JACKLE & WIDE (Bulldog/Mastertronic) Dr Jackle has finally perfected the transforming potion, but he cannot reverse its disastrous results. Unless he can find the antidote hidden in Dr Piqued's secret underground laboratory, he'll remain as Mr Wide forever ... JOYSTICK OR KEYBOARD Program by Steven Curtis THE STORY At last, after years of research, Dr Jackle has finally acquired the formula for the transforming potion. Without knowing how long the transformation process will last or even if it is possible to reverse the effects, he mixes the elements together and watches, transfixed, as the liquid bubbles and foams in the glass. This is the moment he has been waiting for. Locking and bolting the doors to his laboratory, Dr Jackle raises the glass and swallows the potion ... The transformation is a success, the potion actually works, but if Dr Jackle could possible have known beforehand that he would assume the personality and characteristics of Mr Wide, he would never have taken it. Mr Wide is a completely evil man, the exact opposite in every respect of Dr Jackle. The transformation process must be reversed, but how? In his eagerness to experiment with the potion Dr Jackle neglected to prepare an antidote, but there is one person who might just be able to help him. Dr Piqued, his sworn enemy and rival, created the formula, so he may have an antidote. The problem is finding it. Dr Piqued's secret laboratory lies below ground, hidden in a maze of sewers below Hyde Park. The antidote must be kept there, but getting to it is no easy matter. GAMEPLAY The game is comprised of two sections, above ground in Hyde Park and below ground in the old converted sewers Dr Piqued uses as a hideout and secret laboratory. Part 1 - The Park Your progress through the park depends on how good you are at solving the various puzzles which crop up along the way. You must solve these in order to progress and to help you there are a few hints scattered around. Just to give you an idea of what you're likely to come up against, one task you will be set is to gain entrance to the quarry. To do this you need to go into one of the underground labyrinths, to do this you need to cut a path to it, and to cut a path you need ... got the picture? Most of the objects you will come across do have a use and you are able to Take, Drop and List these. Part 2 - In the Underground Labyrinth There are nine sewers for you to get lost in before you reach the hideout containing the all important antidote - and as if that wasn't bad enough the sewers abound with all sorts of nasty creatures who don't take too kindly to strangers nosing around. They will do their level best to prevent you from reaching the antidote - so keep a look out. If you do happen to come into contact with any of them your energy level will decrease. A word of warning; try not to let it get too low! Should you decide you want to leave a particular labyrinth, you will find yourself back in the park and you will not be able to re-enter that particular labyrinth. HINTS 1. Beware the rising flood water, the intelligent spike, the green bottle and the room full of time increase gas. 2. You can decrease your rate of energy decrease, if you know how! 3. You can also regain energy. (Fire a certain object at the intelligent spike.) CONTROLS Joystick or Keyboard option In the Park Use the joystick to move in any of the 8 directions and press FIRE too enter the labyrinth, or: Q - Up A - Down O - Left P - Right Press Symbol Shift to FIRE and to enter the labyrinth. To collect the various objects you come across, press T to take an object, D to drop it and L to list the objects you are carrying. In the Labyrinth Use the joystick to move left, right, jump straight up or to jump left and right. Press FIRE to throw a certain object and pull back the joystick to go UP or DOWN a level; but you must be standing over a staircase in order to do this. Keyboard keys have the same functions below ground as well as above, but use Q to jump up and A to go through a doorway as well. You can save a game to tape by pressing BREAK. LOADING INSTRUCTIONS Type LOAD"" and press ENTER. (c) Mastertronic Limited 1987