SAI COMBAT ---------- This program is for minimum 48K Spectrum microco m puters. Side B is a repeat recording of Side A. It can be played with keyboard or joystick and is compatible with both Sinclair and Kempston joystick interfaces. Loading: Type LOAD "" and press ENTER Press PLAY on the cassette recorder WHAT IS SAI? Sai Karate is an ancient oriental martial art in which the Sai weapon is used to deliver blows and block an opposing fighter's moves, as well as the more familiar karate kicks and blows. It also exists as a form of Japanese aerobics called Sai Kata, involving increasingly intricate moves with the Sai and practised as a solo art. Sai Karate originated in Okinawa many centuries ago, spreading gradually throughout the Japanese islands. THE OBJECT OF THE GAME Work your way up through eight levels from white belt to black belt, and then through the eight Dan levels to become a Sai Master. You score 100, 200 or 300 points for each successful blow landed on your opponent, depending on the type of blow. A minimum of 600 points are required for a knockdown fall. Your Chi (energy) levels are shown on the dragon's head in the scoreboard. In the one player option, three falls are required to move on to the next level. TO START THE GAME During the demo, you can select one player mode by pressing 1 or two player mode by pressing 2. In one player mode, you are the light-clad fighter. Controls: Press K for keyboard J to use Kempston joystick interface S to use Sinclair Interface 2 C to use a cursor joystick interface (one player only) A two player/two joystick game is available with the Sinclair Interface 2 option, otherwise player 2 should use the keyboard. The selected options are shown in the scoreboard at the bottom of the screen. START OPTIONS Press ENTER to start a game at the while belt level with six tails available. Pressing SPACE during the demo mode will return you to the level achieved in the previous game, but you will only have three falls available. In the two player option, play will start at the level selected at the Start option. To quit a game, press G and H together. Note that the figures turn automatically when they pass one another. The joystick or keypresses are then a mirror image of the given list of moves. JOYSTICK MOVES (KEYBOARD PLAYER 1/KEYBOARD PLAYER 2) JUMP (3/9) ^ BACK SOMERSAULT (2/0) \ | / FORWARD SOMERSAULT (4/8) \ | / MOVE BACK (Q/P) <---------O---------> MOVE FORWARD (R/U) / | \ ROUNDHOUSE (A/L) / | \ JAB (D/J) V CROUCH (S/K) WITH FIRE BUTTON (KEYBOARD PLAYER 1 WITH CAPSH SHI/KEYBOARD PLAYER 2 WITH SYMBOL SHIFT) FLYING KICK (3/9) ^ LEG KICK (2/0) \ | / TRUST TO HEAD (4/8) \ | / REVERSE KICK (Q/P) <---------O---------> THRUST TO NECK (R/U) / | \ CHEST KICK (A/L) / | \ UNDERARM SWEEP (D/J) V LEG SWEEP (S/K) SAI KATA Select the two player option and practice the moves available in Sai Combat. ADDITIONAL HAZARDS When you reach black-belt level, watch out for the Ninja stars. The greater your skill level, the more difficult it becomes to dodge the stars whilst fending off your opponet. If a player is hit by a Ninja star, it will reduce his Chi level but will not cause a knockdown fall. In single-player mode in the Dan levels, the Skill level of your opponent is the same as black-belt level, but he will be faster on his feet on the higher Dans. Sai Combat (C) MIRRORSOFT LTD 1986. The computer program contained in Sai Combat and its associated documentation and materials are protected by National and International Copyright Law. Storage in a retrieval system, reproduction, translation, copying, hiring, lending, broadcasting, and public performance are prohibited without the express written permission of Mirrorsoft Ltd. All rights of the author and owner are reserved worldwide. Mirrorsoft Ltd, Headington Hill Hall, Oxford OX3 0BW, England. (Transcribed by Robin Stuart)