======================================== ==== FROM THE ENGLISH CASSETTE INLAY === ======================================== Return to an age of mistery and intrigue, to a palce in which the fabled treasure of King Solomon shone brightly with its glorious wealth. Where amongst the network of mysterious rooms lies the next key that will bring you nearer to these fabulous riches. Where amongst the stone pillars and hidden dangers lie mythical creatures that can perpetuate your life, long enough to reach your ultimate goal. ====================================== ==== HOW TO PLAY ================ ====================================== Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed. ======================================================== ==== CASSETTE INLAY TRANSLATION ============ ==== (from the spanish inlay cassette scan) ============ ======================================================== ================= ==== English ==== ================= SOLOMON'S KEY SPECTRUM, AMSTRAD AND COMMODORE LOADING Spectrum: LOAD "" ENTER Amstrad: CTRL + ENTER Commodore: Press SHIFT and RUN/STOP then press PLAY On TAPE. CONTROLS Amstrad: Follow instructions on screen. Spectrum: O = Left. P = Right. Q = Jump / Head hit. A = Crouch. SPACE = Put brick, or destroy brick, or put spell. V = Shoot fireball. ENTER = Pause. Press any key to continue. Commodore: A = Up. << = Left. Z = Down. >> = Right. EXTEND = Pause. Press any key to continue. Commodore key = Shoot fireball (on the options screen change between 1 and 2 players). (c) 1986 Tecmo Ltd. (c) 1987 US GOLD Ltd. ================= ==== Spanish ==== ================= SOLOMON'S KEY SPECTRUM, AMSTRAD AND COMMODORE CARGA Spectrum: LOAD "" ENTER Amstrad: CTRL + ENTER Commodore: Press SHIFT and RUN/STOP en el ordenador, luego PLAY en el ordenador. CONTROLS Amstrad: Seguir instrucciones en pantalla. Spectrum: O = Izquierda. P = Derecha. Q = Salto/Golpe de cabeza. A = Agacharse. SPACE = Poner un ladrillo, o quitar un ladrillo, o poner un hechizo. V = Disparar una bola de fuego. ENTER = Pausa. Luego cualquier tecla para seguir. Commodore: A = Arriba. << = Izquierda. Z = Abajo. >> = Derecha. EXTEND = Pausa. Luego cualquier tecla Tecla Commodore = Disparar bola de fue- go (en la pantalla de opciones, cambia de 1 a 2 jugadores). (c) 1986 Tecmo Ltd. (c) 1987 US GOLD Ltd.