ROBBER: A 3 PART CRIMINAL ESCAPADE TO WARN YOU OFF A LIFE OF CRIME! by Keith Michell Just to convince you that crime doesn't pay we invite you to become a 'Robber'. Your objective is a castle dungeon vault where you have it on very good authority that untold riches are kept in a safe. Your first problem is to retrieve from a guarded room a stethoscope, doorkey and safekey which you will need to get into the safe. The stethoscope and doorkey are visible but you will have to use your criminal skills to spot the safekey! To add to your problems, there is a guard patrolling the room with his powerful torch. Once you have collected all 3 items you can escape through the door in the top left corner. Fresh from your success in obtaining the requisite items to allow you to crack the safe, you must now make your way across a bridge with disappearing sections! (Hint: Wait until all sections have disappeared at least once) If your sanity and nerves are still intact you are now nearing your goal! The final and greatest challenge to your skills comes next. You must swim through flooded caves, avoiding the deadly jellyfish, whilst keeping an eye on your limited air supply. Then you must find your way through the catacombs, which are parallel passageways, connected with randomly placed doorways. It is of course, dark, and all you can see are the man-eating birds prowling overhead. If you think the worst is over, think again! The next section contains gigantic bouncy balls, which, if they make contact with you, will crush you to death. By now you may have forgotten your objective - to survive was difficult enough! But now, memorise the disappearing path, follow it across and you're AT THE SAFE! (oh, by the way, if you've taken too long to complete the last 4 obstacles the electronic gate which is worked by a timer, qill have cut off the route to the safe and your escape!) Instructions ------------ This product uses the Softek compiler Z ¦ Q ----+---- W ¦ A Keith Mitchell was born on the 18th March 1967 and is at present studying for "A" Levels in Maths, Physics and Chemistry. He was given a Spectrum compiler in June 1982 but had previous programming experience on a Commodore Pet. Robber was concieved as a change from the predominant zip-zap games flooding the market. His other interests include tennis, swimming, running and reading. All rights of the producer and of the owner of the work being produced are reserved. (P) 1983 VIRGIN GAMES LTD (C) 1983 VIRGIN GAMES LTD. ------------------------------------------------------------------ Transcribed by Robin Stuart for WOS: http://www.void.jump.org