Magicland Dizzy instructions. 1989 Code Masters Ltd. Converted to text by Gerard Sweeney (www.the-tipshop.co.uk) for World of Spectrum (www.worldofspectrum.org), 04/02/05. I do NOT give permission for this text reproduction to be used/stored on "commercial" or profit-making medium such as CD-ROMs. Frankly, we in the Speccy community are all sick of leechers making money out of our hard work. --------------------------------------------------------- CONTROLS Press FIRE to start the game. KEYS JOYSTICK ACTION Z LEFT WALK LEFT X RIGHT WALK RIGHT SPACE UP JUMP ENTER FIRE PICK UP / DROP / USE Q QUIT Press SYMBOL SHIFT to PAUSE Use Z, X or JOYSTICK to select ITEM, in object menu to use or drop. STORY SO FAR ... The Evil Wizard ZAKS' is back! Like all Evil Wizards he had made certain arrangements against his premature demise... He has exacted a terrible revenge by transporting the YOLKFOLK to a strange Fairy-Tale World and casting evil spells on them to imprison them there forever. Dizzy must free the SIX Yolkfolk by breaking the spells and then destroy ZAKS once and for all before he can return home. THE YOLKFOLK * DYLAN: Dylan has been tangled up in a bush, rooted to the spot! * DENZIL: Denzil has been frozen inside a block of ice - ZAKS latest ornament for his ICE PALACE! * DOZY: Dozy is lying on an Alter in Sleepy Hollow - in a deep magical sleep from which he may never awake ... * DORA: Dora is in the Haunted Swamp - turned into a Frog! * DAISY: Daisy has been Super-Enlarged and imprisoned in ZAKS' Oubliette which she is now too big to escape from! * GRAND-DIZZY: Grand-Dizzy is trapped in a strange world on the other side of ZAKS' Magic Mirror. LOADING: 128k users press ENTER 48k users type LOAD "" press ENTER