SHOOTACULAR Loading instructions:- Press enter on loader. COMBAT ZONE Ace of aces Colonel John D. Mentor of the United World Forces, an instructor from the intergalactic space force school and now recalled to active duty. Recalled as possibly the only person alive capable of surviving the "Combat Zone". + + Your mission + + to destroy the enemy power station + + + + Brief + + Enemy installations easily recognisable as pulsating objects + + Enemy defences worst in this galaxy + + Estimated enemy strength, too many to calculate + + You must destroy at least 20 enemy installations in one pass + + If you fail you must attempt extra passes + + Reserves only 3 ship backup + + End + + + + Confidence is high + + Good Luck + + Stop + + + + Stop Press + + Latest intelligence + + + + Capturing an enemy supply ship will win you a Hyper Bomb + + To capture the twin diamond shaped supply vessel, run into it + + Detonating a Hyper Bomb will destroy all enemy fighters in view + + Message Ends + + KEYS:- S Left D Right P Up L Down ENTER Fire CAPS SHIFT Bomb SPACE Hyper Bomb FIRESTORM CONTROLS Your character is moved and his power invoked via the joystick and its fire button or the following keys. 2 = Up, W = Down, O = Left, T = Right, Bottom row = FIRE, A = Abort/Restart, P = Pause INTRODUCTION You play the part of Firestorm, able to create destructive fire- balls, control men's minds or computer memory banks and move inanimate objects with the power of telekinesis. A criminal organisation has learned of Firestorm's existence and want to learn more of his powers. They've kidnapped his girlfriend and imprisoned her in their citadel. They reason that Firestorm will attempt a rescue at which time he will be overcome by the citadel's defences and fall into the Organisation's clutches. OBJECTIVE The Organisation's laboratory has 12 levels. Level 12, where your girlfriend is held, can only be accessed after the other 11 floors have been deactivated. A floor is deactivated by locating the CENTRAL CONTROL UNIT and destroying it with a fireball or a droid under mind control. Your objective is to reach floor 12 and save your girlfriend. Starting: The laboratory has many lifts. One of these is an express lift which runs between floors: 1, 4, 7 & 10. All other lifts only function one floor at a time or between deactivated floors. FIRESTORM'S POWERS You have three powers, each fuelled by units of special colour- coded booster substance. Look for these around the citadel. Press fire to display your available powers. Use up/down to highlight the power you want to access. Press fire to select the power. FIRE BALLS (FRIZZ/RED) Fire balls form just beyond your outstretched hand. Release fire and watch the fireball grow. Press fire and watch it shrink. Don't let the ball get too small or too large. To shoot, push the joystick (or press a cursor key) in the desired direction. TELEKINESIS - MOVING REMOTE OBJECTS (LAXUM/BLUE) Select the power and move the on-screen cursor over the object to be moved and press fire. You then have control of that object which floats free. Move it towards you or to do your bidding. The object will move through doors, but control is lost if it collides with any other inanimate objects. MIND CONTROL (URIUM/YELLOW) Select the power and move the on-screen cursor over a droid and press fire. Now you have to seize control of the droid's data banks on the multi-purpose display. Move the dot cursor along the track without letting it touch the sides. If you succeed you can move the droid using joystick or keys. Each droid type has a different resistance level. TRICKS & TRAPS OF THE CITADEL The Organisation's citadel is defended by combinations of 4 weapon types. DEREZZERS Are pyramid-type columns on corridors. Don't get too close. There are three types: Active all the time; Active on BLACK; and active on WHITE. You can find out which is which by guessing or mind-controlling a droid and crashing it into the derezzer's field. Destroy a derezzer with a fireball. FLOOR SWEEPS These are bands of light which traverse corridors. Step on one and the central control unit will instantly derezz you. DROIDS There are seven types of droid, each with their own behaviour pattern. CENTRAL CONTROL UNITS One per level. When located and destroyed all defences for that level are deactivated. However, this act also eliminates all remaining supplies of booster substance for that level. HINTS & TIPS The vital booster substances to fuel your powers don't exist in the same quantities on every level - so don't blast the CCU too early. Use your powers to destroy, investigate and over- come seemingly impossible dead-ends and traps. SCREEN LAYOUT +---------+---------+---------+ | 1 | +---------+---------+---------+ | 2 | 3 | 4 | +---------+---------+---------+ 1. Main play area. 2. Map and your location. 3 Mission time remaining. 4 Multi-purpose display. ORIGINALLY RELEASED BY NEXUS SOFTWARE DEAD OR ALIVE You, as the sheriff of Dodge (the bullets) City, must stop the bandits getting away with the bags of money from the City Bank, and freeing their comrades in jail. But stopping baddies takes it out of you a bit, so you have to keep an eye on your "Thirst Level". If it gets too low you can always pop into the Hotel for a quick drink with the lads from the O.K. Corral. If your ammo gets too low, just walk over the body of a dead bandit, before he disappears, and you will get more ammo. Keep an eye out for Neddie, the bandits faithful horse. If you get in his way you will be trampled. Make sure the bandits do not take all the bags of money. If they do, the people of the town will hang, draw and quarter you (and then whatever's left, they will feed to the vultures). Controls (Joystick compatible or keyboard):- Q - Up A - Down O - Left P - Right Any bottom row key - Fire (Z-M) Points:- Bandits - 100 points Escaped Prisoner - 500 points PROGRAMMERS If you have written a good programme, for ANY home computer, send it to us now for evaluation. We pay EXCELLENT royalties!! Your programme could be in the shops within weeks!! SEND TO: ALTERNATIVE SOFTWARE, Units 3-6, Baileygate Industrial Estate, Pontefract, West Yorkshire. We will acknowledge receipt of your programme same day (c) Alternative Software Ltd. 1988 AS199