Action Double: Solar Fire (Text file views best at 800x600) Instructions: ------------- 5 Skill Levels Central Command of the Supreme Council have ordered an elite force of Imperial Legionnaires to transport to 5 High Security Zones to eliminate hostile alien forces. The 5 Security Zones are: Map 1: The Asteroid Base Map 2: The Rocket Site Map 3: The Shuttle Map 4: The Red Planet Map 5: The Outpost Each Security Zone has 3 different starting positions - 15 battle scenarios. Can you defeat the evil alien forces? The Imperial Legionnaires await your orders. The Game: --------- Loading: Type LOAD "" There are 5 maps which are loaded in sequence. Each map must be loaded separately. STOP THE TAPE when the message "E) load expansion C) current scenario" appears. Press C for Map 1 Press E and start the tape to Load Map 2 Loading Maps 3, 4 and 5 ----------------------- STOP THE TAPE WHEN MAP 2 has loaded. Select and incident and skill level and then Press P to move the icon control over the icon marked X, then press M. Now Press E and start the tape to Load Map 3. Continue this process to load Maps 4 and 5. Your mission ------------ The Imperial Legion are the elite force of Central Command and you control 6 Legionnaires in their mission to regain control of the Security Zones which have fallen into enemy hands. The Imperial Legion consists of robots as well as humans, and every human Legionnaire is assigned a warrior robot that is programmed to protect its human master. Screen Layout ------------- The top right window shows the Imperial Legionnaires. The 3 small windows to the left show the movement points (white), stamina (blue) and skill (yellow). The bottom right window shows the items carries by the Legionnaire when selected. This window is also used to show the aliens. The 3 small windows to the left will show the movement points, stamina and skill of the aliens. The player controls his Legionnaires through a KEMPSTON joystick or the keyboard. (Q) up, (A) down, (O) left, (P) right, (M) fire, (E) cancel fire. Press O or P to move the icon control over the selected icon. 1st icon End of your move. 2nd icon Select next Legionnaire. 3rd icon Access portable radar. Enemy aliens are static squares. Legionnaires are flashing squares. The Legionnaire under control is a solid flashing square. Press M to exit. 4th icon Range finder for the 3 weapons ranges available. 5th icon Move Legionnaire under control. Press M to exit. 6th, 7th, 8th and 9th icons Select weapon required. The bottom right hand window will clear to the fire mode. Press O or P to direct the angle of fire and then press M to shoot. You can only enter this mode if you Legionnaire has the weapon selected and enough points available to operate it. Press E or press joystick down to cancel fire mode. 10th icon Buffer icon only. 11th icon Quit game. If any character moves adjacent to an enemy his movement points will drop to zero and he will be unable to shoot. Victory Conditions ------------------ One side wins when the enemy has been eliminated. Victory points are awarded for the skill level selected and the strength of the enemy. LEGIONNAIRES ============= Human Robot L. THRAL IRIS H. DRACO DALIA A. YOLK BORA L/S PISTOL RIFLE RPTR ATOMIZER A.G.U. P.PACK L. THRAL yes yes yes no no no no IRIS no no no no yes yes yes H. DRACO no yes yes no no no yes DALIA no yes yes no no yes no A. YOLK no no no yes no yes yes BORA yes no no yes no yes no L/S = laser sword - A.G.U. = Antigravity Unit (allows extra movment pts) - RPTR = Repeater - P. Pack = Power-pack (offers extra life support). ALIEN FORCES ============ LASER ENERGY LASER LASER PHASER CUTTER SWORD KNIFE GUN WAR/BOT yes no no yes no SECURITY GRD no yes no yes no TECHNICIAN no no no no yes SEC. OFFICER no yes no no yes TECH. OFFICER no no yes no yes Weapons Data ------------ long range close combat to shoot range L. SWORD 0 20 N/A 0 L. CUTTER 0 20 N/A 0 E. SWORD 0 16 N/A 0 L. KNIFE 0 10 N/A 0 PISTOL 15 0 6 MED RIFLE 15 0 10 LONG REPEATER 11 0 7 MED/LONG ATOMIZER 35 0 12 LONG LAZER GUN 14/15 0 8/11 LONG PHASER 12 0 6 MED/LONG Movement points range from 1 for travel over open ground to 4 for movement over craters. Machines, Computers, Shuttles, Spaceships, Tanks, Rockets, Walls, Launches and Cannon all provide long range cover. Typed and uploaded by Tim Wright (kitson@cix.co.uk)