ASSASSIN SOFTWARE KRAGO CASTLE - the first Adventure of Mogadishu INTRODUCTION Set in the time of magic and monsters this program recreates both the feel and excitement of traditional role playing games, giving the opportunity to search, explore and use logical ingenuity in a real time environment The Upper two floors of the castle contain in various locations, all the items required to gain access to the treasure room in the dungeons below. Some of the artifacts found, although needed later, are cumbersome to carry around and they tend to adversely affect your retrieval in a different room - but be warned, more than one item on the floor in any room can attract the attention of passing monsters and will consequently disappear. MAPPING While lack of information on room dimensions and corridor lengths precludes exact mappings, it is strongly recommended that a flow system of recording room relationships should be adopted. In this respect two areas may cause confusion. Remember that having entered the staircase and left by another door, you will then be on a different floor. Also, if you fall into a pit trap, the escape tunnels, although on the same level pass under the floor of rooms which you may have already mapped. COMBAT Having failed or not attempted to run away from an approaching opponent, the ensuing combat is decided on your defensive capability (armour), offensive capa- bility (weapons) in formula with the strength of the attacking monster. Generally you will win but each session of combat will sap you stamina until you eventually die - unless of course you either find the treasure or manage to magically rejuvenate yourself. EXPLORING Both testing for secret doors and looking for items of value can be a very hurried affair and things can easily be missed. Having drawn a blank once does not mean that a later return to repeat the search will be equally unrewarding. VOCABULARY ACTION KEYS N: Go North S: Go South E: Go East W: Go West V: Look around - as view below C: To issue a command VERB NOUN Effect VIEW Describes room contents LOOK Furniture item. To search for hidden items. TAKE Item name. To acquire anything found using LOOK above. PICK (UP) Item name. Anything on the floor. LIFT Anything in a room DROP Item name. Anything which you no longer want to carry. EAT (Food, Rations, Vitals etc.) DRINK WATER, POTION or name of artifact containing liquid. TEST WALLS. INVENTORY Catalogue of items carried and current status USE Potion: Many situations require the use of one. Scroll: Specific item before pro- gress is allowed. Item name: Use of the correct item presumes an appropriate chain of actions which do not need to be specified. ASK (SAGE) only the old man - for the advice of his choice. REST Helps stamina - but leaves you vulnerable if surprised. RUN (AWAY) You have chance to escape attack- ing monster but risk dropping something which you are carrying. HELP A limited amount of cryptic help is available from you deity e.g. when to search, how to open locked doors etc., but he soon looses patience with too many questions. WAIT Allows you to leave the game and not be killed during you absence. SAVE Saves the current status for rein- Your Name forcement later - it is suggested that the tape be taken out and reversed before using the SAVE facility. All words in parenthisis are optional. The program understands both grammatical English and COMMON the language adventuring. e.g. look in the furnace Loo furn will have the same effect In the event of your premature demise there are three alternatives for continuation. 1. Reload a previous status frozen using the SAVE facility. 2. Obtain a clean start by loading the code preceding MOGL LOAD "cod" CODE 31750,1010. 3. Press CONTINUE - when you will be rejuvenated and restocked with food but any items which you carried are presumed to have been stolen during your period of "unconciousness". NOTE: The program is too full of adventure to monitor the inadvert pressing of wrong keys. Should this happen go to 50 will put you back in the game - at the place where you were. (c) A.S. Humphries 1983 Assassin Software