Mushroomman 2011 -------------- This is the 48 version of the game Mushroomman from Paul Equinox Collins. The version from Hajo Spuunuop has some bugs and these are resolved and other graphics are used. Also 13 extra levels have been added. After loading press any key and a levelcode. A false levelcode will start level 1. You are the black mushroomman. Your goal is to get to the exit of each level, suitable marked with a bright "E". On your way towards the exit you will find all kinds of obstacles which must be concurred. - You can open a lock with a key. - You can bribe magenta mushroommen with cash. - You can fill a hole with cement. - You can go through water with oxygen. Each obstacle will cost you a solution. Water will remain on the screen, other obstacles will disappear. An oxygentank contains 3 units of air. With a gun you can blowup items in the direction you go. With a bomb you blow up the 9 fields around the bomb. Dynamite must not be blown. Some fixed obstacles, besides dynamite, are red brick and red concrete walls. The red brick walls can be destroyed by a bomb or gun. You can push beans, but only if the field behind the bean is free. Transporterrooms will bring you to the other transporter and move you out in the direction the arrow points. Transporterrooms are useable in both directions. When you blow up 1 transporterport either with a gun or bomb the other will disappear too. When you solve a level you will go to the next. If you want to quit and continue the next day you must use a save option from the emulator you use. There is no direct acces to levels you have reached in the 4K version. Controls are: Q=Up A=Down O=Left P=Right R=Restart level (press twice) R=Start other level (press once, then any key, then levelcode) After level 188 you will go back to level 1. Have fun, Dr Beep