SALAMANDER Beyond infinity lies the evil galaxy dominated by the forces of the despotic SALAMANDER; A hero must persuade his compatriots to join him on a journey into hell and beyond. Organic Monsters of destruction, Nuclear Spiders, infernos burning like raging seas in torment, Caverns of Despair, Demons beyond the dimensions of our minds... NOW IS THE TIME ... YOU ARE THE HERO. The ultimate objective is to destroy a huge brain which controls the Salamander's domain. To achieve this, you have three space-ships that possess limited weaponry but have the capability to multiply their fire-power four times. Each of the 4 levels is made up of different types of terrain and opponents. At the end of which is a large and very powerful enemy who must be destroyed before you can continue. LOADING 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum + then load as follows: Type LOAD "" (ENTER). (Note there is no space between the two quotes). The " is obtained by pressing the SYMBOL SHIFT and P keys simultaneously. 4. Press PLAY on your recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consulting Chapter 6 of the Spectrum manual. 5. If the computer is a Spectrum 128K then follow the loading instructions on-screen or in the accompanying manual. CONTROLS Control is via a Joystick or Keyboard which is fully redefinable. KEYBOARD JOYSTICK UP - Q or /\ UP DOWN - A or \/ | LEFT - I or < LEFT <-----------+----------->RIGHT RIGHT - O or > | FIRE - N DOWN FIRE-FIRE Press the SPACE BAR to pause/quit the game. GAME PLAY As your ship races into the start of level one, learn the best position to destroy all of the waves of aliens. Each of these early waves will leave behind a bonus weapon if you destroy the whole row. In this way you can start the game with enormous weapon power. With Lazers and Missiles plus two multiples very few aliens can stand in your way, but be careful! - Death normally comes rapidly to those who are over confident or just a little bit too greedy. This first level consists of at least five distinct terrain types and the best way to survive is to adapt your playing style to suit each one as it comes hurtling by your ship. To beat the Salamander you will require cunning, dexterity and maybe a little luck - but always remember - who knows what is approaching around the next corner? STATUS AND SCORING The information on the screen during play shows the score and number of lives remaining. The hi-score is displayed at the end of the game. Points are scored for killing aliens and collecting bonus weapons. Points are awarded even if the player already has a particular weapon. HINTS AND TIPS * Always collect bonus weapons. * Dodge all small missiles. * Whenever possible avoid the left hand side of the screen. SALAMANDER Its program code, graphic representation and artwork are the copyright of Imagine Software and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Imagine Software. All rights reserved worldwide. THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ CAREFULLY THE INSTRUCTIONS FOR LOADING. If for any reason you have difficulty in running the program and believe that the product is defective, please return it direct to: Mr. Yates, Imagine Software, 6 Central Street, Manchester M2 5NS. Our quality control department will test the product and supply an immediate replacement if we find a fault. If we cannot find a fault the product will be returned to you at no charge. Please note that this does not affect your statutory rights. CREDITS Coding by Andrew Glaister. Graphics by Stuart Ruecraft. Produced by D.C. Ward. ©1988 imagine Software ©Konami