Miles Mad Mission! After a particularly rowdy night at the WOS mansion things got slightly out of hand, the party went mental, Grizzly murdered a Lemonhead who was posing as a WoSser, Foggies missus turned up and made him go home just as he was about to stab somebody, TKrap finally built the ultimate uber speccy out of tinfoil, pritt stik, and cherry liquorice laces, and aliens landed and took Cornish Davey to planet blisstonia where he took his MIA's. Miles must navigate the WOS mansion collecting all the Speccy related goodies, empty beer bottles, used condoms, empty ferrets, C90's, and more, before Beanz will let him go to bed. Will there be "A Troll" hiding under Beanz's confusing metal bridge? Will Miles find Mels porn stash? Will B00mZilla finally show his face (or pay for the XBOX Bleugh sent him years ago). Will a trip to planet Blisstonia reveal long lost copies of Hands of Stone and the Speccy conversion of Rimrunner? .....and never, never, underestimate the power of THUDERSTORMS!!!! ______________________________________________________________________________________________ ROOMS 1: Outside the WOS Manor The start room. Nothing too taxing, and a few items to grab. 2: At the Car Boot Sale........ Inspired by Scotties Del Boy style bargain hunting, this screen replaces the earlier screen 2, as I deleted it because it was a bit crap really and I needed the screen to put a relevant idea into the game, hence this screen. This screen is only so early on in this readme because I couldn't be arsed to change all the numbers around, or switch actual screens about in the game, so this screens tech number is 01, even though it's so late on in the game. UPDATE14/12/09: There's 2 cars in there borrowed from Chubby Gristle, and 2 guys punching each other (a modified version of the sprites from Andrew Broads room "A Punch-Up at a Selection Station", from Goodnite Luddite), let's say the violence is stemmed from both of them spotting the same really good deal at the same time. There's tables in there with some junk on them, and some items which are supposed to be random bits of electronic goodness, lets call them a 10 functioned interface hahaha! UPDATE 16/12/09: Added another horizontal beastie to the bottom of the screen just to make the jumping a little more awkward, and added 5 mono-column skylabs in there to make it look like rain, after all it always rains during carboot sales (or at least it did when I was younger?). 3: ? A room with a very mild puzzle element, basically you can't do anything with it at the start of the game so don't even try. UPDATE: 20/05/09: Added a little something to this room, if you're good enough to get there you could claim your reward! 4: The Chuntey Field! A room blocking entry to the WOS Mansion, the title works on a couple of different levels, for one it's in the middle of a field, and secondly you have to disable the Chuntey field by collecting all the items. The room isn't really difficult, but you can't really have the second room in a game being ridiculously hard. There's 2 vertical guards which are meant to represent crappy 80's style tape decks, which are really easy to avoid. The Chuntey is made out like the ZX rainbow from the Speccy logo, I figured this would be the best course of action, even though the Chuntey in reality isn't visible, but I really do think it exists. Many of my games were disturbed by the Chuntey when I was younger. 5: Entering the WOS Manor! Basically a bare screen with some stairs and a front door, enter the Manor, and enjoy! 6: SETTEEEEEE! (But where's Skarpo?) (Based on an idea by ZnorXman) A harmless room and a parody of our favourite "missing persons" virtual World of Spectrum location. Just walk across the room picking up the 2 empty ferrets as you go! 7: Slightly on topic A linker the fire blocks are supposed to be deadly C64 tapes that have been left behind by a troll haha! and there is infact what could be called a troll in that room, it wasn't actually meant to be but it's a pretty nightmarish looking creature. I tried to make it as freaky as possible, the arm animations are borrowed from one of Geoff Eddy's sprites from "Willy the Hacker". 8: Erm! 1st Landing I suppose? Another linker much in the style of the actual 1st Landing room from the original Jet Set Willy, there's a few extra platforms and a couple of items to grab, the beastie in there is another one that was borrowed from a Geoff Eddy game, doesn't look the same now though. 9: Dr. BEEPs Laboratory (Based on an idea by Beanz) The original room was lost when JSWED crashed, I managed to salvage the room idea and the sprite representing our long standing pal Dr. BEEP. The room represents a giant Speccy loading one of Dr. BEEPs Minigames. I would've made the Dr. BEEP sprite harmless, but lets just say he's gonna bop you on the head for disturbing his research if he catches you. 10: Some kind of Top Landing? Nothing special really a lot of barrels no razorblade, 3 items instead of one, only a slightly different layout, and some fire blocks to make the jumping on the top level a little trickier. There's an amusing variant of the swiss army knife too, who said the fork was useless? 11: Beanz Meanz Biz No prizes for guessing what I based the title on, this is the games "Master Bedroom", and as it was suggested Beanz is here guarding the bed and preventing our purple headed hero from sleeping. The Beanz sprite is ripped straight from JSW:IVY by Phillip Bee, and in Phillips game originally represented a cross dressing Technician Ted. In this game I think it reps Beanz quite well :p 12: The Archives A dirty trick used in this room, but I think it represents the WOS archive very well, in a lateral kind of way, and is symbolic of the fact that the WOS archive is technically never ending, and ever growing. Even though the Speccy is pushing 30! The guards in here are characters from Speccy games, but not super popular ones, they are from good (ish! lol), but not so well known games. See if you can remember them haha! 13: Andrews Library (Based on an idea by Beanz) This is a shameless rip-off of a room from another....erm one of my games so it's not like I actually did rip anybody off. I actually just cut and pasted "The Archives" screen from "Willy the Rogue", and changed a few colours about and redrew the item bitmap. I thought the sprite from the screen I nicked it from represented Mr. Rollings quite well. 14: Ravioli Harry A bit of a cheeky one here, aimed towards a certain plagaristic programmer of yesteryear. I wonder if....Ahem! Harry has anything to say about this? The screens gag is also based on the fact that it's yet another variation of Macaroni Ted. 15: Finger on the ban button! Mr Fogarty I presume indeed, I used Johnathan Cauldwells Foggy sprite in this screen, but added a twist to it. It's set up like Dumb Waiter from JSWII, but Foggy is more like a Kong type character. Lets just say he's not in a good mood (for a change lol), and will try to squash our little purple hero to death. I left him as he was in the end, as I was originally going to have shockwaves or pulses of some kind coming out when he stomped, but that made him extremely difficult to get past. Wouldn't have been so bad in one of my normal games but I'm supposed to be making this one pretty easy so people can explore. Unfortunately to get the desired effect from the room layout and tricks I added, the cycling colour clash on the Foggy sprite was unavoidable (don't you just love Speccies). 16: The Dunny (Based on an idea by Graz) Often how Mr. Paul Dunn is referred to, and often wrongly so.....maybe? After all Mr. Dunn does appear to have the very toilet from this room and the original JSW as his avatar on World of Spectrum. So maybe there is a justified toilet related thing going on, but basically I know Paul can take a joke and after all he has done for the Speccy community I mean this in good spirit (lets just hope it's received that way eh haha!). This incidentally serves as this games bathroom, and with a name like "The Dunny" why shouldn't it, this room I suppose contains some "Aussie" slang so it should also keep Dansolo, our mood flipping Commode enthusiast happy heeheehee! UPDATE: The dozy prick got himself banned, oh well this is what happens to fucking trolls, bye bye Dansolo. UPDATE: 25/12/09 Whilst proof reading this prior to release I'd just like to add that due to recent events Dunny left WoS, but hopefully he will return sometime, and I hope he doesn't mind me leaving this screen intact, as I no longer have time to change it, and even if I did why would I Dunny is/was part of the WoS furniture (although not literally a toilet), and I sincerely hope all is well for Mr. Dunn :) 17: ewgfs Typing Room (Based on an idea by Mile) Starring WOS's own Penfold clone ewgf and there he is typing away, the sprite is a modified version of the Penfold sprite from Dangermouse in double trouble, it's harmless, as because of it's size jumping over it normally would be impossible. The guards are simply letters and just go up and down, simply avoid them while you grab the items. Oh and enjoy the brainstorm style whiteboard haha! It even has darts stuck in it. 18: PJ's Library A slightly mean pisstake, but only slightly mean in the sense that it's next to Andrews Library which is full of books, to quote the old chesnut "Is there a book that Andrew Rollings hasn't written". PJ has only 1 book out with the second on the way at the time I'm typing this up, depending on how many are out by the time I finish this game is how many will be on the shelves. The shelves are otherwise presently occupied by 2 books and a couple of spiders haha! UPDATE 20/05/09: I was kind I added another 3 books to the shelf, as 5 of them are out now. They're all there now, all 6 of em', but maybe I should put 7? UPDATE: 25/12/09 No book 7 in the pipeline yet, but me and no doubt several others may be hopeful that something like that will pop up sometime in the none too distant future :) 19: The WOS Hub That's exactly what it is too, just another linker really, few platforms, few odd looking buggers to avoid, switches, and stuff and there you have it really. UPDATE: 25/05/09 added another vertical moving beastie to the room, it just seemed too easy, I mean it still is easy, but now at least you may have to actually time one or two of your jumps. Also fixed a problem I noticed, to do with the switch in the room, for some reason the opening walls all decided to open when you collected the items (thus making the switch redundant)? This didn't happen originally, which means I'm going to have great fun when the final playtesting comes around. 20: Basement! Beware! Chit Chat! ....and what better than to fill a basement based on the chit chat forum than the smilies from the forum, unfortunately due to obvious limitations, the smilies are mono. The room itself looks simple but there's a nasty trick that may catch you out more than once. Took me a while to draw all the smilies and animate the few that needed it, but I got them looking pretty much perfect in the end, which in turn made me smile. 21: Kaija's Palace of Whips (Based on an idea by Graz) A screen dedicated to our very own creature of the night, the mysterious Kaija. Graz suggested this screen a while ago, and I had no real idea of how to implement it, then this idea came to me. It's not quite how I imagined it to look but it's close enough, maybe a little better it's not very hard to navigate and won't give the seasoned player any true difficulty, getting that floating goblet near the Kaija Sprite can be quite tricky. 22: Mel's Porn Stash :D (Based on an idea by mile) For how simple this screen is it took far, far, far too long to make!!! I had so much trouble with the items auto collecting, it was almost enough to make me have a nervous one! But the room is a simple walk in and collect the item affair? Or is it? This room has been pretty much like this from the moment it was mentioned, the joke in this room was thought up almost instantly. 23: WOS Server Haha! This is exactly what it says it is, the WOS Server, hidden in the darkest depths of the basement. I think the OTL sign, the sticky plaster, and the visable faults symbolise exactly what happens when Martijn steps away from the server, even if it's only for a few minutes hahahahaha! Notice how it's powered too. This room once again for how simple it is took far too long to make, there was too much experimenting on my half, and that took time, especially when all I came up with was this lol! 24:.........Maybe it is? I'm actually almost 100% sure this room requires no explaination, absolutely none what so ever. Anyway it looks pretty simple, and much like the game it's based on I've crapped the animation down for the infantry and Mile to 2 frames, and a massive zero for the vehicles, my only gripe is the vertical guards still move too smoothly, I just can't make them jerky at all. I just hope this screen is good enough as most people will be expecting this screen, and expecting it to be good. 25: The nightmare of September 2007 A parody based upon the massive WOS outage of 2007, this was not the original room design, I came up with this idea during a short WOS outage sometime in August or September 2008, which only lasted a few hours. Anyway this screen parodies the whole dnserror screen you happen to get when a webpage cannot be displayed. It's a simple left to right affair, the mouse pointer will kill you . The screen intentionally uses the full 32 sprites available with JSW64 version [, purposely as I know using all 32 slows the game down terribly, this makes dodging the speeded up guard with jerky animation a little trickier to avoid, throw into the equation that the writing is also lethal and you'd better quickly move your slowly moving self along, or you'll get killed by a really easy to avoid beastie. 26: 3 Word Story This room is just a random mish mash of various bits from throughout the game, there's all kinds of crap all over the place. At first I was gonna stuff it with all kinds of new loveliness, but to be honest by the time I finally got around to doing this screen, which in itself replaced another screen that was going to be super sprite heavy I was like fuck it. The random shit in here was just a passing idea though when I placed all the green drippy shit on the top right of the screen, I figured why not stick some random static sprites from the game in there and a few random moving ones too? The 3 word story screen doesn't have to make sense much like the crap that it's based on, so fuck it! 27: Piles Willies (Based on an idea by Vertigo) Sorry Milesy you can blame Vertigo for this one, anyway I didn't make the screen as blatant as originally suggested, basically I didn't make the "Willies" cocks, thought that may have been a bit extreme (although I was tempted I must admit). Plus since this is a JSW remake after all I thought the actual star of the original should cameo somewhere (I just can't help adding the original root sprites in some form somewhere, although this game does not contain an original Maria sprite, it does now however contain Willy, the toilet, and the barrel, just for those who probably didn't want to, or need to know that), I did add the bunches of grapes from the original idea, and we know what they symbolise don't we. Anyway this screen isn't that tricky but it's quite a complex layout, and actually looks a lot more difficult and confusing than it actually is. There's a small amout of Quirky features used in this room, but nothing that wasn't or couldn't be exploited in the original JSW (basically I haven't added anything ridiculously difficult to it, that a "N00B!", won't be able to traverse). 28:WOSBO (Based on an idea by Toxiedogg) This room was obviously inspired by Scottie growing a beard. So I decided to do something a little different. UPDATE: 29/05/09 Basically the room is pretty much the same as it was planned but instead of just Scotties beard involved there's Normski's sideburns, that makes for massive giant ginger mess. Pick the items out of the red bushy evil whilst avoiding beard crumbs. The room is not too hard by rights, but can catch you out occasionally. The bastard took quite long to put together as well for how simple it ended up 29: Mongy Lard This has almost became a standard term on WOS now for describing the munter that Rubberkeys serial posted on numerous occasions, this screen almost became a tribute to Rubberkeys himself, when the silly sod got pissed went on a rampage through several threads and then banned himself! Such are the joys of booze, I should know ;-) But it's good to know he's still around unbanned and behaving himself until the next time no doubt lol. UPDATE: As of 15/05/09 (Brit style DD/MM/yyyy) make that 2 more times, now he's unbanned and behaving himself once again. UPDATE: 27/05/09 Finally added the little sausagey geezers that were supposed to be in here, lets just say the yellow one is battered, and the red one is plain ;) UPDATE: Nope he's got himself banned again.....looks like it's for good this time? UPDATE: Back as DATACORDER, and I'm pretty sure me and everybody knew it was him from the get go lol UPDATE: 22/12/09 Bugger me he's had his first warning as DATACORDER for posting a mongy lard in a Santa suit! 30: Kung Fucked! A tribute to a game that really doesn't deserve one for it's merits (if there are any?), infact it only deserves a tribute due to it's infamy. So this in a way is an anti-tribute. UPDATE: 07/11/09 I've actually got round to drawing tidying up and finally placing the Kung Fu Master sprite or Thomas if you like onto the screen, he's not meant to be immediately harmful, and is easily avoidable, he's basically got his hand behind his back and could be interpreted as scratching his arse, which would be a nice pointer to the Speccy version of Kung Fu Master cos' somebody obviously was scratching their arse whilst that was being made. UPDATE: 08/11/09 Finally added the somersaulting dwarf, it's even crapper than the original games version of this beasty, he more or less just rolls, but it does have as little animation as the little guy from Kung Fu Master, and it's just as choppy. So finally I've finished this bloody room at last, I think I started it back in about May haha! 31: B00mzillas XBOX Stash! (Based on an idea by Graz, and mile combined) Sorry people I'm saying nothing, this room doesn't have any items in it so you don't need to find it, it's just a hidden bonus for a bit of a laugh! Just like the above room I combined the influences from the same idea from Graz and mile for this room hence the reason for both being credited. UPDATE: 23/05/09 This room is now a room you have to find, since I deleted the one before it, but I was nice and made it a bonus room so anybody straggling will have a chance at an extra life. UPDATE: 04/10/09 This room has undergone a complete overhaul it's a lot more dangerous than it was in it's original form, and you don't get any extra lives for collecting the items, I'm being a bastard hahahaha! 32: Scotties Dressing Room (Based on an idea by Mile) Name changes and tantrums aplenty, Scottie got a little irate about this rooms original title which implied he had a make up mirror, which incidentally found it's way into the room anyway ahaha! But the rooms title points towards Scottie being less of a gaylord than Mile originally intended :p Anyway this room truly sums up Scottie (although he was curious as to why there was an apple on his desk?), there's his unicycle, his gold suit, his nice phone. I only wish I could include his hot missus somewhere, but alas I don't think I could represent her respectfully using a Speccy. I'd give it a good try though if the room wasn't slowed down so much already. Anyway be thankful Scottie it gives the WOS pervs one less thing to harrass you about :p 33: About Off-Topic Threads I shouldn't need to explain this one at all, not even a little bit, but lets just say it's been months in the making, and it really shouldn't have been hahahaha!!!! UPDATE 27/05/09: You wouldn't believe how much I wanted to put Gus on the podium, instead of Hyper Bill lol 34: The Price is Right Brucie!!! My tribute to the oft-mentioned Bruce Lee, this room was built with love and took many hours to get right, mainly because I just couldn't get that hippo thingy looking how I wanted it. A few graphical tweaks were made which actually look really nice, but some compromises were made in order to make the screen playable and not too slow. The Bruce Lee purist will notice the tiny details that are missing, but if it really bothers you that much, you can always go and play Bruce Lee. I had to add a block right where you enter the room as Yamo is too tall to jump over, and I wasn't willing to attempt to redraw him shorter or remove the sprite I'd already spent time doing. Anyway it's not too hard but if you mistime your jump you're as good as dead. The Ninja's staff had to be shortened by 1 row of pixels as well as he was impossible to jump over, he is possible to clear now but can be quite tricky if you don't know how to clear taller guards. There is also some rather ugly clash in this room that I couldn't avoid, and already had to make a few minor changes, but nothing drastic. 35: Tarzan Boy This room was actually finished before the rooms above it in this readme, infact it may have been finshed as early as room 25? But since I bunged it at the end of the file, as it was originally just a joke I forgot about. I wasn't even going to keep it at first until I asked the peeps on WOS weither it should stay or not. So here it is MMM's version of Quirkafleeg with added pirate as requested by Zagreb. UPDATE: 17/11/09 Added a few static sprites in amongst the ground just to make things look a little nicer (although tbh you can barely notice them really?). 36: Effect of too much Special K A stab at the games star himself, fuckin' space cowboy haha! Anyway this screen came about after I realised that my test screen was probably perfect for a drug related screen, I ditched the several floating sprites in there and used the shell of the room for it. That's why it's out of place if you look at the game with JSWED, this room is actually screen 63 (#64). Basically cos' I was using it to test patch vectors in JSW64, anyway I had Geoff Eddys position flipping patch in there, with Andrew Broads slight modification applied to it. The reason I just used my test screen is pure laziness, I already had the patch in there, it worked, so why mess around with another screen and a hex editor when I don't need to? Simple as. UPATE: as of 15/05/09, This room only bares a slight resemblance to it's original form, which was a bit drab to be honest, it still maintains roughly the same shape, but it is psycho hard compared to what it was. I am officially dubbing this, this games "Nightmare Room". Especially since you now turn into a sheep, which is drawn badly on purpose so it could be a dog. Why I hear you ask, since the room was about Miles Ketamine sampling in the first place, but since there was a certain incident involving Ketamine and a well known programmer at Byte Back, the sheep represents something to do with him. The fact that it is drawn badly further points towards him. Anyway collecting the items is quite tricky in this room but it is possible to do it without dieing, the explorers will have no trouble with this room, you don't even have to move to get to the other side. You'll see what I mean when you get there. UPDATE: 25/12/09 I can confirm that it is 100% possible to do this room without losing a life, as I just did during the playtest, it actually seemed easier than I remember it, there is a trick to doing it a lot easier than going straight at it from the second you enter as well. 37: Boozies Trailer (Based on an idea by Beanz) Well contrary to the above I actually live in a house, but certain....ahem gits on WOS keep implying I live in a trailer park, so here's a room that's just ridiculous, for the sake of it. It's a simple grab the items and run affair. Just something to look at really. Premise of the room is "nick my beer pay the price!" hahaha! (or moonshine as this room would point to). 38: "Bumchums" (Based on an idea by Jumping Stack) Had the blank screen laying around for ages now (typed 21/05/09), and the cork hat sprite has changed guise about 15 times until now, the original was utter crap basically, and this one isn't particularly brilliant as it is. Anyway the screen is a typical up and down the levels type affair, with some jumps that can be tricky, but nothing ridiculous. There's a special message in this screen as well. 39: Grizzly says you can't leave! A typical JSW room containing the evil sweater grizzly, he kills 2 randoms, lots of platforms, and couple of tricky jumps, but it's not a hard room. This room actually stems from a video I made creating a basic JSW room, obviously this looks quite a bit different from how it was in the vid. I never posted the vid up as it's bad quality, and huge. 40: The Atic...erm Attic? err! The name is a hint at the influences I'm sure, although this room bares no graphical resemblence to Atic-Atac. It's just a lot of blocks and null sprites a bit of a looker and not much of a doer. 1 of the items can be tricky to get if you don't know how to really play Jet Set Willy though, but nothing too bad, chances are you'll discover how to do it. I may add some moving killer beasties in there at a later date. UPDATE: 08/1109 Added 2 drips of green slime to the room, they're not particularly dangerous though, and quite easy to avoid. 41: With a bit of imagination...... This screen has been extremely difficult to get right, but I really think it needs no explaination. UPDATE: 04/12/09 I finally finished this screen off, it's a lot more bare than my original idea, but actually making it into a playable room was a nightmare in general, it's quite tricky to get across if you don't know what you're doing, but once you've done it once chances are you won't get caught out again. the room plays a little clunkier due to the amount of graphics, but too many compromises were made with this screen already, and I'm not willing to make any more. 42: Look Out! It's the Granny Man! (based on one of Bohusks most comical attempts to cross the language barrier) Replacing Ay's Playpen from the original line up of screens, this screen immortalises what can only be described as one of the most humourous translation errors ever, Bohusk WoS's accidental comic genious coined what is possibly one of the funniest things I've read in years "The Granny Man!". So here is a room dedicated to Bohusk even though he never actually suggested it. The room itself is very simple looking but quite deceptive in it's execution, what looks easy could easily catch an innexperienced JSW player off-guard, it shouldn't do it more than once, but the room can still be awkward for someone who isn't a psycho obsessed fan. Never judge a book and all that. 43: Get yer coat! A puzzly type room with lots of opening walls and switches, quite a few non descript beasties they basically all look like diamonds, the block colourful but simple look of the room surprisingly took a lot longer to get right than you may imagine. Throw into the equation all the switches, triggers, and opening walls and this room actually became a few hours work due to the puzzle like nature and all the playtests whilst making it to get it right. 44: The Front Door I tried to make it look like it had some magnificence about it but it looks a little odd, it's changed its appearance a few times as well over 2009. UPDATE: 14/10/09 Deleted a pillar that was slap bang in the middle of the screen because I couldn't think of anything worth putting on top of it? I've added 2 arrows to the screen to keep you on you toes. I figured the original JSW has arrows on the Front Door screen why can't this one? These were a bastard though and took about 35 playtests just to get them in the right positions! 45: Outside the WoS museum Exactly what it says, I think the room looks right as in the layout and how I wanted the building to look but, there's something about the block colour scheme that isn't quite right, maybe I'm being paranoid, and maybe I won't change this room at all for the release, but something seems out of place or missing? There's a teleporter in the doorway to take you inside the museum. There's nothing to kill you in this room either, it's basically a filler leading onto something else. 46: Inside the WoS Museum A museum foyer, it's just a linker, and a gag I wanted to put into the game, there are moving things but they can't get you. 47: The Hall of Trolls (based on an idea by me and Scottie_UK) Well it had to go in there, it's a harmless room and once again just a gag that had to go in there, the items are shits, bullshits if you want to be more precise. I was going to put nameplates under each troll but I thought it would be more fun if those in the know could try to guess who they are. They're mostly obvious though. 48: Leaving the WOS manor What is that strange little construction right there in front of you? Go and check it out. It was a bugger to build and get right even though it looks deceptively simple. 49: ZX Shed (or what's left of it) This room got shifted back behind the room it belongs after on the technical list due to a change in the game layout. UPDATE: 10/12/09 Finally got this room finished as such, or at least into a state of 99.9% finished, it's only been a blank screen with nothing but a name and AIR bar, and walls and floor for over a year. However about 3 days ago I finally started putting my original idea into play, I think the screen ended up quite like my original vision, maybe slightly different. Unfortunately due to the sprite heavy nature of the screen there is a little slow down, but much like the other screens that plough through the available memory I wasn't willing to make any compromises. It's not too noticable under emulation but it may chug along a bit on a real Speccy. 50: Karingals Nursing Home (based on an idea by Beanz) Whilst running low on sprites before a little bit of switcheroo, I decided to try and make this screen minimal on purpose, the gag is rather than having an old man in a wheelchair I made the Karingal sprite like Davros from Dr. Who, and he's chasing a big boobied nurse (modified version of my female police officer sprite from Still Stealin', which in turn is a modified version of Dr. Andrew Broads Kari Krisnikova sprite from his game We Pretty). I was originally going to use the pruneface sprite from Dr. What, but I thought Pruneface was a bit mean, plus Mr. K had a hissy fit on me about all the age releated jokes a while back, even though several other WoSsers have said much worse things to him about it than I ever have. Anyway the screen is quite easy but tricky as well the horizontal guard on the bottom will catch out novice players maybe numerous times? The fire blocks are supposed to be needles call it behavioural drugs if you will. The windows are just made of air blocks, and because of the colour of them there's a little bit of clash when you jump past them, nothing too ridiculous though. UPDATE 25/12/09 Giving recent events Karingal has also buggered off as well, come back soon we need your dry humour and cynicsm matey :p 51: Entering the Bad-Lands This was an idea I had from pretty much the start, the screen itself may be a slightly different manifestation of the original vision, but it works well enough as it was the theme itself rather than the actual screen layout that mattered. The idea was to have several Bad-Land type screens where it was unsafe for Speccy fans to venture, the Bad-Lands lead young Milesy through a Troll and Commodian infested hell hole until he gets where he belongs. this screen ties in with the original idea as do quite a few of the following, and that was to have a Ghosts n' Goblins/Ghouls n' Ghosts type appearance with grassy field type screens and graveyards, some with fire, some without. So I added a fire and brimstone type shower to this screen to make it a little more dangerous. It's pretty easy though really. 52: Mile Mare An obvious joke here, some grass and I intend to put some trees here. UPDATE: 23/12/09 Well I finally added some trees and some moving enemies and the room is pretty much finished, I intended to have some kind of werewolf in this room which I did actually end up doing, but it's a lot smaller than what I intended, it's a recycled sprite from the Dog Soldiers screen from Holy Shit! which was in turn infact borrowed from JSW Online. I did intend to steal a werewolf from one of the ultimate games, but the Knightlore werewolf looks goofy against flat 2D, and the Sabrewulf is too big for this screen (at least without completely redesigning it anyway), I even considered ripping the werewolf from Werewolves of London, but it looks a little square headed to be honest. I considered also recycling one of my werewolf sprites from a past game, but looking at it now I think the past is where it should stay, with a bit of touching up it may look OK, but I couldn't be bothered to modify one of my own sprites for this screen, so I opted for safety in the end. There's also some zombies up the trees (although how and why zombies would get up trees is really beyond me), and it seems a little strange but in a good way so I left em' up there. There's a fire pit in the middle of the room which you can't clear so you've got to go over the trees. 53: Metal Bridge (Based on an idea and rant by Beanz) This screen does look how I imagined it would from the start although there are a few things missing and some things added to compensate for the omissions. Basically though this screen turned out mostly how I wanted it to. I think the combo of slightly detailed tiles with chunky, block coloured tiles works quite well. I was originally going to go out of my way to make it more detailed but I like it as it is. UPDATE: 17/11/09 Added my angry C5 driver to this screen, I think this is the 3rd of my games I've added him to now. 54: Underneath the Bridge This is one I came up with almost as soon as metal bridges were mentioned, after all what's a good bridge without a troll living under it? This is a super troll (feel free to tack an appropriate trolls name onto this guy), he's harmless unless you touch him. This screen is also a bonus screen so you get an extra life for all your efforts so far. 55: Confusing? (Based on an idea and rant by Beanz). An almost flipped version of "Metal Bridge", a little more dangerous, but like it's other half basically a linker I would've liked to have done away with this screen altogether, and just combined it with Metal Bridge to make "Confusing Metal Bridge", but the bridge needed some magnitude, a single screen was just too small for a metal bridge spanning a big river (realistically I was going to have it 3 or 4 screens wide. with all kinds of metal supports, and industrial crap in the background, but I think I was stepping a bit beyond there. I wouldn't have been if this game didn't have so many ideas and themes to deal with, but not to worry this like the screen before it turned out almost perfectly how I wanted them, just on a slightly smaller (but satisfactory) scale. UPDATE: 17/11/09 Just like Metal Bridge I've added my angry C5 driver to this screen as well, only he's faster, and more angry here! 56: Gamestage! Entrance Denienced!!! Hopefully I don't offend anybody with this screen hahaha! I won't go into detail here as to what's going on onscreen as when you get there you can see for yourself, it's not a difficult screen by any means, it was in it's original form, but it required some ridiculously accurate timing which may have put people off. So since I'm trying to keep this game at a moderate difficulty I ditched one of the moving beasties (if you could call it that) from the screen, problem now is though it's too damn easy haha! UPDATE:09/12/09 I added some windows to the building a roof, a little shading, and a vandalised sign above the door, this screen is finished, but it is a little watered down from my original idea, which seems to have slipped a little as I no longer have a truly clear picture in my head of what I was actually going to do with it other than what I have here? 57: Crap and the Beanstalk (based on an idea by Toxiedogg). Right there is no direct copying from Odins turd of a game here (nothing to do with copyright I assure you haha!), as I figured I'd put my own spin on things, it's supposed to be crap, so it is kind of. The beanstalk itself is pretty harmless, you have to climb the bottom part, the middle you can walk through, and the top is kinda lethal, just like the real one from the game although this one is much more predictable than the unplayable filth this game is based on. UPDATE: 25/12/09 Last minute change to this room, I made it a bonus room so you get an extra life when you pick the bean up. 58: Commodians Looks like Space invaders, but chunkier, just like the Commode version, the bombs the ships drop are well can you guess what they are? The items are supposed to be little Space invader tanks, lets call them model versions heh heh! The mothership looks more like a cheeseburger than a flying saucer, but this is intentional. 59: Dansolo's Angry Place (based on an idea by Beanz). The test screen that started this whole mess haha! Well it's only taken me until 06/12/09 to actually add the patch in, it's basically a very slight rework of Geoff Eddy's keyboard patch from the screen "Dead Flesh Nightmares" from his game ZX-Willy: The Bug Slayer. I've kept the layout the same for 2 reasons 1 laziness, I just cannot be arsed to try and reset the co-ordinates, and 2 there's a certain comedy element of having a Commode keyboard layed out like a rubber keyed Speccy, pretty much goes against all that fanatical Commodians stand for. 60: As Dead as the C64 Scene :p (based on an idea by Zagreb) This was an almost last minute addition to the game but I had already planned a similar screen, Zagreb however added to it by prompting me with a few ideas which made me change the original design somewhat, the whole screen was to look like a Ghost n' Goblins/Ghouls n' Ghosts type affair (anyone who's played any of my past remakes knows I like to put the odd screen in with this type of theme from time to time), it was originally going to have gravestones, zombies, and maybe a gallows you had to traverse a' la decapitaire, or the maybe the first stage of Ghouls n' Ghosts. I was going to have the gravestones saying R.I.P C64, but Zagreb said why not have one saying Mr. Brown? I couldn't fit Mr. Brown clearly onto a 16x16 sprite and I didn't want to make a huge tombstone just so I could fit it on there. In the end the big Gravestone did appear but it is a cross type monument and you can't scale it, I decided to do the whole screen in low res and dull colours instead, and to my surprise it worked out quite well. UPDATE: 22/12/09 I added an opening wall in front of the teleporter so that its location is obvious, but it's still kind of hidden. 61: Starship UKS Pikey Based on the control room from knight Tyme, I was originally going to remove this screen and the one after it, but by request it stayed, and it's been a headache ever since, I've never had so much hassle building a bloody JSW room before! UPDATE: 24/12/09 Right I've finally finished this fucker! I started it ages ago, but it was blank blocks and a couple of random sprites, in total this screen has probably eaten about 26 hours over the last week or so, and I do not intend to make a screen like this ever again (Or at least for a very long time)! The slowdown is awful due to the graphic heavy nature of the screen, but once again I wasn't compromising the original idea for nothing. It's also colour clash hell, but you build a screen using a half screen buffer imported from a SCREEN$ file, 16 different blocks, and 31 sprites using the JSW engine and come up with something that runs quicker. Anyway ranting aside, even with it's flaws this screen turned out almost perfect and I'm happy with it, considering the workload involved very few compromises actually had to be made to get it as close to the original idea, and in some aspects it actually turned out better. 62: Malfunctioning Transporter This is based on the transporter room from Knight Tyme, you can see the graphics are slightly different, but good enough to represent what they're supposed to, Klink (or Dink as I'm calling him here) is in the corner with a woolly hat on looking a bit skanky. I was originally going to put a text box in the corner saying "Dink wants to keep the crackpipe", and I may still do that. UPDATE:25/12/09 No I didn't bother in the end. But Dink really does want to keep the crackpipe :D 63: Planet Blisstonia Borrowing a rather cynical twist from the Simpsons revolving around a religious cult that brainwash most of Springfield, although this screen has bugger all to do with The Simpsons. I figured the subject material was perfect for a UFO obsessed conspiracy theorist related screen. I was originally going to use the half screen artwork available for Final Barrier Manic Miner type screens that JSW64 allows you to add to any room, but I managed to pretty much get the graphical effect that I wanted without it, using block colours and simplicity I think it worked out better than the digitised effort I was originally going to use. This was originally going to be something like a photo of the Sahara with colour changes or on a more extreme level I was considering using a picture of Planet Namek from Dragonball Z and recolouring it to yellow and purple instead of blue. But this obviously didn't happen, and I decided on the simplistic background with multiple suns and moons in various stages of setting and rising. The enemy sprites are modified versions of humans from Rex basically cos' I like the way they animate, but I didn't want them looking exactly the same as they looked a bit goofy against a yellow background as they are quite minimalistic in design, they now look more like ninjas than troopers, which isn't quite what I wanted but isn't strictly a bad thing either. 64: L@@K! R@RE! The MIA's!!! Technically the games final screen, although this will not be the final screen you visit before you finish it, the same background as the previous screen was used to keep a continuity going, and also one of the modified Rex Humans is on the lower level, slightly higher up there is a bunker which a certain Cornish Davey is lurking in guarding his MIA spectrum cassettes, he's supposed to be wearing a tinfoil hat but he ended up looking more like one of the guys from Devo haha! But I kinda liked it so I kept it how it was. There's a teleporter which I may make a little more obvious before I wrap the game up as you can't really see it as it's black on black, but I didn't want it to be totally blatant, so maybe I'll try and work out a subtle pointer as to it's location. _____________________________________________________________________________________________ Deleted rooms. Originally room 28: Darens Webcam (Based on an idea by Vertigo) Taken from my post on www.Worldofspectrum.org regarding this screen: Ooh! After much mental quibbling we have our first "Deletenced" screen "Darens Webcam". Sorry Vertigo I can't really put it where I was going to anymore and I now have the trouble of replacing it with a screen still related to WOS. After all Daren hasn't bumped his webcam time thread for almost a year now I'm sure, and the closest thing to a pic of him I could get for his cam was a crappy screengrab from that youtube vid with him on. But by the time I'd crushed it down and made it mono Daren looked more like Norbert Colon than Daren. I was originally going to make it like a big brother from 1984 type thing, a black and white loop of daren talking with the top of his head cut off and a bottle of red wine pouring in there. But animating something that size in JSW is about a weeks work, would've slowed the screen down to a snails pace, would've used up too many of the available sprites, would've made the room difficult to navigate, because with an Orwell style big brother screen comes a crowd of brainwashed people watching it. It was a good idea for a room name, and maybe my idea to build a room around the name was good? but it's just not going to work. Originally room 37: Kill Kilometre Was basically a kong beast screen with a bright pink Mile sprite in it's place, I got rid of it cos' I couldn't get the Kong Beast patch working properly, then I decided to keep it, and try again after speaking to John Elliott, but realised I'd wiped all my sprites and I think part of the code? There's probably still remnants of it somewhere in the game, as I forget which page of memory I reserved for the Kong Beast patch? Originally room 38: THX's Boozer (Based on an idea by mile) I just numbered this 38 because I decided I wasn't going to put it in the game, too many unfortunate things happened between the time of the suggestion and the time of implementation. Originally since THX informed us his local was getting knocked down the room was originally going to be a pile of rubble with a white flag waving, and sticking right out the middle of it. I got the idea from one of the end of level scenes from Marioworld, when Mario stomps the Koopa Kids castles in various comical ways. I was even thinking of trying to put Koopa Troopers in the room, but decided I wasn't going to. Given some recent events I decided it wasn't a good idea to include this room. Originally room 30:Where is B00mzilla? (based on an idea by Graz and mile combined) This rooms influence comes from an idea by mile and Graz, so they're both credited. As of 23/05/09, I've decided to delete this room, after all the whole B00mzilla thing doesn't deserve 2 rooms, and the room itself never really took shape as I exhausted the Ideas for it on B00mzillas XBOX stash. Originally room 42: Ay's Playpen (Based on an idea by mile). Was originally going to be a giant pram with skylabs representing toys being thrown out of it. Originally room 43: Guessers Observatory (based on an idea by mile). Was just going to be a big telescope with a computer monitor that read CGC 2009, the gag was he was searching the universe for crap games. Originally room 2: Lurking Around in the dark I originally wrote: An almost bare screen with a cheap looking horizontal guard, I say cheap looking because, it's the flipping skull from the first screen used horizontally. But since the skull is an 8 frame sprite it plays the first 4 frames going left and the last 4 going right. Speeded up though it looks pretty freaky, and I kinda liked it, so I kept it. ....and now: The screen was a bit crap so it had to go the journey, it wasn't super relevant to WOS anyway, and the sprite from this screen was shit, and only really temporary until I decided on a new one. Which I did but it's going in a screen much later on in the game, and it will actually fit better there. Originally room 26: What happens when WOS is Down (Based on an idea by ZnorXman) This isn't actually Znormskis idea for the screen, but I used his screen name so I gave him credit. This screen was my original idea for "The Nightmare of September 2007", but since I came up with a different idea for that, I used Normski's screen name which actually better suits this screen as this is what happened when WOS was down. Plenty talk of bridges there were too, oh aye! "Got M'Ilk" Never really made it into the game at all even though I really wanted to put it in there it was an outdoor screen that got started around about the time I was making the "Tarzan Boy" screen but was soon replaced with another outdoor type screen. The title refers to a rather sour post made by one of WoS's "elite" about "Miles Ilk" which I'm pretty sure included me and a few other Spec-Chums who actually happen to have a sense of humour (this is a joke by the way :D). There were to be pits full of none descript white liquid which bubbled, maybe a rope to swing over them, or maybe just several long jumps, maybe even a series of platforms over 1 big pool? I never finalised the idea and the room was scrapped before it really got started. Pollution This screen almost ended up next to "Got M'Ilk" as a similar screen, but then I decided if it was going to be outdoors it would have to be a dark screen with no grass and pits of glowing liquid. Potentially I was going to put it way down in the basement as an indoor screen with a very industrial look to it, but the pools of glowing green sludge remained, this screen in this guise was started then scrapped in favour of another screen. This was also based of an equally shirty comment similar to the "Miles ilk" jibe, I think it may have even been from the same thread, by the same person? But I decided basically to ditch this screen and "Got M'Ilk", because even if they were good screens in design the subject matter made me look like I was having a go sorta speak. I wanted this game to have references to more important or relevant things not some passing argument that's forgiven and forgotten 5 minutes later, and I wanted the parodies of the negative things that have happened to be humourous not bitchy. ----------------------------------------------------------------------------------------------------------------------------------------- List of room credits and other thanks Andrews Library (Beanz). At the Car Boot Sale............(Beanz). B00mzillas XBOX Stash (combined ideas from mile and Graz). Boozies Trailer (Beanz). Crap and the Beanstalk (Toxiedogg). Dansolo's angry place (Beanz). Dr. BEEPs Laboratory (Beanz). ewgf's Typing Room (Mile). Finger on the Ban Button! (Thanks to jonathan Cauldwell for permission to use the Foggy Sprite). Hall of Trolls (Scottie_UK). Kaija's Palace of Whips (Graz). Karingals Nursing Home (Beanz). Look out! It's the Granny Man! (honourary credit to Bohusk, for starting the whole Granny Man thing in the first place). Mel's Porn Stash (mile). Mongy Lard (Thanks to Simon "Chaosmongers" Ullyat, from Cronosoft for permission to use the Jordan sprite from Manic Muslim). Piles Willies (Vertigo). Scotties Dressing Room (mile). SETTEEEEEE! (But where's Skarpo?) (ZnorXman). The Dunny (Graz). WOSBO (Toxiedogg). First of all thanks to Matthew Smith this game wouldn't have been possible without Jet Set Willy in the first place. Thanks to John Elliott for JSW64, and JSWED which this game also would not have been possible to make without. Thanks to Beanz for suggesting the game in the first place. Thanks to Myles "mile" Gillies for being a good sport about this game, and a good bloke in general (see heed I can be nice sometimes). As also without him this game would never have been possible. Thanks to John Elliott, Dr. Andrew Broad, and Geoff Eddy for tech support and patch vectors. Thanks once again to Jonathan Cauldwell and Simon "Chaosmongers" Ullyat from Cronosoft for permissions for sprite usage. Thanks to Phillip "Filsoft" Bee who gave me permission via the WOS Chat (believe it or not) to use his Maria sprite (for Beanz), from JSW:IVY. Comments to: dm_boozefreek@yahoo.co.uk