The Saga of Erik the Viking software first published in Great Britain 1984 by Mosaic Publishing Limited, 187 Upper Street, London N1 1RQ. Game design: Pete Austin Programmed by: Pete Austin Artist: Joan Lamb Transport to your computer: Mike Austin Adventure system: Mike Austin Graphics system: Ian Buxton & Mike Austin Other work by team at Level 9 Computing The Saga of Erik the Viking Copyright ©1983 Terry Jones Illustrations © 1983 Michael Foreman First published in Great Britain by Pavilion Books Limited in associated with Michael Joseph Limited Program © 1984 Level 9 Computing Extracts from the book reproduced here by kind permission of the publishers. Marketed by John Wiley & Sons Ltd, Baffins Lane, Chichester, Sussex P019 1UD. No part of this software may be reproduced in any form or by any means by any persons or institutions without the prior written permission of the publishers, Mosaic Publishing Limited. This software is sold subject to the condition that it shall not, by way of trade or otherwise, be re- sold, lent or hired out without Mosaic Publishing Limited's prior written consent and, in the case of re-sale, without a similar condition being imposed on the subsequent purchaser. Production services by Book Production Consultants, Cambridge Printed by The Burlington Press (Cambridge) Ltd., Foxton, Cambridge. "THE SAGA OF ERIK THE VIKING" - Introduction to computer adventure game This game is the second saga of Erik the Viking, the famous warrior who lived a thousand years ago. He owned a large farm in Norway, beside the North Sea, and lived there with his family and servants. Every summer, Erik's sons sailed off in the Golden Dragon to trade with the Skraelings or steal their gold. And every summer his sons asked Erik to come with them. But Erik thought that he had seen enough strange lands and always refused. He was happy to run the farm instead and swap tales with them in the smoky hall each winter. One Spring day, Erik wanted to check the borders of his land and make sure that all the sheep had been brought in for shearing. He followed the river which flowed past his house and soon reached the snow-capped mountains to the east. Then he sat down for a rest. As Erik dozed beneath the fir-trees, he seemed to see a vision. An army of strange creatures swarmed over the farm. His wife managed to hide a few treasures before she was caught, and then the creatures dragged everyone away. All this time, Erik couldn't move. Then he woke up. You must play the part of Erik the Viking and find out what has happened. Good Luck! Before starting on your adventure, read the introduction on page 11 which sets the scene. If you find you need more help than is given in these pages, you can acquire a 'hints sheet' from the publishers by sending a stamped, addressed envelope to: Viking Dept, Mosaic Publishing Ltd, 187 Upper Street, London N1 1RQ. To find out more about Erik, his friends and his enemies, read the extracts from Terry Jones's book The Saga of Erik the Viking which follow the introduction. You may also find a few clues in these pages that will help you solve the game! The complete book The Saga of Erik the Viking by Terry Jones and illustrated by Michael Foreman is available from all good bookshops. LOADING Takes approximately 4 minutes. Insert the cassette in the cassette recorder and ensure that it is fully rewound. Type LOAD"" and press ENTER. Ensure that the ear socket of your cassette recorder is connected to the ear socket of the Spectrum. Press the PLAY button on the cassette recorder. Leave the cassette in the cassette recorder and the PLAY button depressed until the program has loaded. It will start running automatically. TO SAVE A GAME POSITION You may save your current position in the game so that you can turn the computer off, yet return later to the same stage in the game. To do this: Insert a spare cassette in the cassette recorder. Connect the mic socket of your cassette recorder to the mic socket on the Spectrum. Press the RECORD buttons on the cassette recorder. After allowing for the cassette leader tape to pass the record head of the cassette recorder, type SAVE and then press ENTER on the Spectrum. When the position has been saved, you will see on the screen a note of where Erik is. Stop the cassette recorder. TO LOAD A SAVED GAME To start again at a saved position: Insert the 'saved game' cassette in the cassette recorder and ensure that it is fully rewound. Type the following (as letters on the Spectrum keyboard, not the RESTORE key): RESTORE and press the ENTER key. YES and press the ENTER key. Connect the ear socket of the cassette recorder to the ear socket of the Spectrum and press the PLAY button on the cassette recorder. When the program has completed loading the text will reappear on the screen. PLAYING THE GAME In this game you are Erik. In an adventure you instruct the computer in simple English sentences so that you may move around from place to place, pick things up, examine objects and carry out a number of other actions. The game tells you what Erik can see and what is happening around him. To do things type in simple commands such as: TAKE THE STEWPOT EAT STEW GO NORTH EXAMINE BOAT Remember to Press RETURN or ENTER after each command. The game understands many words. Some of these you will have to discover yourself. Directions can be abbreviated - for example: N, S, E, W, NE etc as well as U for UP and D for DOWN. If you wish to repeat the previous command type A for AGAIN. The following vocabulary should help you get started: AGAIN (repeat the previous command) EXAMINE (look closely at something) LOOK (look around) INVENTORY (what am I carrying?) QUIT (stop playing) SCORE (to find out how well you are doing) IT (can be used to refer to a noun used in the previous command - eg: EXAMINE FLASK may be followed by the command TAKE IT) EVERYTHING (allows you to TAKE or DROP everything without having to list all the items) Directions: NORTH, SOUTH, EAST, WEST, NORTHWEST, NORTHEAST, etc, UP, DOWN, LEFT, RIGHT, AHEAD etc. When Erik is on board the Golden Dragon it will move with him. Use LEAVE to leave the ship. Other useful worlds are: ATTACK BREAK CLOSE DROP EMPTY FILL GIVE KNOCK LIGHT LISTEN MEND NO OPEN PLANT PLAY PRESS PULL RUN TAKE THROW TIE WAIT WAVE YES