almost anything. After selecting your pilot, you will be taken to the munitions store where you can buy special weapons, shields or extra energy. Depending on the amount of money you have, you may be able to buy one of two special weapons per level. (The storeman will give you information on each weapon as you highlight it.) The weapons that may appear are as follows:- WEAPONS ------- 16-WAY SHOT: Launches missiles in 16 directions (ST & AMIGA only). BULPUP: This launches missiles in a wide range. BULPUP II: A more powerful version of Bulpup. GUN POD: Shoots continually at the ground for a limited time (not Spectrum & Amstrad). SUPER SHELL: A strong piercing weapon. NAPALM: It burns the ground. ROUND LASER: Discharges a wide range laser (not Spectrum & Amstrad). SUPER SHELL II: A more powerful version of Super Shell. PHOENIX: A homing missile. BOMB: A regular bomb for ground attack. BOMB II: A more powerful bomb (not C64). FALCON: This is the strongest homing missile (not C64). NAPALM II: A more powerful version of Napalm (not C64). BIG BOY: The most destructive bomb (not C64). To buy the weapon of your choice, move the cursor over the appropriate weapon icon and press FIRE. If you do not have enough money to buy a weapon, the storeman will not allocate it to your aircraft and will inform you that you have insufficient funds. If you do not wish to buy anything or have completed your purchase, press FIRE when the cursor is on the 'EXIT' icon. You will now be able to buy a shield or extra energy, depending on the amount of money you have, using the same procedure as buying a special weapon. Move the cursor over the 'EXIT' icon, to enter combat. COMBAT ------ There is only one rule to remember, "everything that moves is hostile and potentially deadly" so destroy as much as possible. Each destruction will be rewarded with cash which can be exchanged for special weapons in the stores at the beginning of each new level. Though your aircraft can with stand several direct hits, avoid incoming enemy ifre if you can. Destroying some squadrons of jets and ground based vehicles, may release a power globe that, if collected in quantity, will increase the effectiveness of your main weapon. At the end of each level one of the arms dealers' special weapons will appear. HINT: Try to keep your special weapon in reserve until this point as it's going to take everything you've got to destroy these nightmares of modern warfare. COMMANDS -------- FIRE __ / \ UP | | /\ \__/ /||\ || || || / || \ /---------------------------------\ LEFT \---------------------------------/ RIGHT \ || / || || || \||/ \/ DOWN Holding down FIRE will release a steady stream of gun fire. A rapid press of FIRE will activate your chosen special weapon. Capcom is a registered trade mark of Capcom U.S.A., Inc. UN Squadron © 1990 Capcom U.S.A., Inc. All rights reserved. Manufactured and distributed under license by U.S. Gold Ltd., Units 2/3, Holford Way, Holford, Birmingham, B6 7AX. Tel: 021 625 3366. Copyright subsists on this program. Unauthorised broadcasting, diffusion, public performance, copying or re recording, hiring, leasing, renting and selling under any exchange or repurchase scheme in any manner is strictly prohibited. Manual copied by Neil Tomlinson