THEME PARK U.K. (Zenobi Software) Spectrum 48K/128K+2 Throughout the 1900s the "Fairground" was the place every child wanted to visit. Just the thought of the various "rides" and the many different "prize stalls" was more than their tiny minds could handle. A visit to such a place meant sticky candy-floss, coconut shies and loud music. Then in the latter half of the century there was a "shift" towards more adult-orientated pursuits and the "Theme Park was born. This was a place where "fantasy" intermingled with the "fairground" to produce an entertainment more suited to all tastes. Such places went under the name of "GULLIVER's WORLD" and even "CAMELOT" but they were all essentially the same thing ... somewhere to enjoy yourself! However, now is the 21st century and such places have long since made way for the new "playgrounds". These "THEME PARKS" are loosely based on the old style ones but this time there is a very subtle difference. The emphasis is not so much on good old "enjoyment" as much as it is on plain old "survival". For these are "THEME PARKS" with a difference ...... THE STORY SO FAR It is the year 2050 and you are standing at the entrance to a "THEME PARK'. This park is very different from the ones people used to visit back in the 1990s. There are no "tame" rides in this park; instead you are thrown into "real-life" acts and situations where you have to use your wits and your intelligence to survive the "day out". The park is divided into sections and in order to visit each section you will need to use the "token". Any items found in one section can he used to solve problems encountered in another. Hidden in each section is a "special" object. When you have found them all just take them to the main entrance and you will to allowed to go home. Returning to the main entrance for any other reason will terminate your visit to the "THEME PARK". So prepare yourself for the "day out" of a lifetime and let's hope you live to tell the tale .... NOTES A useful "help" routine is built into the game but it will not always be available; to use it just type H or HELP. Use the commands RAMSAVE and RAMLOAD in order to store positions to MEMORY but always use LOAD and SAVE to make a more permanent record on TAPE.