INTERFERENCE SIMULATOR by Mark Turner (a third time) I've printed some pretty dodgy-sounding programs in Pitstop in my time, but this one has to take the biscuit. It simulates your Spectrum being switched off, and the resulting fuzzy black and white dots that appear on the screen. What's this? Has old Jonathan finally gone off his chump? Most certainly not! The thing is, you see, that you can restrict this effect to a certain area of the screen. Obviously this makes the program handy for doing special effects here and there. Great, eh? Having typed everything in and run it you'll once again be presented with a demo displaying the program's full capabilities. Impressive stuff, I'm sure you'll agree. To create a bit of interference of your own you need to POKE 63056 with the x co-ordinate, 63057 with the y co-ordinate, 63054 with the width and 63055 with the depth of the block you want the effect to appear in. All these values are in character squares, of course. Then repeatedly RANDOMIZE USR 63000 for as long as you want the effect to last. Line 1300 produces a suitable sound effect if you've got a 128K Speccy, and 1310 turns it off again.