PRO GOLF II ----------- 2 GREAT NEW COURSES A GOLF SIMULATION FOR 1-4 PLAYERS Royal St. George's and Lytham & St. Annes, two great new courses from John Watson, author of the original 'chart hit' - Pro Golf. LOADING To load press LOAD "" Press PLAY on your cassette recorder. The programme will now load automatically. (The programmes is recordd on both sides of the tape. In case of loading difficulty, turn the tape over, rewind to the beginning and load again.) GAME: Pro Golf II is a golf simulation for 1-4 players and features two famous courses, Royal St. George's and Lytham & St. Annes. Both courses are recorded on each side of the tape, with Royal St. George's recorded first on one side and Lytham & St. Annes recorded first on the other. CONTROLS: 0, P and ENTER keys to select CLUB, DIRECTION and FORCE. Other keys as indicated in the game. Press and release SPACE to start your SWING and press SPACE again to hit the ball. GAME OPTIONS Championship:- Play 4 rounds against 17 other players. (Up to 4 players can play from the keyboard). Cup presentation to winner after 4 rounds. In the event of a tie the computer will decide play-off. SAVE GAME option after each hole. Option to alter wind and ground conditions after each round. Single Round:- Play one round only. (1 -4 players). Choice of championship or medal tees. Individual scorecards displayed between holes. Practice:- Get to know the game. Practice any hole from any tee using any wind or ground conditions. WIND:- 0 (no wind) to 20 (severe wind). Constant:- Player chooses wind conditions and they remain constant throughout the round. Variable:- Computer decides wind conditions and may alter these slightly between strokes. GROUND:- Wet, Normal or Dry. This may be a random choice by the computer or user defined to last one complete round. Ground conditions will effect bounce and putting. If playing on wet or normal ground with a high wind (variable), the ground may begin to dry out before the end of the round. BACKSPIN:- (Irons only) the ball will not bounce as far when using backspin. In most cases it will move backwards after the first bounce. PLAY Fairways:- Choose club, direction and strength of shot (with reference to the Club/Distance and Hazard effect tables). Press and release the space bar to start your swing and press the space bar again to hit the ball. Too early or too late and the ball will be sliced, pushed, pulled or hooked. All distances given are from tee to centre of green. Greens:- Choose strength and direction of shot with reference to ground conditions and slope of green. Slope is between 1 (gentle) & 10 (severe). Arrow points downhill. Slope will have a progressively greater effect as the ball moves across the green. Press and release the space bar to start your swing and press the space bar again to hit the ball. Too early and the strength of shot will decrease, too tate and the strength of shot will increase. As the ball travels across the green the strength of shot decreases. The strength remaining must be less than 12 for the ball to drop into the hole. If it is 12 or greater, the ball will continue with a slight random variation in direction. For any given strength, the ball will move roughly twice as far in dry conditions as in wet, with normal conditions lying half way between. Club/Distance Table (Assumes good shot and full strength) ------------------- Distance travelled Club in air from: Max % diff. Max allowance Bounce Tee Fairway due to wind needed Normal ground 1 wood 260 yards 221 yards 21% 12 degrees 7 - 37 yards 2 wood 244 yards 207 yards 23% 13 degrees 7 - 35 yards 3 wood 228 yards 196 yards 25% 14 degrees 7 - 33 yards 1 Iron 218 yards 196 yards 36% 20 degrees 7 - 29 yards 2 Iron 260 yards 180 yards 40% 22 degrees 7 - 28 yards 3 Iron 184 yards 166 yards 44% 24 degrees 7 - 27 yards 4 Iron 170 yards 153 yards 49% 26 degrees 7 - 26 yards 5 Iron 154 yards 139 yards 53% 28 degrees 7 - 25 yards 6 Iron 138 yards 124 yards 57% 30 degrees 7 - 24 yards 7 Iron 124 yards 112 yards 62% 32 degrees 7 - 23 yards 8 Iron 110 yards 99 yards 67% 34 degrees 7 - 22 yards 9 Iron 94 yards 83 yards 72% 36 degrees 7 - 20 yards 10 Sand iron 72 yards 65 yards 78% 38 degrees 7 - 18 yards Bounce varies with strength of shot. Wind has no effect on bounce. Ball will bounce further on dry ground, less on wet. Ball will only bounce on green or fairway, hazards immediately stop ball. Effect of Hazards ----------------- Type of hazard Type of Allowable Reduction in Randon variation lie clubs distance in chosen direction plus or minus Heavy rough Good 4 - 10 irons 33% 10 degrees Heavy rough Bad 5 - 10 irons 48% 20 degrees Light rough Good 3 - 10 irons 20% 5 degrees Light rough Bad 4 - 10 irons 36% 10 degrees Trees - 3 - 10 irons 17% 5 degrees Bunkers - 10 iron only 33% 20 degrees Edge of a bunker - all 17% 5 degrees Edge of water - all 17% 5 degrees Stands - all 36% 5 degrees Out of bounds - Penalty stroke if ball lands out of bounds Lost Ball - Penalty drop if ball lost. (Heavy rough only) Water - Penalty drop if ball lands in water Banks - Ball bounces in a random direction when landing on any bank. Using wrong club from a hazard will not move ball but will cost a stroke. This programme and artwork are the copyright of Atilantis Software Limited, Copying, hiring, lending or public performance is prohibited. If you have written a good programme and would like to discuss marketing, please write to: Allante Software Limited, 28 Station Road, London SE25 SAG (Transcribed by Robin Stuart)