GRABBER by Steve Anderson [I had to change line 330, as it was a bit crap. JimG] This routine allows you to load in an ordinary SCREEN$, then draw a box around the portion of the screen you want to grab and, um, grab it to memory. The data is stored as consecutive bytes (eg. if your sprite box is ten squares long, the next line of the sprite will be stored at the start+11th byte). Type in the name of the screen you want to grab from and the address where you'd like the sprite data to be stored. Then, once the screen is loaded, use keys Q, A, O and P to travel round the screen. Press SPACE to enter grabbing mode, and define your sprite box. Finally press SPACE and Grabber will store the sprite data at the address you typed in earlier.