INSTRUCTIONS The Atlantis is the latest spaceship made by SOMERSET's first age engineers. Never a ship has been made with such high security and weaponry power standards. But this incredible technological monstrosity is now on the enemy's hands, deep in the ocean. From there, they have been preparing a large scale assault to conquer the Earth, first objective in their plans to conquer SOMERSET, and later on, the Universe. You have been chosen to stop this, for your bravery and great skill. The fate of the universe depends on you. FX TRIPLE LOAD Atlantis incorporates FX triple load: Three games in one. To be able to gain admittance to each one of the levels you will have to complete the previous one and obtain an access code. You must take into account that all codes are unique: they depend on what you have done in that level (what objects you carry with you, your score, and so on). All the codes grant you access to the next lavel, but not all will let you complete the game, as you may have forgotten to do something in one of the previous levels. (Translator's Note: Yes, Dinamic was friggin' evil). FIRST LEVEL A Kalgar ship will drop your latest model bathysphere into the ocean. You will have to find the secret entry to the city, buried under the bottom. SOMERSET, your planet, is peaceful, and hasn't bothered to research weapon technology too much. Luckily, lasers are also useful in medicine, and that does interest SOMERSET scientists. It wasn't hard to adapt a laser for your bathysphere, and another one for your handgun, so you will have an effective weapon, more powerful than the P.O.U.S. (Predators Of Unusual Size), which are very violent but not too smart. Regardless, you won't have to fight the P.O.U.S. in this level, since they are inside the city, but with the usual animals living in the oceans on Earth which, although unarmed, are pretty dangerous. You will find the following varieties: - Diverse little fishes: They're meaner than they look, but they are nothing against your bathysphere, and are easy to dispatch. - Sharks and abyssal fishes: Careful with them. You will have to hit them twice with your laser if you want to kill them, and you won't be safe from them even inside the batysphere. - Seahorses: Don't worry about them, they couldn't harm you even if they tried. - Octopi: The most dangerous ones. Keep a safe distance. OBJECTS: You will have the following objects inside your bathysphere: - Handgun: To defend yourself when you can't be inside the bathysphere. Unlimited charges. - Propellant: It will allow you to defy Gravity. Indispensable to reach places otherwise out of reach. - Portable computer terminal: A great computer of small size. It won't be useful for this level, but you will need it later to connect with the Atlantis central computer. - Mold: If you manage to find gold and a heat source, this mold will allow you to create special gold ignots, useful for activating a special security system inside the ship. PArt of your task is to find said gold and heat...- First aid kits: The latest advances in your planet's medicine will allow you to recover your energy. Remember that each kit can only be used once, so try not to waste them. HELP AND SUGGESTIONS You will finish the first level when you find the entry to the city. The SOMERSET intelligence division thinks the entry is inside an old sunk ship, at the bottom of an underwater grotto. You will have to figure out how to get inside the boat. Look for a blunt object and open a hole in the hull. (Perhaps a bone would suffice). Search the whole level for objects. Not all objects are indispensable, but all of them are useful. To know it, when you have done something "right" the computer will beep accordingly. Many objects can be hard to find, concealed with the background. To make finding them easier, when you walk in front of an object, it'll be shown in front of you, while the rest of the level is shown as behind you. Oh! Something else. To enter the city you may have to move something inside the boat around. SECOND LEVEL You will enter the city going through the protective dome. The city covers the actual ship, and was useful for the SOMERSET inhabitants to live with the earthlings without letting these know they had visitors from another galaxy. It's not buried deep under the sea, and completely flooded. In this level you will face Korx, the most powerful mage in this galaxy and the neighbouring ones, who, after being banished from his planet due to his evil ways, joined the P.O.U.S. hoping to get revenge on them. Korx prevents you from accessing the inside of the ship, so you will have to find a way to destroy him. Your weapons will be useless when you are close to him, and his powerful bolts will eat away at your energy at great speed. Don't try to touch him, it'd be the last thing you'd do. Noone knows how to destroy him, but it is said that big things can only be defeated by small ones. Besides Korx, the enemies you will be facing are: - More little fishes: Like the other little fishes, they're not very dangerous, but don't let your guard down. - Hammerheads: Of the shark family, just as dangerous as the other ones. - Krangas: Inferior race. Too stupid to wield weapons, but brutes who can annoy you. Finish them off quickly. HELP AND SUGGESTIONS When you finish Korx off, and you have explored the city looking for useful items, get inside the ship with Korx remaining magic. There are some curious plants growing through the city, which you can use to renew your oxygen and fuel. Don't waste them, this is an endangered species, and can disappear completely sooner than you'd like. Remember that you can find objects in well hidden places, and something seemingly useless now can be useful later. It is possible that you can find things hidden inside other things... THIRD LEVEL You have finally managed to teleport inside the gigantic Atlantis ship. A real labyrinth of corridors and lifts. Your arrival will activate the security system installec by the Bragancians, which will shut two hatches: the one connecting with the central computer room, and the teleportation room. Nevertheless, there is a third access you can use with your bathysphere (which, being a series X-9000 model, can also work as a small airship). The P.O.U.S. overlooked this access because of their size, bigger than the SOMERSET inhabitants' one, as they can't fit through it. Your first task is to open the access to the computer room. This one is connected to a genx rays detector. The gold ignots that you should have obtained in the first level will allow you to load the genx rays cannon (if you can find it), but you will have to figure out how to make the ray hit the receptor. For this you could use a cleverly placed reflective object. When you finally enter the computer room, use your computer terminal and you will open the second security hatch, which will let you move the bathysphere out of the teleportation room. All that is left is to use its robotic arm to connecto to the central computer and send the automatic flight activation sequence. Meanwhile, you will have to keep using your laser weapon. You will only find two kinds of enemies, but you'll see how you don't really need more. - Bragtroy Robots: Highly accurate killing machines. They can reach places the Bragarcians are incapable of due to their height. They carry a laser gun. - P.O.U.S. Soldiers: They are a repulsive race, experts in the art of killing, armed with more powerful weapons, and willing to chase you until death. HELP AND SUGGESTIONS Despite the fact that the ship is not flooded, the gas it contains cannot be breathed by you. You will have to reload your oxygen in the several deposits you will find through the ship. It's a good idea to get an ID card to call the lifts, otherwise you will have trouble moving around the corridors. To make the robotic arm in the bathysphere work you will need this to have enough fuel. There are several ways to refill the fuel, most (but not all) related to objects collected in previous levels. Lastly, remember that even if you have reached the third level, you may not be able to finish if you didn't do everything you had to in one of the previous ones. (Like, for example, if you don't have the two gold ignots for the genx rays cannon). INTERFACE - Oxygen: Keep an eye on it. SOMERSET inhabitants explode when they don't have enough oxygen. - Fuel: If you run out, you will have to get out of the bathysphere and look for more. - Objects: You can carry up to nine objects inside the bathysphere. The three shown on top are the ones you will carry when on foot, and of these, the central one is the one you will use when pressing the appropiate key. - Score: You will find your score on the left, and the high score on the right. You will score points for destroying enemies, doing some special actions with objects, and advancing levels. - Energy: The energy bar will get darker from top to bottom, as your life enrgy diminishes. When it's low, you can recover it with a first aid kit (if you have any left and you carry it with you). CONTROLS ACTION ACTION KEY JOY BATHYSPHERE SINFOLDIO Left Left O <- Right Right P -> ^ Up Jump Q | | Select Select A v Shoot Use Object SPC * Leave Take/Drop/ M M Bathysphere Enter Bathysph. Boat... POLYLOAD SYSTEM TAPE Atlantis has a new, revolutionary loading system, thanks to which you will be able to play a simple Master Mind while the program loads. The objective is to try and guess a four number code (each number from 1 to 8). You have six tries. After entering a code, the computer will pring an asterisk for each correctly guessed number, and a cross for every correct number in the wrong position. The code can have several identical numbers. On top of that, thanks to the Polyload system, if there is an error while loading, you won't have to start from the beginning again. When an error happens, the border will turn red. Rewind the tape a little bit and press PLAY. If the border is still red, you haven't rewound the tape enough, or you haven't adjusted the tone and volume controls correctly. If the border turns green, let the tape play. When the tape reaches the error point, the burder will turn black and the load will continue. NOTE: The POLYLOAD system is not available for MSX computers. SPECTRUM DESIGN TEAM PROGRAM: Pablo Ariza GRAPHICS: Jose A. Martín J. Carlos Naranjo LOADING SCREEN: Débora, Gina y Rubén MUSIC: Jose A. Martín INLAY: Enrique Ventura POLYLOAD SYSTEM: Pablo Ariza SCRIPT AND DESIGN BY CREEPSOFT PRODUCED BY VICTOR RUIZ LOADING INSTRUCTIONS SPECTRUM 48K. + 1. Connect the EAR jack to the EAR jack of the tape player. 2. Rewind the tape to the beginning. 3. Adjust the volume to 3/4 of maximum. 4. Type LOAD "" and press ENTER(INTRO). 5. Press PLAY on the tape player. 6. The program will load automatically. 7. If it doesn't work, try again with a different volume setting. SPECTRUM +2 1. Select with the cursor the 48 BASIC option and press ENTER. 2. Follow the instructions for the SPECTRUM 48K + (Remember that the volume is already adjusted for the SPECTRUM +2) () WARRANTY DINAMIC guarantees all their products against any failure or manufacture, recording or loading defect. The warranty ends the day the product is discontinued and the stock is emptied. This program is made following the highest quality technical standards. Please, read the loading instructions carefully. If you have any difficulty making the program work and belive the product is defective, return it straight to: DINAMIC. PZA DE ESPAÑA 18 TORRE DE MADRID 27-5 28008 MADRID We will return a new copy of the program by mail free of charge. © 1989 DINAMIC Y CREEPSOFT