REVERSE OF BOX -------------- THE COMPUTER EDITION OF Waddingtons MONOPOLY Registered Trade Mark of Waddingtons Games Ltd. Can you make more money than the computer? Dare you enter the world of high finance and property speculation? Will the return on your investments in houses and hotels pay off - or will you be caught by high rents and be squeezed out of the market? All your skill, nerve and luck are pushed to their limits as you and your friends play the Computer Edition of WADDINGTONS MONOPOLY. Enjoy hours of challenging, stimulating entertainment while braving the surprises of CHANCE and COMMUNITY CHEST - making or losing a fortune on the roll of the dice! THIS PACKAGE CONTAINS A TAPE CASSETTE OF THE GAME AND AN INSTRUCTION BOOKLET. THIS PRODUCT IS PRODUCED UNDER LICENCE FROM PARKER BROTHERS AND WADDINGTONS GAMES LTD ALL COPYRTGHTS RESERVED. BOOKLET ------- The Computer Edition of: WADDINGTONS MONOPOLY Registered Trade Mark at Waddingtons Games Ltd INSTRUCTIONS FOR THE SINCLAIR ZX SPECTRUM A Introduction and Rules for playing MONOPOLY B LOADing Instructions C Playing MONOPOLY on your computer The Computer Edition of MONOPOLY IS PRODUCED UNDER LICENCE FROM PARKER BROTHERS AND WADDINGTONS GAMES LTD. THE BOARD DESIGN IS THE TRADE MARK OF WADDINGTONS GAMES LTD. ALL COPYRIGHTS RESERVED. Software LEISURE GENIUS LEISURE GENIUS is a registered trade mark of Winchester Holdings Ltd. A Introduction and Rules tor playing MONOPOLY Registered Trade Mark of Waddingtons Games Ltd BRIEF IDEA OF THE GAME The idea of the game is to buy and rent or sell properties so profitably that players increase their wealth - the wealthiest becoming the eventual winnen. Starting from "GO", move the tokens around the board according to the throw of the dice. When a player's token lands on a space not already owned, he may buy it from the Bank: otherwise it is auctioned off to the highest bidder. The object of owning properly is to collect rents from opponents stopping there. Rentals are greatly increased by the erection of Houses and Hotels, so it is wise to build them on some of your Building Sites. To raise more money, Building Sites may be mortgaged to the Bank. Community Chest and Chance cards give instructions that must be followed. Sometimes players land in Jail. The game is one of shrewd and amusing trading and excitement. EQUIPMENT Monopoly Real Estate Trading Game Equipment consists of the board on the screen with spaces indicating Building Sites, Railway Stations, Utilities, rewards and penalties over which the players' pieces are moved. There are two dice, and 6 tokens of various designs for playing pieces. Thirty-two green Houses, twelve red Hotels and two sets of cards for Chance and Community Chest spaces. There are Title Deeds for every property. PREPARATION Each player chooses one token to represent him on his travels around the board. Each player is allocated 1,500. All other equipment goes to the Bank. MONEY Each player is given 1,500 from the Bank. TO START THE GAME Each player in turn throws the dice. The player with highest total starts the play. His token is placed on the corner marked "GO", he throws the dice and moves his token in the direction of the Arrow the number of spaces indicated by the dice. After he has completed his play, the turn to play goes in the order in which names have been entered. The tokens remain on the spaces occupied and proceed from that point on the player's next turn. One or more tokens may rest on the same space at the same time. According to the space which his token reaches, a player may be entitled to buy Building Sites or other properties - or be obliged to pay rent (if another owns the property), pay taxes, draw a Chance or a Community Chest card, "Go to Jail", etc. If a player throws doubles his token is moved as usual, the sum of the two dice and the space thus reached is effective (i.e. the player is subject to any privileges or penalties pertaining to that space). Retaining control of the dice, he throws again and moves his token as before, and again, the space thus reached is effective. It, however, he throws three doubles in succession, he does not move his token on his third throw but immediately "goes to jail" and his turn ends. (See Jail.) Every time that a player's token either lands on or passes over "Go", while going in the direction of the Arrow, the Banker pays him 200 "Salary". LANDING ON UNOWNED PROPERTY When a player lands on an unowned properly (i.e. on a Building Site for which no other player holds the Title Deed) whether by a throw at the dice or by a move forced by the draw at a Chance or Community Chest card, the player has the option at buying that property from the Bank at its displayed price. If a player elects to buy, he pays the Bank for that properly and receives the Title Deed card. If the player declines his option, the Banker must immediately offer this propety for sale by auction and must sell it to the highest bidder, accepting money in payment and give the buyer the proper Title Deed card as evidence of ownership. Any player, including the one who declined the option of buying at the displayed price, may bid. Bidding may start at any price. LANDING ON OWNED PROPERTY When a player lands on owned property either by throw of dice, or by a move forced by a Chance or Community Chest card, the owner collects rent from him in accordance with the list printed on the Title Deed card applying to it. Note: If the Site contains a House or Houses, the rent is larger than it would be for an unimproved Site. If the Site is mortgaged, no rent can be collected. Double rent cannot be collected from a Colour-Group if one Site is mortgaged. A player holding four Stations, but with one mortgaged, may only collect rent from the other three - i.e. he would collect 100 - not 200. Note: If the owner fails to ask for his rent before the next throw of the dice no rent may be collected. ADVANIAGES FOR OWNERS It is an advantage to hold Title Deeds for all Sites of a complete Colour-Group (for example: Mayfair and Park Lane - or Pentonville Road, Euston Road and The Angel Islington) because the owner may then charge double rent for unimproved Sites of that property. Houses can only be built on Sites of a complete Colour-Group owned (see Houses). The advantage of owning Houses and Hotels rather than unimproved property is that rentals are very much higher than for unimproved Sites and profit the owner immensely. LANDING ON "CHANCE" OR "COMMUNITY CHEST" A player is allocated the next card from the pack indicated and follows the instructions. The "Get out of Jail free" card, however, is retained until used. After being used, it is "returned" to the pack. LANDING ON TAX SPACES All tax is collected by the Bank. LANDING ON "FREE PARKING" When, in the ordinary course at play, a player's token reaches this space, the player receives no benefit nor incurs any penalty, and moves ahead in the usual manner on his next turn. BANKER The computer will always act as the Banker. THE BANK The Bank holds, besides the Bank's money, the Title Deed cards and Houses and Hotels prior to purchase and use by the players. The Bank pays salaries and bonuses, sells properties to the players and delivers the property Title Deeds, auctions Sites, sells Houses and Hotels to the players, loans money when required on mortgages of properly at the mortgage value which is one-half of the Site value printed on the board. The Bank will at any time buy back Houses and Hotels from Building Sites at half-price. The Bank will account for all properties you buy from it, taxes, tines, money penalties, loans and interest. JAIL A player lands in Jail - (1) If his token lands on the space marked "GO TO JAIL". (2) If he is allocated a card marked "GO TO JAIL". (3) If he throws doubles three times in succession. Note: When a player is sent to Jail his turn ends there. He cannot collect 200 Salary in that move since, regardless of where his token is or of the path of the board he must move his token directly into Jail. Visiting Jail: If a player is not "sent to Jail" but in the ordinary course at play reaches that space, he is "just visiting", incurs no penalty, and moves ahead in the usual manner on his next turn. A player gets out of Jail - (1) By throwing doubles on any of his next three turns after landing in Jail. If he succeeds in doing this he immediately moves forward the number of spaces shown by his doubles throw; he also has another throw of the dice. (2) Using a "Get out at Jail free" card having on a previous turn drawn it from a Chance or Community Chest. (3) By paying a 50 fine before he throws the dice for either his next or succeeding turn to play. (4) A player must not remain in Jail after his third turn (i.e. not longer than having three turns to play after being sent to Jail). Immediately after throwing the dice for his third turn he must pay a 50 fine unless he throws doubles. He then comes out and immediately moves forward from Jail the number of spaces shown by his throw. A player may buy and erect a House, sell or buy property, and collect rentals, even though he is in jail. HOUSES Houses can be bought only from the Bank and can only be erected on Sites of a complete Colour-Group which the player owns (Example: If one player succeeds in owning Pentonville Road, Euston Road and The Angel Islington, i.e. a complete Colour-Group, he may at any period of his ownership buy a House or Houses from the Bank to erect thereon). If he buys one House, he may put it on any one of these three Sites. The next House he buys and erects must be put on one of the unoccupied Sites of this or of any other complete Colour-Group he may own. The price he must pay the Bank for each House is shown on his Title Deed of the Site. (On the unimproved Sites of his complete Colour-Group he continues collecting double rental from an opponent landing thereon.) A player may buy and erect in accordance with the above rules, at any time, in his turn, as many Houses as his judgment and financial standing will allow, but he must build evenly. He cannot erect more than one House on any one Site of any Colour-Group until he has built one House on every Site of that Group. He may then begin on the second row of Houses and so on up to a limit of four Houses to a Site. He cannot build, for example, three Houses on one Site if he has only one House on another Site of that Group. Similarly, Sites must be maintained evenly, i.e. if Houses have to be sold they must be removed equally from Sites of a Colour-Group. Houses may not be built on Sites if one of the same Colour-Group is mortgaged. HOTELS A player must have four Houses on each Site of a complete Colour-Group before he can buy an Hotel. He may then by an Hotel from the Bank to be erected on any Site of that ColourGroup, delivering to the Bank in payment, the four Houses already on the Site plus the additional cost of the Hotel (200 for an Hotel on Park Lane or Mayfair) shown on the Title Deed. (It is very desirable to erect Hotels on account of the very large rental which may be charged. Only one Hotel may be erected on any one Site.) BUILDING SHORTAGE When the Bank has no Houses to sell, players wishing to build must wait for some player to return or to sell his Houses to the Bank before they can build. If there are a limited number of Houses and Hotels available, and two or more players wish to buy more than the Bank has, the Houses or Hotels must be sold by auction to the highest bidder. SELLING PROPERTY Undeveloped Sites, Railway Stations and Utilities (but not buildings thereon) may be sold to any player as a private transaction for any amount that the owner can get. No Site, however, can be sold to another player if buidings are standing on any Sites of that Colour-Group. Any buildings so situated must be sold back to the Bank before the owner can sell any Site at that Colour-Group. Mortgaged property cannot be sold to the Bank - only to other players. Houses and Hotels may be resold by players to the Bank only, but this may be done at any time and the Bank will pay one half of the price paid for them. In the case at Hotels, the Bank will pay half the cash price at the Hotel plus half the price of the four Houses which were given in the purchase of the Hotel. MORTGAGES Mortgaging properties can be done through the Bank only. The mortgage value is shown on each Title Deed. The rate of interest is 10 per cent, payable when the mortgage is lifted. If any property is transferred which is mortgaged, the new owner may lift the mortgage at once it he wishes, but he must pay 10 per cent interest. If he fails to lift the mortgage, he still pays 10 per cent interest and if he lifts the mortgage later he pays an additional 10 per cent interest as well as the principal. Houses or Hotels cannot be mortgaged. All buildings on the Site must be sold back to the Bank before any property can be mortgaged. The Bank will pay one half of what was paid for them. In order to rebuild a House on mortgaged property the owner must pay the Bank the amount of the mortgage, plus the 10 per cent interest charge and buy the House back from the Bank at its full price. BANKRUPTCY A player who is bankrupt, that is, one who owes more than he can pay, must turn over to his creditor all that he has of value, and retire from the game. In making this settlement, however, if he owns Houses or Hotels, these are returned to the Bank in exchange for money, to the extent of half their cost as shown on the Title Deeds, and this cash is given to the creditor. If a bankrupt player turns over to his creditor property that has been mortgaged, the new owner must at once pay the Bank the 10 per cent interest on the loan. At the same time he may at his option lift the mortgage by paying the principal. In case a player is unable to raise money enough to pay his taxes or penalties, even by selling his buildings and mortgaging his property, the Bank will take over all his assets and sell by auction to the highest bidder everything so taken excepting the buildings. The player must then remove his token. The last player left in the game wins. MISCELLANEOUS If a player owes more rent than he can pay in cash he may pay his creditor part in cash and part in property. In this case, the creditor will often accept certain property (even if it is mortgaged) at a value far in excess of the printed one so as to obtain additional properly for buildings or to block another player from obtaining control of that property. Property owners must watch out for rents due. Do not help other players to watch their properties. The Bank loans money only on mortgage security. Players may not borrow money or property from each other. RULES FOR PLAYING THE SHORT GAME Before commencing the players stipulate the time at which the game shall end. At the end at the game the richest player is the winner. At the start of the game the Banker shuttles the Title Deed cards and, after having cut them, he deals two cards to each player. The players immediately pay the Bank the price at the property thus dealt to them. The game then proceeds in the usual manner until the agreed finishing time is reached. No futher dealings must take place, but if a player is in actual play when the finish is announced, he is allowed to complete his move, and any transactions in connection with it. Each player then totals up the values of his possessions. (1) Cash in hand. (2) Building Sites, Utilities or Railway Stations owned by him, at the price printed on the board. (3) Mortgaged property at half the price on the board. (4) Houses owned valued at their respective cost prices. (5) Hotels, valued at the cost of five Houses. The player with the highest total is the winner. B LOADing Instructions 1. Type the command LOAD"" and press the ENTER key. 2. Once the program is loaded the program titles display and the game starts. When the first prompt appears, press the STOP key on the cassette unit. Remove the cassette and keep it safe for next time. C Playing MONOPOLY on your computer PIECE SELECTION After the program titles have been displayed a starting menu appears showing the playing pieces. Allocate these to the participating players by keying the appropriate number. The computer will ask if you wish this player to be a computer player or not. Press Y (Yes) or N (No) depending on your wishes. Then type in the player's name followed by ENTER. 2-6 players can participate, and all or any of them may be designated as computer players. When all the participants have been entered press the ENTER key. PLAYERS MENU This is shown at the top of the screen. The initial letter of every entry when pressed will initiate the function. Mortgage Houses Rent Owners Trade Dice WHO GOES FIRST? Each player in turn "throws" the dice by pressing D. A computer player will throw the dice on its turn automatically. The player with the highest total starts. (If two or more players get the highest, then they throw again.) Thereafter play is in the same order in which the players' names have been entered. Dice The computer will display the current player's name, number and playing piece. If the current player wishes to see his credit or assets he should press the key C or A. To throw the dice press D. The player's piece will be moved accordingly. A short pause occurs before the computer moves on to the next player. If rent is due, the owner's token will appear on the screen during the short pause. If you land on an unowned property you may buy it. If you do not buy, the Bank will automatically auction the property. Owner On pressing O all properties are listed below the screen board. The player who owns a particular property will have his number displayed on the right-hand side at the property name. If a property is mortgaged, it is displayed with white characters on a red background. Pressing the SPACE key will list the properties and pressing the P key shows the title deed. Press ENTER to leave the portfolio and owner list. If player requires to see his individual portfolio he must then enter his number. Rent When a player lands on your property at the end of a move you may claim the appropriate rent. To do this press R. Rent will then automatically be paid to you. The computer checks for property sets and mortgaged properties. Where the player has insufficient funds, the computer will initiate house selling or mortgage procedures. Houses Houses and Hotels may be bought and sold at any time. The computer asks if the transaction is a buying or selling one, as well as the number of Houses you wish to buy. Selling Houses is done one property at a time. All the players have an opportunity to enter their requirements prior to the final transaction taking place. If there are insufficient Houses available, an auction will be held. Each player in turn develops Sites on the screen board, one property at a time. This is done by positioning the cursor on the board, over any property in the set and then pressing the SPACE key. Pressing the Q key will quit the transaction. Property details for that set will appear in the lower portion of the screen. Other properties can be chosen and viewed in this manner. If you wish to develop a displayed property, position the cursor over the Site and press the ENTER key. The computer will automatically validate and place a House/Hotel on the property. Selling is achieved in a similar manner - move the cursor to the property set on the screen board, press the SPACE key to display the property details and the ENTER key to select the property. Mortgage To mortgage or unmortgage a property press M. A cursor appears on the screen board. The cursor should be moved to the appropriate property. Press the SPACE key and the property information will appear on the bottom of the screen. Other properties can be chosen and viewed in this manner. If you wish to mortgage or unmortgage the displayed property press ENTER. The computer will check the status of the property and take the appropriate action. Trade A player wishing to buy, sell or exchange property with another player should press T. The program will ask who is trading and the player must enter a number. Trading is always between ONE property and either another property or properties with the option of a cash balance. The single properly to be traded is selected first by moving the cursor to the required Site and pressing the SPACE key to display the details. Pressing ENTER will select the property for trading. The computer will ask you to enter each property to be traded, selected as above. When no more properties are required for the transaction, press the N key. The computer then asks if a cash adjustment is required, and, if so, to which player it goes and the amount. When the transaction is agreed the computer effects the transfer. SHORT GAME After the piece selection, you will be offered the option of a short game. If you enter Y, you must then specify how long the game will last in hours and minutes. During the game, the time is continually displayed on the screen and updated every minute. When the specified time has lapsed the program will immediately calculate the value at all players' holdings and announce the winner. AUCTIONING Auctions are determined by the Bank, and will occur when a player lands on a property which he does not wish to buy, when the Bank receives property from a player as payment or when two or more players wish to buy Houses when there is a shortage of Houses. The auction is conducted by the Bank; players are asked to enter their bids - to enter a bid the player must enter his player number, followed by the bid. If a player bids beyond the value of his assets the auction is voided. CURSOR MOVEMENT The cursor is used in Houses, Trade and Mortgage. At the start of each activity it appears in the GO square and may be moved clockwise using CAPS SHIFT and the cursor left key and anti-clockwise using CAPS SHIFT and the cursor right key. END GAME Pressing the CAPS SHIFT and SPACE keys simultaneously will bring the game to an end. The computer will calculate the value of all the players' holdings - and then announce the winner. LEISURE GENIUS 3 MONTAGU ROW LONDON W1H 1AB