splATTR If it moves, shoot it. If it doesn't move, shoot it anyway. If it drains your energy, move! HOW TO PLAY Pick one of the three skill levels, and work your way from the top to the bottom of the map by any route you like - but you can only progress below a level by solving it as described in the hint displayed. You can quit a level during play and can re-try it later, but you will still need to do it if you wish to progress past it to the goal. CONTROLS Controlling the sights Keyboard controls: LEFT - Move them left with the 'Z' key. RIGHT - Move them right with the 'X' key. UP - Move them up with the 'K' key. DOWN - Move them down with the 'M' key. FIRE - Drop bombs with the 'L' key. PAUSE - Pause the game with the 'P' key. QUIT - Return to the map screen, or from there to the main menu, with the 'Q' key. All keys can be redefined. Joystick controls: The game can be fully controlled using either the Kempston, Protek/Cursor, or Sinclair Interface2 joystick by selecting the required mode at the front-end. CREDITS Game programming & graphics by Bob Smith. 128K sound programming & tunes by Lee du-Caine. "splATTR" name by Andrew Owen. FEATURES 100% Machine code 32 unique levels 8-way movement Bombs Explosions Eye-popping sprites Fully redefinable keys High-score table Huge playing area Incredible sound effects Keyboard / Joystick control Level hints Limited energy Maps Multiple lives On-Screen scoring Original AY music score Various baddies to sap your energy Various goodies to increase your energy Zero colour clash