Sid Spanners 3: The Nuthouse Version 1.1 - 10th April 2011 Bugfixes:- The BASIC loader now sets the INK/PAPER to black in the lower two rows of screen, before the loading screen is loaded, as originally intended. The three misaligned doorways between rooms 01->04, 02->10 and 14->15 have now been fixed. In room 15 "The Back Garden", the tree trunk now no longer behaves like an extension of the conveyor belt (The "tree conveyor bug" is fixed). An obscure bug in the collision detection routines could allow a player to fall or jump downwards diagonally through an enemy sprite without losing a life under certain conditions. This is now fixed. The fixed code runs a tiny bit faster than the original bugged code as I was able to remove some unnecessary 8-bit to 16-bt casts. The collision detection is now purely an 8-bit calculation, as it should be. The number of lives has been reverted back to 8, the same as in the pre-release version of the game. The v1.0 release had 16 lives which was universally agreed was far too many and made the game too easy. Notes: POKEs published for version 1.0 of the game will likely not work for version 1.1 as most of the game code has moved slightly in memory due to the above fixes.