Zenobi Software Adventures THE HOUSE THE STORY SO FAR ... Mornings were generally spent in the good company of a pot of coffee, some warm rolls and a copy of THE TIMES and this morning was to prove no different ... with the slight exception that your attention was not drawn by the usual 'world-affairs' but by a small and rather unusual advert. The advert briefly outlined some plans for a competition ... the prize for which was a fine house, set in its own grounds and worth quite a few thousand pounds of anybody's money. The owner, a somewhat eccentric character (as you were later to discover), hoped to make a small fortune by selling tickets for this competition at 5 pounds a throw and raking in the profits. A nice idea you thought .. if it works out as planned .. and one that you wish you had thought of in the first place. But never mind, you could always send off your fiver and hope for the best. With this in mind you quickly unearthed a writing pad and an envelope and sent off the cheque for the necessary five pounds. Some while later a small brown envelope came by post and in it were the keys to the house and some instructions on how to get to it. Reflecting upon how trusting the owner must be to hand out numerous sets of keys, not to mention how thoughtful of them it was to have the instructions printed out so neatly, you set out for the location indicated on the latter and after a train and a taxi ride arrive at the main entrance to the house. From the outside it looks quite innocuous and you wonder why someone had not won the competition before now ... if only you had known what awaited you then perhaps you would have understood why the house was still on the open market. Spectrum 48K/128K+2 NOTES ----- The game will recognise the usual commands such as FEEL, LOOK, SEARCH And EXAMINE, as well as some slightly obscure ones as PLACE and MIX, however the normal VERB/NOUN type of input should suffice in most cases. Some useful abbreviations are ... X for EXAMINE, Z for WAIT, LE for LEAVE and EN for ENTER, as well as RS for RAMSAVE and RL for RAMLOAD. Use the commands RAMSAVE and RAMLOAD to store/recall a 'saved' position to MEMORY but ALWAYS use the more standard SAVE and LOAD to store a more permanent record to TAPE/DISK. HINTS ----- Some things may be there even if you cannot actually see them, so rely on your 'sixth-sense' to reveal them to you. Also it is surprising what you can find amidst a pile of dust ... no matter where the dust may be! If you need the frequency of 'unsullied' radio then just consult the paper that has all the numbers in it. 'Hint-sheets' are available from the usual address and priced at only TWENTY-FOUR PENCE.