STRANDED (Zenobi Software) Spectrum 48K/128K+2 THE STORY SO FAR ... Despite what you may or may not have read in the "comic-books", interplanetary travel is not all that exciting ... at least it is not if you are the pilot of a simple transport ship like the "TALISMAN" and especially if you had just been on a long boring haul to the moons of Jundar. Normally the "boredom" would have been broken with some bouts of 4D-Chess with MAXWELL the service droid but as luck would have it his battery had run flat and the re-charger had not been fitted for this trip. Just as it seemed as if you were about to die of terminal boredom things took a slight upturn and the approach of a small meteor storm heralded a moment or two of excitement ... If only you had known how much excitement!!! As you approached the edge of the meteor-storm you switched on your shields and settled back into your flight-chair to await the passing of the storm. All seemed straight forward until a rather large meteor decided that the "TALISMAN" was to be the object of some intense bombardment and proceeded to penetrate the shields. With the shields down you only had time to issue a quick radio message to the satellite know as "VIPER 3" and then 23 seconds later you had ploughed a large furrow in the surface of a nearby planet and were shaking your head in order to clear away the fuzziness. Your task is now just a simple one of locating a "PSI-CRYSTAL" in order to activate your spare-transporter and get the hell off this alien planet ... How come these old ships never come with all the necessary bits and pieces to get you out of scrapes like this? NOTES Use the following commands to assist you in your search for the required "PSI-CRYSTAL". ROOM Informs you of the current room number (helps with mapping out your progress) EXITS Indicates just which exits are available WHAT List objects present WHO List characters at present location AGAIN Repeats last command OPTION Use OPTION 1, OPTION 2 or OPTION 3 to change the way the game is viewed on screen FOLLOW This allows you to follow another character who has just left the location. LOOK When used on its own it will simply redescribe the location. However, it can also be used to LOOK SOUTH or LOOK AT or LOOK ONTO or LOOK INTO in order to reveal more info. This game will also allow you to talk to the various characters you may meet; eg. SAY To DROID "GO NORTH" or DROID "STAY HERE". Use RAMSAVE and RAMLOAD to store and recall a "saved" position to and from MEMORY but always use the standard SAVE and LOAD to TAPE to make a more permanent record of progress. There are also a lot of recognised abbreviations such as O for Open, C for Close, T for Take, P for Drop, Z for Exits etc. Also use GET ALL and DROP ALL when handling objects. [Yes, it does say "P for Drop" (not D) in the instructions. JimG]