Powered through the passageways of an ancient castle by his jet- propelled boots and energised by bubbling blancmange. Super Ted must catch the dastardly Texas Pete gang before time runs out! Developed for Longman Software by Micromega 0 582 83571 2 MICROMEGA Superted 1984 Petalcraft Demonstrations Ltd SUPERTED ZX SPECTRUM 48K LONGMAN SOFTWARE Action adventure for 6 to 10 year olds ZX Spectrum 48K Starring the Texas Pete gang SUPERTED LONGMAN SOFTWARE VIFI LONGMAN ZX Spectrum 48K SUPERTED Texas Pete and his dastardly cronies Bulk and Skeleton are at large in Creepy Castle, and their plan is to blow it sky-high. Your mission is to catch them all and put them behind bars before the bomb goes off. But beware - there are hazards lurking in the castle which can rob you of your magic powers just when you need them most, making it easier for the gang to carry out their plot. Can you guide SuperTed through the castle's twisting maze of corridors and paths to find Texas Pete, Bulk and Skeleton in time? Can you help to jail all the crooks before one of them has a chance to escape? Will the technological teddy be able to foil their foul felony? Why not play the game and see! Playing the game 1. Once the program is loaded, you will be asked how you would like to move SuperTed - either with the cursor keys (5,6,7 and 8) or with various types of joystick. 2. The aim of the game is to guide SuperTed around the castle to pick up Texas Pete and his gang one by one and put them all in jail before the bomb shown at the right explodes. 3. Creepy Castle is mapped out on a grid three screens high and three screens wide. You can only see what is going on in detail on one screen at a time, but there are castle scanners at the top left and right of the picture to show you which characters are in which part of the castle at any one time. Texas Pete is shown on the scanners by a blue square: Skeleton by a grey square; Bulk by a mauve square; and SuperTed by a red square when he has his magic powers, and a yellow square when he hasn't. 4. On the main screen you can see one section of the castle at a time in detail; its halls, courtyards, dungeons, gardens or jail. You can move SuperTed from one area of the castle to another through the gaps in the maze. To catch one of the gang SuperTed must bump into him and then fly to jail with the villain in tow. When SuperTed is moved next to the bars at the top of the prison his captive will be thrown into jail. A rogue's gallery across the top of the screen shows which members of the gang are still at large, while the one at the bottom reminds you who is in jail. 5. If SuperTed collides with one of the yellow obstacles sticking out from the edges of the maze, he loses his magic powers. Without them he cannot catch the baddies, nor take them to jail. To re- energise SuperTed you must guide him to one of the red bowls of bubbling blancmange that are dotted around the castle and its grounds. 6. Is SuperTed takes too long getting all the crooks behind bars, the ones who are already in jail will escape and need to be captured again. Good luck SuperTed! Loading & running 1. Set up your Spectrum as described in the handbook. 2. Full rewind tape. Check volume and tone controls are in the middle to upper end of their range. 3. Type LOAD "" by pressing J once, then SYMBOL SHIFT key and P together twice. If unsuccessful, pull out power supply lead, reconnect and start 3 again. 4. Press ENTER key and start tape recorder. If program fails to load, pull out power supply lead, reconnect and start at 2, adjusting volume setting. (C) Longman Group Limited 1984 LONGMAN SOFTWARE Longmand House, Burnt Mill, Harlow, Essex, CM20 2JE Produced for Longman Software by Micromega