ROBOCOP - OCEAN SCENARIO Become Robocop and battle your way through seven levels of unique action that will test your reflexes, your brain-power and your co-ordination. Improve your skills in all these fields. Only then, will you stand a chance against your greatest enemy - Robocop 2! LOADING CASSETE 128K ONLY Place the cassette in the recorder ensuring that it is fully rewound. Select LOADER option and press RETURN key. Press PLAY on your recorder - the game will now load automatically. SPECTRUM +3 DISK Set up system and switch on as described in your instruction manual. Insert disk and press ENTER to choose 'LOADER' option. This program will then load automatically. CONTROLS This is a one player game controlled by joystick or keyboard which is fully redefinable. LEVELS 1,4 and 7 O - WALK LEFT P - WALK RIGHT JUMP/UP Q - JUMP/UP A - CROUCH/DOWN SHOOT Pressing down and fire in front of a door will allow you to go through the door between the front and back levels. R - PAUSE GAME JOYSTICK N - JUMP/UP NE - POINT GUN UP RIGHT E - WALK RIGHT S - CROUCH/DOWN W - WALK LEFT NW - POINT GUN UP LEFT LEVELS 2 AND 5 To move the cursor press in the required direction. To shift a row on the circuit board to the left or right press fire button and simultaneously push left/right. To shift a row on the circuit board up or down press fire button and simultaneously push up or down. LEVELS 3 AND 6 To move Robocop's gunsights press in the required direction. Fire button fires his gun. GAMEPLAY LEVELS 1, 4 AND 7 Your mission begins in the River Rouge Sludge Plant. Locate the Nuke Lab - but watch out for trouble! You will encounter several unarmed "Arrest Subjects" - when arrest flashes at the top left of the screen so will the subject, and you must walk into him - if you shoot him time will be reduced. LEVELS 2 & 5 Robocop also faces an inner battle. After encountering the desperate Nuke gangs, OCP managed to implant hundreds of confusing directives into the captured Robocop. The only chance of regaining his full capability is to find the memory chips recording his human past. Move the cursor around the tracks of each circuit board collecting 32 to complete the picture on 4 boards. But remember that once a track has been "burnt' it cannot be re-crossed, Also, do not cross the directive chips, otherwise you will have to restart your current circuit board. LEVELS 3 AND 6 Robocop will have two sessions at the Detroit Police Shooting Range to test and improve his targeting skills. He will have one minute in which to shoot as many armed criminal targets as possible. Whilst avoiding the civilian targets. Robocop's performance will affect his shooting in the following level. i.e. he will need more shots to kill an enemy if his rating on the gallery is poor. LEVEL 4 Having improved his skills, Robocop must then proceed to the Tokugawa Brewery where he must first recover a "Nuke" cannister from one of the taller storage tanks and then locate and destroy Nuke storage vaults before returning to the OCP laboratories for repair and reprogramming. He must now find memory chips recording his wife's past. LEVEL 7 This is it!! OCP's Civic Centrum. Within this imposing building is a walking fortress - Robocop 2! STATUS AND SCORING The status panel informs you of the number of subjects arrested, score, amount of special weapon ammo remaining and lives left. At the top of the playing area is a bar indicator which displays how much enery Robocop has left. You will receive points for shooting armed enemy gangs and criminal targets on the range and for collecting all icons and memory chips. Bonus points are awarded at the end of each scrolling level for the number of subjects arrested Top scores can be entered onto the high-score table. HINTS AND TIPS * Think before you shoot or you may shoot someone unarmed! * Take time to plan your route on the memory puzzles. * On the scrolling levels be careful where you tread - the floors can be treacherous! * Explore the scrolling levels fully to find the route to your goal. * Beware on the firing range - shooting civilians will reduce your rating. * Watch out for "power-ups" that will provide benefits such as extra energy, extra lives, a temporary invincibili1y shield plus extra ammunition. ROBOCOP 2 Its program code, graphic representation and artwork are the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights are reserved worldwide. THIS SOFlWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ CAREFULLY THE INSTRUCTIONS FOR LOADING. If for any reason you have difficulty in running the program you may contact our Ocean Helpline direct by telephoning 0626332533. However if you believe that the product is defective, please return it direct to: Mr. Yates, Ocean Software Limited, 6 Central Street, Manchester M2 5NS. Our quality control department will test the product and supply an immediate replacement if we find a fault. If we cannot find a fault the product will be returned to you at no charge. Please note that this does not affect your statutory rights. CREDITS ROBOCOP 2 TM & (c) 1990 Orion Pictures Corporation. All Rights Reserved. Programming by Andrew Deokin Graphics by Ivan Horn Music/Sound FX by Matthew Cannon Produced by Jon Woods @ 1990 Ocean Software Ltd. Childline Childline is the free national helpline for children and young people in trouble or danger. It provides a confidential counselling service for any child with any problem, 24 hours a day, every day of the year. Childline listens, comforts and protects. 0800 1111