THE SPECTRUM GAMES DATABASE ROCKFALL ROCKFALL 2 PUBLISHER CRASH magazine powertape AUTHOR Ian Collier, with help from his friends for the graphics and level design. YEAR 1989 and 1991 DESCRIPTION "Boulderdash" variant. CONTROLS The keyboard controls are redefinable INSTRUCTIONS You are a white character in the middle of a maze containing various amounts of grass, rocks, walls, aliens and jewels. Your aim is to collect the requisite number of jewels and then find the exit without being squashed by a rock or eaten by an alien. You can tunnel under rocks without being harmed, but as soon as the rocks start to fall you had better get out of the way. For added interest there are also some bombs lying around. These blow up when they reach the bottom of their fall. The aliens will kill you if you end up on a horizontally or vertically adjacent square. You can kill them by dropping things on their heads. The cyan butterflies are special; they turn into diamonds when you kill them. If you get completely buried or manage to blow up some of the jewels, then as a last resort you may commit suicide by pressing the "abort" key and lose one life. NOTES Both games use 128K sound if available or 48K sound otherwise. Rockfall also uses the Currah uSpeech, but this may depend on whether the copy you have was created with a uSpeech attached. Rockfall 2 is also compatible with the Sam Coupe and uses its sound chip. Rockfall 2 has identical gameplay with Rockfall 1; it has a prettier menu screen, slightly different graphics, a new "game over" screen, and lots of new levels. URL ftp.nvg.unit.no in /pub/sinclair/snaps/games/arcade as rockfall.zip and rockfall2.zip FACTS There are quite a lot of Boulderdash variants available on the Spectrum, including Repton Mania and Balderdash. NOTES