PETER PACK RAT © 1984 TENGEN. All Rights Reserved. PETER PACKRAT is a Trade Mark of Atari Games Corporation. Conversion by Software Creations. THE GAME Peter Packrat is a cute little rodent who lives in a Junkyard, he likes nothing more than picking up all the nice things people don't mean to throw away. He runs around his neighborhood collecting all the trash-treasures he can lay his hands on and carries them back to his nest, where he can look at them in peace. However, the Junkyard is not such a safe place, and is patrolled by Riff Rat - the leader of the Rats of Flatbush, his minions and various other villains including Scrapper the Junkyard dog, Sticky the spider, Nite Owl, Slugger the bat, Big Al the alligator, Diamond Jim the snake and Clawd the Cat, all these guys are very nasty pieces of work (boo, hiss!). When Peter has collected everything from the Junkyard, he huntes the Sewer, and when he has all the treasures from there, he can look in the Tree. By the time he has searched there, someone is sure to have dumped something wonderful back where he started...So, Peter Packrat, get collecting! LOADING 1. Connect a suitable cassette player to your Spec- trum according to the User Manual. THEN FOLLOW INSTRUCTIONS 3, 4 AND 5 BELOW. SPECTRUM 48/128 AND PLUS 2 OWNERS 2. Put the 48/128 and Plus 2 systems into 48K mode. 3. Place the rewound cassette in the cassette player. 4. Type LOAD"" on your Spectrum and press ENTER. 5. Press PLAY on the cassette player. Note: Full loading instruction can be found in your Spectrum Manual. PLAYING THE GAME Controls You may redefine the keys from an option on the title page, or use a joystick. Up Climb up a ladder, or jump. Down Climb down a ladder, or duck. Left Move Left Right Move right Fire Throw a stone or treasure, or let go of flying animal. What you need to do Peter Packrat muct collect all the treasures on the level and take them all back to his nest. The number of items he needs to gather is shown at the bottom of the screen. He must either avoid the evil animals, or stun them by throwing stones or treasures at them. Flying animals that have been stunned can carry him, but not for long, so let go when the creature that is carrying him starts flashing. He can climb up or down ladders, slide down slides, bounce across gaps on planks, and climb through pipes. He can swim, but not very fast, so avoid a dip whenever possible. [Typed by Alessandro Grussu from a scan of the original inlay card, 18.01.2009. The "muct" typing mistake has been kept as it is in the original text.]