Hunchback from OCEAN The object of the game is to rescue Esmerelda from her castle keep, avoiding all the obstacles in Quasimodo's path. The program runs on the 48K ZX Spectrum. Playing """"""" QUASIMODO must rescue the imprisoned Esmerelda from the castle stronghold. Jump along the Ramparts, swing over the fiery pit, dodge the Arrows and Fireballs and remember to keep ahead of the chasing Knight. 15 Screens each one more difficult than the last. A Demonstration Mode is available to view the competed game - GOOD LUCK! Status and Scoring """""""""""""""""" On screen scoring shows current score, number of lives remaining and Super Bonus. Points are awarded at the end of each completed screen and bonus points if no lives are lost. Hall of Fames feature for best score. Controls """""""" Left - Q Right - W Jump - SYMBOL SHIFT Follow screen menu for demonstration or type of Joystick interface.