Power Pyramids (Bug-Byte Premiere) Typed up by Blughes -------------------------------------------------------------------------------- POWER PYRAMIDS THE GAME You've just arrived in orbit around Earth with a cargo of Pyramids-one of each of four types; Basic, Super, Grand and Royal. Guiding an automatic, robotic spheroid around maze-like internal rampways, the aim is to commission each Pyramid in turn by activating all the power points hidden within it's levels. The spheroid moves in the direction in which it's travelling until it rebounds off an obstacle or is diverted by one of the dynamic features of the landscape. It's up to you to guide the moving ball on a course to success. Starting with the Basic Pyramid model, which contains 14 screens arranged on four levels, play gets progressively more difficult until the final challenge is reached -the Royal model, packed with problems scattered through its 54 screens. There's at least one power point to be activated on each level of a Pyramid and all the floors that comprise a Pyramid have to be switched on before you can turn your atten- tion to the next model. Watch the condition of the spheroid as collisions with obstacles cause energy loss that can be fatal - water, daggers and sparks of electricity need to be avoided. Helpful features in the maze include energy boosters that automatically recharge the spheroid's batteries, anti-grav pads that hurl the sphere into the air and permeable sections of floor that allow the sphere to leap through to the next level. There are also accelerators that increase the speed setting to maximum as the sphere rolls over them and transporters that link levels. CONTROLS At the bottom of the screen is your status display showing: 1. Your current score (top left number) 2. The highest score (middle left) 3. Lives remaining (number of balls) 4. Number of power points that have not been switched on (top middle) 5. The floor you are on (top right) 6. Your speed (more arrows faster speed) 7. Your energy/(shown by zig zag blocks) Some objects to watch out for: ANTI GRAVITY PAD-Jump onto this for a super jump SPEED ADJUSTER - Roll into this and then adjust your speed (see below for controls) ENERGY BOOSTER - Roll over this for full energy DOOR - Jump into this to go into a new room C64: TO LOAD: SHIFTRUN/STOP KEYBOARD SHIFT KEY = JUMP & speeds ball up when on Speed Adjuster. COMMODORE SIGN = Changes position of slopes and makes the springs bounce. RUN/STOP Pause & Restart. SPACE = exits ball from chamber at start of game. JOYSTICK: FIRE = Start & jump. LEFT AT SPEED POD: RIGHT ACTIVATE RIGHT= Increase speed UP LEFT Decrease speed DOWN SPECTRUM: TO LOAD: LOAD"" ENTER AND PRESS PLAY ON TAPE. Select levels on or two and press 0 to start. CAPS/SHIFT Jump and slows down ball at speed adjuster. SPACE BAR = Changes position of slopes and makes springs bounce. Increases speed of ball at speed adjuster. P = Pause. S = Restart. NO JOYSTICKS